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Star Wars: Wrong place at the wrong time: OOC
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<blockquote data-quote="Pate Pot Pete" data-source="post: 2203889" data-attributes="member: 26926"><p>You'll find nothing on Depra II primarily because it isn't any part of Star Wars canon, I made it up. THe planet has a mostly tropical climate except for the major cities which have been set up in the realitivly moderate areas. The native race is called the Guoot, you can play one if you want, however there are some limitations (more on that later). Most major industry is revolving around the Nergon 14 mining and refining. The planet has realitivly little history, in fact the only things many historians find about this planet that's worth noting, is the strange rock formations throghout the countryside. This campaign starts after the initial attack, after most of the local malitia has fallen.</p><p></p><p>Now the Guoot</p><p></p><p>The Guoot stand on average four feet tall on full adulthood, and look realitivly humanoid, aside from thier abnormaly disporportionate feet and head. They have an affinaty with the wild, and therefore like to live outside of cities. They all can speak Guoot and Basic. However they can only read/write Guoot.</p><p></p><p>Species Traits: -2 Str, +2 Wis, -2 Con, at 1st and 5th level any Guoot hero can choose one of the following feats if they can mmet the prerecquisits. Animal Affinity, Iron Will (comes from living an isolated life), Sharp-eyed, and Track. Also the following skills are alawys concidered class skills for Guoots Knowledge (wild), Ride, and Move silently. The Guoot tend to go towards the Fringer and Scout classes, but no classes are prohibited to Guoots except for noble</p></blockquote><p></p>
[QUOTE="Pate Pot Pete, post: 2203889, member: 26926"] You'll find nothing on Depra II primarily because it isn't any part of Star Wars canon, I made it up. THe planet has a mostly tropical climate except for the major cities which have been set up in the realitivly moderate areas. The native race is called the Guoot, you can play one if you want, however there are some limitations (more on that later). Most major industry is revolving around the Nergon 14 mining and refining. The planet has realitivly little history, in fact the only things many historians find about this planet that's worth noting, is the strange rock formations throghout the countryside. This campaign starts after the initial attack, after most of the local malitia has fallen. Now the Guoot The Guoot stand on average four feet tall on full adulthood, and look realitivly humanoid, aside from thier abnormaly disporportionate feet and head. They have an affinaty with the wild, and therefore like to live outside of cities. They all can speak Guoot and Basic. However they can only read/write Guoot. Species Traits: -2 Str, +2 Wis, -2 Con, at 1st and 5th level any Guoot hero can choose one of the following feats if they can mmet the prerecquisits. Animal Affinity, Iron Will (comes from living an isolated life), Sharp-eyed, and Track. Also the following skills are alawys concidered class skills for Guoots Knowledge (wild), Ride, and Move silently. The Guoot tend to go towards the Fringer and Scout classes, but no classes are prohibited to Guoots except for noble [/QUOTE]
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