Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Starblazer Adventures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 4590828" data-attributes="member: 9053"><p>I am not currently running an SB campaign, but I did run a highly successful Firefly based game based on the FATE rules, it was called Spirit of the Black. </p><p></p><p>You don't track ammo or equipment the same way in FATE as in a lot of other games, you have resources you can use to buy basic things, and also have Aspects which are essential elements to your character that can include equipment and stunts (sort of like Feats in D&D) that can include special gadgets.</p><p></p><p>For example, Jayne from Firefly might have the aspect "Vera is very special to me," which would deal with his special relationship with his gun. Mal would likely have the Signature Vehicle stunt, which would give him the Serenity as a piece of gear and so on.</p><p></p><p>The way you track ammo is mostly cinematic, but there are certain actions you can take (basically "blazing away") that can make you run out of ammo.</p><p></p><p>In a normal circumstance, if you're shooting a lot, your GM might say "you've been firing that gun a lot...you're low on ammo, here's a fate point." The player at that point can take the fate point and be low on ammo, or give the GM one of his own to say "nope, brought extra clips with me."</p><p></p><p>In practice, this took a bit of getting used to. Some of my players really liked these rules, while others would have preferred to keep track of every bullet. You have to walk a bit of a balance here.</p><p></p><p>Oh, and writing up mutants is very easy: the game has an entire chapter on alien creatures, complete with some pretty detailed rules for working on them. </p><p></p><p>As Psion said, the SRD for the game comes from Spirit of the Century, which has some different assumptions about how the universe works, but I think that if you look at it and like what you see, you'll also like Starblazer Adventures. If you absolutely hate it, there's little in that game to change your mind.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4590828, member: 9053"] I am not currently running an SB campaign, but I did run a highly successful Firefly based game based on the FATE rules, it was called Spirit of the Black. You don't track ammo or equipment the same way in FATE as in a lot of other games, you have resources you can use to buy basic things, and also have Aspects which are essential elements to your character that can include equipment and stunts (sort of like Feats in D&D) that can include special gadgets. For example, Jayne from Firefly might have the aspect "Vera is very special to me," which would deal with his special relationship with his gun. Mal would likely have the Signature Vehicle stunt, which would give him the Serenity as a piece of gear and so on. The way you track ammo is mostly cinematic, but there are certain actions you can take (basically "blazing away") that can make you run out of ammo. In a normal circumstance, if you're shooting a lot, your GM might say "you've been firing that gun a lot...you're low on ammo, here's a fate point." The player at that point can take the fate point and be low on ammo, or give the GM one of his own to say "nope, brought extra clips with me." In practice, this took a bit of getting used to. Some of my players really liked these rules, while others would have preferred to keep track of every bullet. You have to walk a bit of a balance here. Oh, and writing up mutants is very easy: the game has an entire chapter on alien creatures, complete with some pretty detailed rules for working on them. As Psion said, the SRD for the game comes from Spirit of the Century, which has some different assumptions about how the universe works, but I think that if you look at it and like what you see, you'll also like Starblazer Adventures. If you absolutely hate it, there's little in that game to change your mind. --Steve [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Starblazer Adventures?
Top