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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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Starcraft 2: it's official
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<blockquote data-quote="paradox42" data-source="post: 3539230" data-attributes="member: 29746"><p>After viewing the gameplay video (taking several hours to download the 1280 one) I have to find my jaw where it fell on the floor...</p><p></p><p>[SNICK]</p><p></p><p>Ah. There we go. And now I can say... <strong>Wow</strong>. The graphics and animations for this game are incredible. The details in the warping effects, the sparks and arcs of energy coming off the weapons when powerful beams are fired, the way victims just sort of swirl away into the Black Hole- even the mushroom clouds left behind by the nukes. It's all incredibly beautiful, and indubitably Starcraft.</p><p></p><p></p><p>To be sure, this demo took place on a space platform, and WC3 terrain was designed to look like standard hills and planetbound terrain for the most part. The SC2 terrain we've seen so far is just for an artificial platform floating in space, and naturally the lines and delineations between levels would be sharp and geometric that way. Did you notice that the Reapers jump down at least two levels before they reach the bottom and use their jets to jump back up and take out the Immortals? I'll bet SC2 has just as many internal height levels as WC3, if not more- it's just that the map's choice of terrain will dictate what the transitions between levels look like.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3539230, member: 29746"] After viewing the gameplay video (taking several hours to download the 1280 one) I have to find my jaw where it fell on the floor... [SNICK] Ah. There we go. And now I can say... [b]Wow[/b]. The graphics and animations for this game are incredible. The details in the warping effects, the sparks and arcs of energy coming off the weapons when powerful beams are fired, the way victims just sort of swirl away into the Black Hole- even the mushroom clouds left behind by the nukes. It's all incredibly beautiful, and indubitably Starcraft. To be sure, this demo took place on a space platform, and WC3 terrain was designed to look like standard hills and planetbound terrain for the most part. The SC2 terrain we've seen so far is just for an artificial platform floating in space, and naturally the lines and delineations between levels would be sharp and geometric that way. Did you notice that the Reapers jump down at least two levels before they reach the bottom and use their jets to jump back up and take out the Immortals? I'll bet SC2 has just as many internal height levels as WC3, if not more- it's just that the map's choice of terrain will dictate what the transitions between levels look like. [/QUOTE]
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