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<blockquote data-quote="Roudi" data-source="post: 2240856" data-attributes="member: 12423"><p><strong><em>Terran Goliath Walker (PL 6)</em></strong></p><p><strong>Size:</strong> Large (-1 size)</p><p><strong>Power Core:</strong> Fusion core*</p><p><strong>Uptime:</strong> 40 hours*</p><p><strong>Superstructure:</strong> Duralloy</p><p><strong>Armor:</strong> Resilium</p><p><strong>Armor Penalty:</strong> -5</p><p><strong>Str Bonus:</strong> +8</p><p><strong>Speed:</strong> 30 ft</p><p><strong>Hit Points:</strong> 100</p><p><strong>Hardness:</strong> 15</p><p><strong>Bonus to Def:</strong> +6</p><p><strong>Reach:</strong> 10ft</p><p><strong>Dex Penalty:</strong> None</p><p><strong>Standard Equipment Package:</strong> Pilot’s cockpit (helmet & torso), 2 T-95 Cavalcade Chainguns** (left arm & right arm), M-87 Talon Missile Launcher*** (shoulders), 4-pack of M-87 missiles (back), Space Skin (1 slot equivalent), Comm system (no slots)</p><p><strong>Fully-Equipped Purchase DC:</strong> 41</p><p><strong>Restriction:</strong> Mil (+3)</p><p></p><p>* Rules for power cores in mecha are covered by the free <a href="http://www.intrepidheroes.com/ modernized/Mecha%20Power%20Cores.pdf" target="_blank">Mecha Power Cores</a> document. If your game does not use these rules, feel free to ignore these entries.</p><p></p><p>** These weapons are permanently fire-linked and cannot be fired independently. They deal 10d6 points of ballistic damage on a successful hit. Because of mounting issues, they cannot aim above an angle parallel to the ground. Thus, the Chainguns are used only to engage ground-based targets.</p><p></p><p>*** Because of mounting issues, these missiles cannot be aimed at ground-based targets. The M-87 missiles are used to engage airborne targets only</p></blockquote><p></p>
[QUOTE="Roudi, post: 2240856, member: 12423"] [b][i]Terran Goliath Walker (PL 6)[/i] Size:[/b] Large (-1 size) [B]Power Core:[/B] Fusion core* [B]Uptime:[/B] 40 hours* [B]Superstructure:[/B] Duralloy [B]Armor:[/B] Resilium [B]Armor Penalty:[/B] -5 [B]Str Bonus:[/B] +8 [B]Speed:[/B] 30 ft [B]Hit Points:[/B] 100 [B]Hardness:[/B] 15 [B]Bonus to Def:[/B] +6 [B]Reach:[/B] 10ft [B]Dex Penalty:[/B] None [B]Standard Equipment Package:[/B] Pilot’s cockpit (helmet & torso), 2 T-95 Cavalcade Chainguns** (left arm & right arm), M-87 Talon Missile Launcher*** (shoulders), 4-pack of M-87 missiles (back), Space Skin (1 slot equivalent), Comm system (no slots) [B]Fully-Equipped Purchase DC:[/B] 41 [B]Restriction:[/B] Mil (+3) * Rules for power cores in mecha are covered by the free [url=www.intrepidheroes.com/ modernized/Mecha%20Power%20Cores.pdf]Mecha Power Cores[/url] document. If your game does not use these rules, feel free to ignore these entries. ** These weapons are permanently fire-linked and cannot be fired independently. They deal 10d6 points of ballistic damage on a successful hit. Because of mounting issues, they cannot aim above an angle parallel to the ground. Thus, the Chainguns are used only to engage ground-based targets. *** Because of mounting issues, these missiles cannot be aimed at ground-based targets. The M-87 missiles are used to engage airborne targets only [/QUOTE]
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