Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Starcraft and d20 Future
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GoodKingJayIII" data-source="post: 2249975" data-attributes="member: 13804"><p><strong>The Zealot</strong></p><p></p><p>Here's the Zealot class. I'm new to class creation for d20 Modern/Future classes, so please comment on balance. I'll probably be posting this in my Protoss thread at some point, but for now I'll leave it here so people can comment easily.</p><p></p><p></p><p></p><p><strong>The Zealot</strong></p><p><strong>Requirements</strong></p><p>To become a zealot, a character must fulfill the following requirements</p><p><strong>Base Attack Bonus:</strong> +3</p><p><strong>Skill: </strong> Knowledge (tactics) 6 ranks</p><p><strong>Feats:</strong> Oathbound, Toughness</p><p><strong>Race:</strong> Protoss</p><p>Class Information</p><p><strong>Hit Dice:</strong> 1d10</p><p><strong>Action Points:</strong> 6+one-half character level, rounded down, every time the </p><p>character attains a new level in this class.</p><p><strong>Class Skills</strong></p><p>Intimidate (Cha), Jump (Str), Knowledge (current events, history, religion,</p><p>tactics) (Int), Listen (Wis), Navigate (Int), Profession (Wis), Read/Write</p><p>Language (none), Speak Language (none), Spot (Wis), Survival (Wis), Swim (Str)</p><p><strong>Skill Points per Level:</strong> 3 + Intelligence Mod</p><p><strong>Base Attack Bonus:</strong> +1/level</p><p><strong>Saves:</strong> Good Fort, poor Ref and Will</p><p><strong>Defense Bonus:</strong> +1/2 levels</p><p><strong>Reputation Bonus:</strong> As soldier</p><p></p><p></p><p>1st Indomitable (+1)</p><p>2nd Claws of the Bengaalas</p><p>3rd Indomitable (+2) </p><p>4th Leg Enhancements</p><p>5th Wrath of the Templar</p><p>6th My Life for Aiur</p><p>7th Indomitable (+3)</p><p>8th Embrace the Khala</p><p>9th Indomitable (+4)</p><p>10th Fury of the Templar</p><p></p><p><strong>Indomitable:</strong> At first level, the Zealot receives a +1 bonus to his Will saving throws against all fear effects. In addition, he may spend an action point to add this bonus to any kind of Will saving throw. This bonus improves to +2 at 3rd, +3 at 7th, and +4 at 9th.</p><p></p><p><strong>Claws of the Bengaalas:</strong> When wielding two psiblades, the zealot is treated as if he had the Two-Weapon Fighting feat. He may only use this ability when wearing a protoss cybernetic harness or no armor at all.</p><p></p><p><strong>Leg Enhancements:</strong> The zealot may requisition a pair of cybernetic leg enhancements. These enhancements grant a +10 bonus to zealot land speed and allow them to run at five times their normal ground speed.</p><p></p><p><strong>Wrath of the Templar:</strong> The zealot may spend an action point to enter a furious battle trance. It takes a free action to enter the trance, but it can only be entered during the zealot’s turn in the initiative. This trance grants +4 morale bonus to Strength, +2 temporary hit points per level, and a +2 morale bonus to Will saving throws at the cost of a -2 penalty to Defense. This rage lasts for a number of rounds equal to 5 + the zealot’s Wisdom bonus, for a minimum of 5 rounds. Once the rage ends, the zealot receives a -2 penalty to Strength and Wisdom until he spends ten minutes resting. In addition, the zealot cannot use his Indomitable ability until this rest period is over (though he can use it during his rage).</p><p></p><p>At 10th level the zealot masters the full fury of the templar. For two action points he gains a +6 morale bonus to Strength, +3 temporary hit points per level, and a+3 morale bonus to Will saves. </p><p></p><p><strong>My Life for Aiur: </strong> At 6th level the zealot keeps on fighting, even in the face of certain death. The zealot does not become disabled at 0 hit points and does not drop once they reach negative hit points. Instead, they may keep on taking a full round’s worth of actions. Each round the zealot does anything other than treat his wounds causes him to lose another hit point. Like other characters, when a zealot reaches -10 hit points he dies.</p><p></p><p><strong>Embrace the Khala:</strong> The Zealot becomes immune to all fear effects and his Indomitable bonus becomes a flat bonus to his Will saves. He need no longer spend action points to acquire this bonus.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 2249975, member: 13804"] [b]The Zealot[/b] Here's the Zealot class. I'm new to class creation for d20 Modern/Future classes, so please comment on balance. I'll probably be posting this in my Protoss thread at some point, but for now I'll leave it here so people can comment easily. [B]The Zealot[/B] [B]Requirements[/B] To become a zealot, a character must fulfill the following requirements [B]Base Attack Bonus:[/B] +3 [B]Skill: [/B] Knowledge (tactics) 6 ranks [B]Feats:[/B] Oathbound, Toughness [B]Race:[/B] Protoss Class Information [B]Hit Dice:[/B] 1d10 [B]Action Points:[/B] 6+one-half character level, rounded down, every time the character attains a new level in this class. [B]Class Skills[/B] Intimidate (Cha), Jump (Str), Knowledge (current events, history, religion, tactics) (Int), Listen (Wis), Navigate (Int), Profession (Wis), Read/Write Language (none), Speak Language (none), Spot (Wis), Survival (Wis), Swim (Str) [B]Skill Points per Level:[/B] 3 + Intelligence Mod [B]Base Attack Bonus:[/B] +1/level [B]Saves:[/B] Good Fort, poor Ref and Will [B]Defense Bonus:[/B] +1/2 levels [B]Reputation Bonus:[/B] As soldier 1st Indomitable (+1) 2nd Claws of the Bengaalas 3rd Indomitable (+2) 4th Leg Enhancements 5th Wrath of the Templar 6th My Life for Aiur 7th Indomitable (+3) 8th Embrace the Khala 9th Indomitable (+4) 10th Fury of the Templar [B]Indomitable:[/B] At first level, the Zealot receives a +1 bonus to his Will saving throws against all fear effects. In addition, he may spend an action point to add this bonus to any kind of Will saving throw. This bonus improves to +2 at 3rd, +3 at 7th, and +4 at 9th. [B]Claws of the Bengaalas:[/B] When wielding two psiblades, the zealot is treated as if he had the Two-Weapon Fighting feat. He may only use this ability when wearing a protoss cybernetic harness or no armor at all. [B]Leg Enhancements:[/B] The zealot may requisition a pair of cybernetic leg enhancements. These enhancements grant a +10 bonus to zealot land speed and allow them to run at five times their normal ground speed. [B]Wrath of the Templar:[/B] The zealot may spend an action point to enter a furious battle trance. It takes a free action to enter the trance, but it can only be entered during the zealot’s turn in the initiative. This trance grants +4 morale bonus to Strength, +2 temporary hit points per level, and a +2 morale bonus to Will saving throws at the cost of a -2 penalty to Defense. This rage lasts for a number of rounds equal to 5 + the zealot’s Wisdom bonus, for a minimum of 5 rounds. Once the rage ends, the zealot receives a -2 penalty to Strength and Wisdom until he spends ten minutes resting. In addition, the zealot cannot use his Indomitable ability until this rest period is over (though he can use it during his rage). At 10th level the zealot masters the full fury of the templar. For two action points he gains a +6 morale bonus to Strength, +3 temporary hit points per level, and a+3 morale bonus to Will saves. [B]My Life for Aiur: [/B] At 6th level the zealot keeps on fighting, even in the face of certain death. The zealot does not become disabled at 0 hit points and does not drop once they reach negative hit points. Instead, they may keep on taking a full round’s worth of actions. Each round the zealot does anything other than treat his wounds causes him to lose another hit point. Like other characters, when a zealot reaches -10 hit points he dies. [B]Embrace the Khala:[/B] The Zealot becomes immune to all fear effects and his Indomitable bonus becomes a flat bonus to his Will saves. He need no longer spend action points to acquire this bonus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Starcraft and d20 Future
Top