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<blockquote data-quote="snarfoogle" data-source="post: 2265781" data-attributes="member: 13177"><p>Ok, let's fix my Corsair.</p><p></p><p></p><p></p><p>Actually, the Corsair's flight speed is just about top notch. Protoss are PL7/8, so I gave them the best PL7 engine, the Induction engine. I could make them one square faster by giving them the PL8 Inertial Flux Engine, but I don't think it would make sense. A Scout with the "Gravitic Thrusters" upgrade is about as fast as a Corsair, so I figured a Corsair has Gravitic Thrusters, i.e. an Induction Engine. The one I have is about 1-2 squares faster than what I would set a scout at, so I think it makes sense. Maneuverability doesn't really come into play in d20 Future starship combat -- I think that a starship can make all the zig-zagging manuevers that a character could make.</p><p></p><p>As for rate of fire, you're probably right. However, the d20 Future system doesn't like lots of attacks -- it usually represents this as additional damage dice. I guess we could house rule that the Neutron Flare's high RoF lets it make another attack at the highest bonus, but all attacks take a -2 penalty for quick shooting.</p><p></p><p>Splash damage -- let's see what battle.net has to say:</p><p></p><p></p><p>A 50 pixel radius is about the size of a Corsair on the screen. So, we can fit that to 1/2 damage in a 1 square radius. However, half of 9d8 is 4d8... that's barely enough damage to scratch a normal ship's hardness. Let's make it 3d8 damage, but have it pierce Hardness as well.</p><p></p><p>So here we have:</p><p><span style="font-size: 12px"><strong>Corsair v1.0</strong></span></p><p>Elite Aerial Fighter</p><p><em>"It is a good day to die!"</em></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Defense: 19</p><p>Flat-footed Defense: 13</p><p>Autopilot Defense: 10</p><p>Hardness: 30</p><p>Hit Dice: 9d20 (180 HP)</p><p>Initiative Modifier: +6</p><p>Pilot’s Class Bonus: +7</p><p>Pilot’s Dex Modifier: +6</p><p>Gunner’s Attack Bonus: +8/+3</p><p>Size: Gargantuan</p><p>Tactical Speed: 4,000 feet (8 squares)</p><p>Length: 32 feet</p><p>Weight: 36,000 lb.</p><p>Targeting System Bonus: +4</p><p>Crew: 1 (ace +12)</p><p>Passenger Capacity: 1</p><p>Cargo Capacity: 17,000 lb.</p><p>Grapple Modifier: --</p><p>Base Purchase DC: 48? I have no idea on how to do this.</p><p>Restriction: Mil +3</p><p></p><p>Attack: Two fire-linked neutron flare-cannons* +6/+6/+1 ranged (9d8/40) with 3d8 Hardness penetrating damage in a splash radius of one square.</p><p>Attack of Opportunity: None</p><p></p><p>Engines: Induction Engine</p><p>Armor: Cerametal</p><p>Defense Systems: Improved Damage Control, Improved Autopilot</p><p>Sensors: Class IV sensor array, improved targeting system</p><p>Communications: Psionic Mass Transceiver</p><p>Weapons: 2 fire linked neutron flare-cannons* (range incr. 5000 feet) (9d8 damage + 3d8 splash damage in a 1 square radius), Disruption Web</p><p>Grappling Systems: None</p><p></p><p>Disruption Web: When a Protoss flies a Corsair, he can use psionic amplifiers to create a field of chafflike disruption. This field covers one 500 foot square and affects all starships in that square. Sensor scans made by any starship in the square take a –10 penalty, and attacks made by a ship in the web have a 30% miss chance due to the intense disruption to all systems of the ship. Using this ability requires the use of 2 power points. (so the average Protoss can use this ability 1/day). The web lasts 1d4+1 rounds, and it can be targeted at any square within 5000 feet (10 squares).</p><p></p><p>*Neutron Flare-Cannon is a PL7 version of the neutron gun that is smaller and can be fitted to Gargantuan ships rather than Colossal ones, and has splash damage and an extra attack as detailed above.</p><p></p><p>If you have any more suggestions I would love to hear them.</p></blockquote><p></p>
[QUOTE="snarfoogle, post: 2265781, member: 13177"] Ok, let's fix my Corsair. Actually, the Corsair's flight speed is just about top notch. Protoss are PL7/8, so I gave them the best PL7 engine, the Induction engine. I could make them one square faster by giving them the PL8 Inertial Flux Engine, but I don't think it would make sense. A Scout with the "Gravitic Thrusters" upgrade is about as fast as a Corsair, so I figured a Corsair has Gravitic Thrusters, i.e. an Induction Engine. The one I have is about 1-2 squares faster than what I would set a scout at, so I think it makes sense. Maneuverability doesn't really come into play in d20 Future starship combat -- I think that a starship can make all the zig-zagging manuevers that a character could make. As for rate of fire, you're probably right. However, the d20 Future system doesn't like lots of attacks -- it usually represents this as additional damage dice. I guess we could house rule that the Neutron Flare's high RoF lets it make another attack at the highest bonus, but all attacks take a -2 penalty for quick shooting. Splash damage -- let's see what battle.net has to say: A 50 pixel radius is about the size of a Corsair on the screen. So, we can fit that to 1/2 damage in a 1 square radius. However, half of 9d8 is 4d8... that's barely enough damage to scratch a normal ship's hardness. Let's make it 3d8 damage, but have it pierce Hardness as well. So here we have: [SIZE=3][B]Corsair v1.0[/B][/SIZE] Elite Aerial Fighter [I]"It is a good day to die!"[/I] Type: Ultralight Subtype: Fighter Defense: 19 Flat-footed Defense: 13 Autopilot Defense: 10 Hardness: 30 Hit Dice: 9d20 (180 HP) Initiative Modifier: +6 Pilot’s Class Bonus: +7 Pilot’s Dex Modifier: +6 Gunner’s Attack Bonus: +8/+3 Size: Gargantuan Tactical Speed: 4,000 feet (8 squares) Length: 32 feet Weight: 36,000 lb. Targeting System Bonus: +4 Crew: 1 (ace +12) Passenger Capacity: 1 Cargo Capacity: 17,000 lb. Grapple Modifier: -- Base Purchase DC: 48? I have no idea on how to do this. Restriction: Mil +3 Attack: Two fire-linked neutron flare-cannons* +6/+6/+1 ranged (9d8/40) with 3d8 Hardness penetrating damage in a splash radius of one square. Attack of Opportunity: None Engines: Induction Engine Armor: Cerametal Defense Systems: Improved Damage Control, Improved Autopilot Sensors: Class IV sensor array, improved targeting system Communications: Psionic Mass Transceiver Weapons: 2 fire linked neutron flare-cannons* (range incr. 5000 feet) (9d8 damage + 3d8 splash damage in a 1 square radius), Disruption Web Grappling Systems: None Disruption Web: When a Protoss flies a Corsair, he can use psionic amplifiers to create a field of chafflike disruption. This field covers one 500 foot square and affects all starships in that square. Sensor scans made by any starship in the square take a –10 penalty, and attacks made by a ship in the web have a 30% miss chance due to the intense disruption to all systems of the ship. Using this ability requires the use of 2 power points. (so the average Protoss can use this ability 1/day). The web lasts 1d4+1 rounds, and it can be targeted at any square within 5000 feet (10 squares). *Neutron Flare-Cannon is a PL7 version of the neutron gun that is smaller and can be fitted to Gargantuan ships rather than Colossal ones, and has splash damage and an extra attack as detailed above. If you have any more suggestions I would love to hear them. [/QUOTE]
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