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Starfarers Handbook
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<blockquote data-quote="paqman" data-source="post: 2008699" data-attributes="member: 1041"><p><span style="color: red"><strong><strong>Dragonstar</strong>. A new Genre is born, well... Not exactly new, since SpellJammer once delved in the Idea of DnD in space, but now it is DnD in high tech space. I have to say that I was extremely eager to get that book and now that I have it and read it twice I have to say that it lives up to my expectation. </strong></span></p><p></p><p><strong>Page count </strong>: 172</p><p><strong>Cover </strong>: Hard cover</p><p><strong>Inside </strong>: 16 color pages, 156 black and white.</p><p><strong>Price </strong>: With taxes 48$ (Canadian Dollars)</p><p></p><p><strong>Illustration </strong>: 4.5</p><p><strong>New Rules </strong>: 5</p><p><strong>Editing </strong>: 4</p><p><strong>Value </strong>: 4.5</p><p><strong>Tilt </strong>: 5++</p><p></p><p><strong>The good</strong>:</p><p></p><p>The Hard cover is beautiful, with a design that makes me think high tech more than DnD in space but otherwise very nice. It follows the general WotC idea to make cover designs something else than pictures of characters. WotC made their core rule books look like Ancient Books and FFG made them look like Datapads.</p><p></p><p>The Art work in the book is, personally, very good, the classes drawings are superb. The equipment section could have profited from a couple more pages with drawings of each of the items as in the player hand book. Hopefully this will be covered in the upcoming Imperial Supply.</p><p></p><p>The introduction to the book is all color with a couple of illustrations, it gives us a feel of the setting without being too precise. The upcoming Galaxy Guide will cover the background of the world.</p><p></p><p>I will not go in details of each of the chapters since some people here already did so with good discernment. </p><p></p><p>But I need to add some lines about the starship rules. They are, in my humble opinion, great. They are simple yet much more detailed than the starwars rules. They permit tactical movement on a map without being as complex as Starfleet command. The ship stats follows the size increment of standard DnD and I feel it is correct that way. I have played some battles alone and, with these rules, no pair of X-Wing would be able to blast a star destroyers, as I have done in a couple of mock up battles with the starwars rules. So if the traveller d20 rules doesn't come up with an even better system, this is the system I will use for all my high tech d20 games. Again, it is simple, workable and you won't lose an entire gaming session making starship battles resolution.</p><p></p><p>An other rules that I enjoy, the autofire and suppressing fire rules, very simple and fun. They are much better, again, than the starwars autofire rules.</p><p></p><p><strong>The bad</strong>:</p><p></p><p> As in all the Roleplaying books these days, here in Canada, the price of the book is about 48 dollars with taxes, expensive, for the page count(172), but worth it in my opinion. </p><p></p><p>I would have liked having the spellware in the starfarers handbook as all have said. </p><p></p><p>Some editing errors. </p><p></p><p>But all in all I would remove 0.5 from the score for the bad, but since I need to round up, it gives a 5. I am sure that it is bound to become a classic and I am sure it will be a very successful RPG line.</p><p></p><p>Dominique "Beholder" Paquin</p><p>http://rpghost.com/rpgzone</p></blockquote><p></p>
[QUOTE="paqman, post: 2008699, member: 1041"] [color=red][b][b]Dragonstar[/b]. A new Genre is born, well... Not exactly new, since SpellJammer once delved in the Idea of DnD in space, but now it is DnD in high tech space. I have to say that I was extremely eager to get that book and now that I have it and read it twice I have to say that it lives up to my expectation. [/b][/color] [b]Page count [/b]: 172 [b]Cover [/b]: Hard cover [b]Inside [/b]: 16 color pages, 156 black and white. [b]Price [/b]: With taxes 48$ (Canadian Dollars) [b]Illustration [/b]: 4.5 [b]New Rules [/b]: 5 [b]Editing [/b]: 4 [b]Value [/b]: 4.5 [b]Tilt [/b]: 5++ [b]The good[/b]: The Hard cover is beautiful, with a design that makes me think high tech more than DnD in space but otherwise very nice. It follows the general WotC idea to make cover designs something else than pictures of characters. WotC made their core rule books look like Ancient Books and FFG made them look like Datapads. The Art work in the book is, personally, very good, the classes drawings are superb. The equipment section could have profited from a couple more pages with drawings of each of the items as in the player hand book. Hopefully this will be covered in the upcoming Imperial Supply. The introduction to the book is all color with a couple of illustrations, it gives us a feel of the setting without being too precise. The upcoming Galaxy Guide will cover the background of the world. I will not go in details of each of the chapters since some people here already did so with good discernment. But I need to add some lines about the starship rules. They are, in my humble opinion, great. They are simple yet much more detailed than the starwars rules. They permit tactical movement on a map without being as complex as Starfleet command. The ship stats follows the size increment of standard DnD and I feel it is correct that way. I have played some battles alone and, with these rules, no pair of X-Wing would be able to blast a star destroyers, as I have done in a couple of mock up battles with the starwars rules. So if the traveller d20 rules doesn't come up with an even better system, this is the system I will use for all my high tech d20 games. Again, it is simple, workable and you won't lose an entire gaming session making starship battles resolution. An other rules that I enjoy, the autofire and suppressing fire rules, very simple and fun. They are much better, again, than the starwars autofire rules. [b]The bad[/b]: As in all the Roleplaying books these days, here in Canada, the price of the book is about 48 dollars with taxes, expensive, for the page count(172), but worth it in my opinion. I would have liked having the spellware in the starfarers handbook as all have said. Some editing errors. But all in all I would remove 0.5 from the score for the bad, but since I need to round up, it gives a 5. I am sure that it is bound to become a classic and I am sure it will be a very successful RPG line. Dominique "Beholder" Paquin http://rpghost.com/rpgzone [/QUOTE]
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