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<blockquote data-quote="Archer" data-source="post: 2008895" data-attributes="member: 2950"><p>I've had this product for quite some time and I think its about time I did my review. I've been wanting to run a Greyhawk 2000 game for over a year but then when I saw Dragonstar I figured that would be better. Fantasy Flight Games is giving good support with 2 free small adventures and the intro gives good ideas for taking your regular D&D game to the stars.</p><p></p><p>The book does a great job of adapting all the corebooks to a new setting. All the classes, races, skill and feats are fully adapted.</p><p></p><p>The weapons seem really powerful when you first look at them and they are definitely more powerful than the standard fantasy weapons. The good guns cost thousands, about what wands of magic missile cost. I can definitely see elemental resistances as being far more valuable and stats like str much less valuable. 10 electric resistance as a +3 enchantment is a joke in standard fantasy but when all the top damage weapons you encounter are electric that's the equivalent of 10/- DR in a standard setting which is a bargain as a +3 enchantement.</p><p></p><p>While half dragons are now ECL 5 in a fantasy setting, they really aren't much more than ECL 3 in a dragonstar setting. +8 str adds nothing to your gun damage and someone with 10 str can strap on power armor and get an equivalent STR score.</p><p></p><p>Trauma symbiotes are interesting pieces of equipment. They can stop up to 30 pts of damage from a single attack if you get criticalled for a cost of 6k. They can take 20 damage before they start dying. You can turn them off as a free action if they get in bad shape. This is one of the ways to deal with higher damage.</p><p></p><p>Everything has to be evaluated in a new context and I find that very exciting. The more I consider the material the more I feel it is possible to strike a good balance between everything.</p><p></p><p>You can convert standard adventures to dragonstar adventures more easily than you think. This is probably the best adaptation of the d20 system to something other than standard fantasy.</p></blockquote><p></p>
[QUOTE="Archer, post: 2008895, member: 2950"] I've had this product for quite some time and I think its about time I did my review. I've been wanting to run a Greyhawk 2000 game for over a year but then when I saw Dragonstar I figured that would be better. Fantasy Flight Games is giving good support with 2 free small adventures and the intro gives good ideas for taking your regular D&D game to the stars. The book does a great job of adapting all the corebooks to a new setting. All the classes, races, skill and feats are fully adapted. The weapons seem really powerful when you first look at them and they are definitely more powerful than the standard fantasy weapons. The good guns cost thousands, about what wands of magic missile cost. I can definitely see elemental resistances as being far more valuable and stats like str much less valuable. 10 electric resistance as a +3 enchantment is a joke in standard fantasy but when all the top damage weapons you encounter are electric that's the equivalent of 10/- DR in a standard setting which is a bargain as a +3 enchantement. While half dragons are now ECL 5 in a fantasy setting, they really aren't much more than ECL 3 in a dragonstar setting. +8 str adds nothing to your gun damage and someone with 10 str can strap on power armor and get an equivalent STR score. Trauma symbiotes are interesting pieces of equipment. They can stop up to 30 pts of damage from a single attack if you get criticalled for a cost of 6k. They can take 20 damage before they start dying. You can turn them off as a free action if they get in bad shape. This is one of the ways to deal with higher damage. Everything has to be evaluated in a new context and I find that very exciting. The more I consider the material the more I feel it is possible to strike a good balance between everything. You can convert standard adventures to dragonstar adventures more easily than you think. This is probably the best adaptation of the d20 system to something other than standard fantasy. [/QUOTE]
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