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<blockquote data-quote="CharlotteOz" data-source="post: 7396836" data-attributes="member: 6847138"><p>Here's what I got! Let me know soon as you can what my SF Society # is, assuming we're being formal about this.</p><p></p><p>If anyone else has their heart set on a solarian, I also have ideas for a djinn-adjacent spellcaster from the heart of the sun.</p><p></p><p>At a Glance:</p><p></p><p><strong>Tara Lushek</strong></p><p>Female human xenoseeker solarian 1</p><p>NG Medium humanoid (human)</p><p><strong>Init</strong> +1; <strong>Perception </strong>+4</p><p>--------------------</p><p><strong>Defense</strong> <strong>SP</strong> 7 <strong>HP</strong> 11 <strong>RP</strong> 3</p><p>--------------------</p><p><strong>EAC</strong> 13; <strong>KAC</strong> 15</p><p><strong>Fort</strong> +2; <strong>Ref</strong> +1; <strong>Will</strong> +2; +2 against spells and spell-like abilities</p><p>--------------------</p><p><strong>Offense</strong></p><p>--------------------</p><p><strong>Speed</strong> 25 ft.</p><p><strong>Melee</strong> solar weapon +4 (1d6+3 B)</p><p><strong>Ranged</strong> tactical semi-auto pistol +2 (1d6 P; analog)</p><p><strong>Offensive Abilities </strong>black hole, solar manifestation (solar weapon), supernova</p><p>--------------------</p><p><strong>Statistics</strong></p><p>--------------------</p><p><strong>Str </strong>16 (+3); <strong>Dex </strong>13 (+1); <strong>Con </strong>10 (+0); <strong>Int </strong>10 (+0); <strong>Wis </strong>10 (+0); <strong>Cha </strong>14 (+2)</p><p><strong>Skills</strong> Athletics +5, Culture +4, Intimidate +6, Perception +4, Survival +4; (reduce the DC of Life Science checks to identity rare creatures by 5)</p><p><strong>Feats</strong> Heavy Armor Proficiency, Spellbane</p><p><strong>Languages </strong>Common, Kasatha, Shirren</p><p><strong>Other Abilities </strong>stellar mode</p><p><strong>Other Gear </strong>lashunta ringwear I, tactical semi-auto pistol with 9 small arm rounds, beacon, consumer backpack, field rations (1 week)s (2), hygiene kit, mass produced tent, personal comm unit, small arm rounds (30), space suit (environmental protections), <em><em>starstone compass</em></em>, titanium alloy cable (50 ft.), credstick (190 credits)</p><p>--------------------</p><p>Tara was content, for a long time, with a life on Absalom Station, cataloging the stories of the Pact Worlds' cultures from afar. A mistaken Drift jump on a routine trip, however, forced the ship to make an emergency landing on an uncharted world, and forced Tara to put theory into practice keeping the passengers alive. It was at this time that her solar powers manifested and she became acutely aware of how big the galaxy was - and upon rescue, she found that she couldn't return to dry theory any longer. The Starfinder Society wasn't about to turn down a recruit, and the young woman soon prepared to set out into the stars again - this time skilled in first contact scenarios, how to survive on an alien world, and if necessary, how to focus her "little light" into a quarterstaff made from solar energy.</p></blockquote><p></p>
[QUOTE="CharlotteOz, post: 7396836, member: 6847138"] Here's what I got! Let me know soon as you can what my SF Society # is, assuming we're being formal about this. If anyone else has their heart set on a solarian, I also have ideas for a djinn-adjacent spellcaster from the heart of the sun. At a Glance: [b]Tara Lushek[/b] Female human xenoseeker solarian 1 NG Medium humanoid (human) [b]Init[/b] +1; [b]Perception [/b]+4 -------------------- [b]Defense[/b] [b]SP[/b] 7 [b]HP[/b] 11 [b]RP[/b] 3 -------------------- [b]EAC[/b] 13; [b]KAC[/b] 15 [b]Fort[/b] +2; [b]Ref[/b] +1; [b]Will[/b] +2; +2 against spells and spell-like abilities -------------------- [b]Offense[/b] -------------------- [b]Speed[/b] 25 ft. [b]Melee[/b] solar weapon +4 (1d6+3 B) [b]Ranged[/b] tactical semi-auto pistol +2 (1d6 P; analog) [b]Offensive Abilities [/b]black hole, solar manifestation (solar weapon), supernova -------------------- [b]Statistics[/b] -------------------- [b]Str [/b]16 (+3); [b]Dex [/b]13 (+1); [b]Con [/b]10 (+0); [b]Int [/b]10 (+0); [b]Wis [/b]10 (+0); [b]Cha [/b]14 (+2) [b]Skills[/b] Athletics +5, Culture +4, Intimidate +6, Perception +4, Survival +4; (reduce the DC of Life Science checks to identity rare creatures by 5) [b]Feats[/b] Heavy Armor Proficiency, Spellbane [b]Languages [/b]Common, Kasatha, Shirren [b]Other Abilities [/b]stellar mode [b]Other Gear [/b]lashunta ringwear I, tactical semi-auto pistol with 9 small arm rounds, beacon, consumer backpack, field rations (1 week)s (2), hygiene kit, mass produced tent, personal comm unit, small arm rounds (30), space suit (environmental protections), [i][i]starstone compass[/i][/i], titanium alloy cable (50 ft.), credstick (190 credits) -------------------- Tara was content, for a long time, with a life on Absalom Station, cataloging the stories of the Pact Worlds' cultures from afar. A mistaken Drift jump on a routine trip, however, forced the ship to make an emergency landing on an uncharted world, and forced Tara to put theory into practice keeping the passengers alive. It was at this time that her solar powers manifested and she became acutely aware of how big the galaxy was - and upon rescue, she found that she couldn't return to dry theory any longer. The Starfinder Society wasn't about to turn down a recruit, and the young woman soon prepared to set out into the stars again - this time skilled in first contact scenarios, how to survive on an alien world, and if necessary, how to focus her "little light" into a quarterstaff made from solar energy. [/QUOTE]
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