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Starfinder Adventure Path #32: The Starstone Blockade
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<blockquote data-quote="Ixal" data-source="post: 8270803" data-attributes="member: 7030132"><p>"It would break the item level mechanic".</p><p></p><p>In game you could of course use the cost argument which at the first glance makes sense. But that highlights another big problem of Starfinder, the exponential costs increases which completely disregard any idea of mass production and level 20 weapons, for example a level 20 needler pistol, so nothing really exotic, costs as much as 300 cars or x4000 more than a basic needler pistol.</p><p></p><p>Its also hard to explain why you need to be a specific level to purchase items like hoverboots, valet drones or radiation medication.</p><p></p><p>Coming back to this adventure, while it tries to explain what everyone else is doing it doesn't really succeed in that. Especially as Absolom station is under attack which is the heart of the system and seat of several organizations like the Stewards which also have several high level characters, yet somehow they do not do anything and do not join the PCs when the final attack begins.</p><p></p><p>Another supplement detailed some starships found in the system, including several 15+ ones which are owned by said stewards and those ships would alter the balance of power around the station a lot and weren't it for its plot armor, would send the attackers packing.</p><p></p><p>Pathfinder (and D&D) gets away with that by having slow communication, long travel times and small cities and usually not a formalized education system to churn out high level characters.</p><p>All this does not apply to Starfinder. Absolom station has 2 million inhabitants. Even if just 0.01% of those people are level 15+, that are still 200 persons. The entire pact system has billions of inhabitants. So the idea that only the PCs are strong enough to stop a existential thread is silly. But sadly that is part of many, not all, APs from Paizo. Against the Aeon Throne is a good example. Against the Swarm also a bit if it weren't for the final battle.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8270803, member: 7030132"] "It would break the item level mechanic". In game you could of course use the cost argument which at the first glance makes sense. But that highlights another big problem of Starfinder, the exponential costs increases which completely disregard any idea of mass production and level 20 weapons, for example a level 20 needler pistol, so nothing really exotic, costs as much as 300 cars or x4000 more than a basic needler pistol. Its also hard to explain why you need to be a specific level to purchase items like hoverboots, valet drones or radiation medication. Coming back to this adventure, while it tries to explain what everyone else is doing it doesn't really succeed in that. Especially as Absolom station is under attack which is the heart of the system and seat of several organizations like the Stewards which also have several high level characters, yet somehow they do not do anything and do not join the PCs when the final attack begins. Another supplement detailed some starships found in the system, including several 15+ ones which are owned by said stewards and those ships would alter the balance of power around the station a lot and weren't it for its plot armor, would send the attackers packing. Pathfinder (and D&D) gets away with that by having slow communication, long travel times and small cities and usually not a formalized education system to churn out high level characters. All this does not apply to Starfinder. Absolom station has 2 million inhabitants. Even if just 0.01% of those people are level 15+, that are still 200 persons. The entire pact system has billions of inhabitants. So the idea that only the PCs are strong enough to stop a existential thread is silly. But sadly that is part of many, not all, APs from Paizo. Against the Aeon Throne is a good example. Against the Swarm also a bit if it weren't for the final battle. [/QUOTE]
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