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*Pathfinder & Starfinder
Starfinder: First Impressions
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<blockquote data-quote="Jester David" data-source="post: 7226146" data-attributes="member: 37579"><p>That was my take away. In my review I teased that Starfinder was the best RPG 2010 has to offer.</p><p></p><p>With all the stuff they could have pulled from <em>Pathfinder Unchained</em> or done to simplify the game or tweak the math they did virtually nothing. It continues to use the framework created for 3.0, arguably being closer to Pathfinder than any of the three Star Wars games WotC did were to 3rd Edition. </p><p></p><p>While I understand some of the reasoning - they want to keep their fans who are to some degree resistant to change - while appealing to an audience that likes complexity and building characters. It doesn't feel like it takes any inspiration from any game created in the last decade. Like Fate or Numenera or 13th Age. Let alone 5e. </p><p>And, like PF, I imagine it will big down for a lot of players at high levels. Half my table certainly got weary of the large "hand size" of their characters and just stopped using talents or powers gained at high levels. (Plus, in mid-teens, advancement does tend to become choosing from powers you already passed over multiple times.)</p><p></p><p>I'm posting this because, after just watching a little Critical Role, it occurs to me that the biggest loss is in streamers. </p><p>Online games - both virtual tables and streamed games - are an increasing market. And those games work so much better with simpler systems. The ability to just listen and fast paced gameplay really make a good streaming show. But that's not Pathfinder, which is slower to play and requires a grid. And isn't Starfinder either. That really hurts the game in terms of long term visibility. </p><p>After all, the most noteworthy Pathfinder online game was HarmonQuest, which dumped a lot of the rules and was heavily edited. And the other was probably the Mercer goblin's one shot that was great for the first half and just became a slog for the last hour... and only featured low level characters. </p><p>D&D and WotC really seems to be embracing Twitch, with their multiple shows and big event reveals, but Paizo has barely done any serious streaming.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7226146, member: 37579"] That was my take away. In my review I teased that Starfinder was the best RPG 2010 has to offer. With all the stuff they could have pulled from [I]Pathfinder Unchained[/I] or done to simplify the game or tweak the math they did virtually nothing. It continues to use the framework created for 3.0, arguably being closer to Pathfinder than any of the three Star Wars games WotC did were to 3rd Edition. While I understand some of the reasoning - they want to keep their fans who are to some degree resistant to change - while appealing to an audience that likes complexity and building characters. It doesn't feel like it takes any inspiration from any game created in the last decade. Like Fate or Numenera or 13th Age. Let alone 5e. And, like PF, I imagine it will big down for a lot of players at high levels. Half my table certainly got weary of the large "hand size" of their characters and just stopped using talents or powers gained at high levels. (Plus, in mid-teens, advancement does tend to become choosing from powers you already passed over multiple times.) I'm posting this because, after just watching a little Critical Role, it occurs to me that the biggest loss is in streamers. Online games - both virtual tables and streamed games - are an increasing market. And those games work so much better with simpler systems. The ability to just listen and fast paced gameplay really make a good streaming show. But that's not Pathfinder, which is slower to play and requires a grid. And isn't Starfinder either. That really hurts the game in terms of long term visibility. After all, the most noteworthy Pathfinder online game was HarmonQuest, which dumped a lot of the rules and was heavily edited. And the other was probably the Mercer goblin's one shot that was great for the first half and just became a slog for the last hour... and only featured low level characters. D&D and WotC really seems to be embracing Twitch, with their multiple shows and big event reveals, but Paizo has barely done any serious streaming. [/QUOTE]
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