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<blockquote data-quote="Knightfall" data-source="post: 7328150" data-attributes="member: 2012"><p>Okay, I'm heavy into my <a href="http://www.enworld.org/forum/showthread.php?610373-Dragonstarfinder-Arcanum-of-the-Stars" target="_blank">DSF/AotS</a> thread and I'm thinking of other ways to use Starfinder. Of course, Gamma World came to mind almost right away. Of course, when the new Alternity game comes out, I might use that for Gamma World instead.</p><p></p><p>Regardless, this thread will be where I post ideas about using Starfinder to create a Gamma World game.</p><p></p><p>Classes and races will be easier to figure out. Humans are pure-strain humans. The Pathfinder Legacy races could be used as mutated humans with some flavor/mechanical changes. (Half-elves and half-orcs would be the easiest to use, I think.) Androids wouldn't need any change. Lashuntas, Shirrens, Vesk, and Ysoki would be mutated animals. And the Pathfinder SRD web site has other races that could be mutated animals. I don't think there is a plant race on that site, but I might have missed it.</p><p></p><p>Classes wouldn't need much work other than to limit the amount of tech that is available to each class. The Mystic with Phrenic Adept archetype would be the ESPer. I'll likely use the info in this <a href="http://www.enworld.org/forum/showthread.php?243955-The-Ultimate-d20-Gamma-World-Thread" target="_blank">old thread</a> to help me. The Soldier would replace the Enforcer. The Mechanic would replace the Examiner. The Operative would replace the Scout. Envoy would be added in but I would exclude both the Solarian and the Technomancer. (I could maybe see using the Technomancer in a high-level GW game, but with so little advanced tech, the class would be snake bit.)</p><p></p><p>For Equipment, I would say nothing above Level 10 exists. Anything above Level 5 is considered an artifact of the ancients unless the item is Analog. Cold iron and silver weapons are possible but not adamantine alloy. No weapon fusions unless the effect could be technological in nature. Armor with upgrade slots are considered artifacts. Powered Armor doesn't exist. Cybernetic Augmentations are allowed only up to Level 5. Biotech Augmentations are treated as mutations. All computers are treated as artifacts, but Tier 1 and 2 computers often exist as doorstops and flowerpots. No magic items above level 5 and such items are treated as being psionic. Hybrid items are always artifacts. Tier 1 and 2 Medicinals only but all drugs and poisons (even those above 10th Level).</p><p></p><p>Vehicles could be an issue all on its own. Anything that hovers or flies should be an artifact. Submersible vehicles as well. No starships. This is Gamma World after all.</p><p></p><p>Magic spells for the Mystic are treated as psionics. In a lower powered game, the max spell level is 3rd. In a standard game, use up to 6th-level.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7328150, member: 2012"] Okay, I'm heavy into my [URL="http://www.enworld.org/forum/showthread.php?610373-Dragonstarfinder-Arcanum-of-the-Stars"]DSF/AotS[/URL] thread and I'm thinking of other ways to use Starfinder. Of course, Gamma World came to mind almost right away. Of course, when the new Alternity game comes out, I might use that for Gamma World instead. Regardless, this thread will be where I post ideas about using Starfinder to create a Gamma World game. Classes and races will be easier to figure out. Humans are pure-strain humans. The Pathfinder Legacy races could be used as mutated humans with some flavor/mechanical changes. (Half-elves and half-orcs would be the easiest to use, I think.) Androids wouldn't need any change. Lashuntas, Shirrens, Vesk, and Ysoki would be mutated animals. And the Pathfinder SRD web site has other races that could be mutated animals. I don't think there is a plant race on that site, but I might have missed it. Classes wouldn't need much work other than to limit the amount of tech that is available to each class. The Mystic with Phrenic Adept archetype would be the ESPer. I'll likely use the info in this [URL="http://www.enworld.org/forum/showthread.php?243955-The-Ultimate-d20-Gamma-World-Thread"]old thread[/URL] to help me. The Soldier would replace the Enforcer. The Mechanic would replace the Examiner. The Operative would replace the Scout. Envoy would be added in but I would exclude both the Solarian and the Technomancer. (I could maybe see using the Technomancer in a high-level GW game, but with so little advanced tech, the class would be snake bit.) For Equipment, I would say nothing above Level 10 exists. Anything above Level 5 is considered an artifact of the ancients unless the item is Analog. Cold iron and silver weapons are possible but not adamantine alloy. No weapon fusions unless the effect could be technological in nature. Armor with upgrade slots are considered artifacts. Powered Armor doesn't exist. Cybernetic Augmentations are allowed only up to Level 5. Biotech Augmentations are treated as mutations. All computers are treated as artifacts, but Tier 1 and 2 computers often exist as doorstops and flowerpots. No magic items above level 5 and such items are treated as being psionic. Hybrid items are always artifacts. Tier 1 and 2 Medicinals only but all drugs and poisons (even those above 10th Level). Vehicles could be an issue all on its own. Anything that hovers or flies should be an artifact. Submersible vehicles as well. No starships. This is Gamma World after all. Magic spells for the Mystic are treated as psionics. In a lower powered game, the max spell level is 3rd. In a standard game, use up to 6th-level. Thoughts? [/QUOTE]
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