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Starfinder: Little House In The Vast (Closed)
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<blockquote data-quote="Kaodi" data-source="post: 7614380" data-attributes="member: 1231"><p>I was playing around the other day making a cyborg character of my own and mentioned on Discord that by the time I paid for all the prosthetics I did not have enough for more than a survival knife and it was suggested to me that if I ever played it I should ask my DM to waive the cost of the prosthetic arm and leg as they were merely cosmetic. I think that is probably the sensible approach in any case. Under the RAW I think you would have to pay for the arm period (heck, under RAW I am not sure you could even combine a prosthetic arm with the custom rig because I think the custom rig "takes up" the space you install it, except when you install it with a datajack). So yes, you can waive the cost of the prosthetic.</p><p></p><p>This way that character, by the way, though the name was a bit of a placeholder, <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />. The concept was that most of her right side had been ruined in an accident or disaster.</p><p>[sblock=Half-n-Half]</p><p>Half-N-Half</p><p>Female Human Cyberborn Augmented Mechanic 1</p><p>Alignment: Chaotic Neutral</p><p>Resolve: 2</p><p>Exp: 0</p><p></p><p>Appearance: </p><p></p><p>Statistics</p><p>Str: 12 (+0) 2</p><p>Dex: 16 (+0) 4</p><p>Con: 10 (+0) </p><p>Int: 14 (+0) 3</p><p>Wis: 10 (+0) </p><p>Cha: 11 (+0) 1</p><p></p><p>Stamina: 7</p><p>Hit Points: 10</p><p></p><p>KAC: 13</p><p>EAC: 13</p><p>Initiative: +3</p><p>BAB: +0</p><p>Speed: 30 ft.</p><p></p><p>Saves</p><p>Fort: +2</p><p>Reflex: +5</p><p>Will: +0</p><p></p><p>Feats</p><p>Human - Skill Synergy (Life Science and Acrobatics)</p><p>1 - Toughness</p><p>Exocortex - Skill Focus (Engineering)</p><p></p><p>Racial Abilities</p><p>+2 Dex</p><p>Medium humanoid with human subtype</p><p>Bonus Feat</p><p>Bonus Skill</p><p></p><p>Theme: Cyberborn</p><p>1 - +1 Computers, -5 DC to Engineering to identify cybernetics and Life Science to recall knowledge about cybernetics</p><p></p><p>Class Abilities: </p><p>Proficiencies - Lgt Armour, Basic melee, grenades, small arms, Hvy Armour and long arms*</p><p>Artificial Intelligence (Exocortex)</p><p>Bypass 1</p><p>Custom Rig</p><p></p><p>Skills</p><p>Acrobatics 1, +7</p><p>Athletics 1, +5</p><p>Computers 1, +7</p><p>Engineering 1, +7</p><p>Life Science 1, +6</p><p>Medicine 1, +6</p><p>Physical Science 1, +6</p><p></p><p>Languages: Common + 2</p><p></p><p>Augmentations</p><p>Custom Rig</p><p>Vocal Modulator, 125</p><p>Respiration Compounder, 250</p><p>Prosthetic Arm and Hand, 100</p><p>Prosthetic Leg and Foot, 100 </p><p></p><p>Weapons</p><p>Survival Knife, +3 atk, 1d4+1 S, Analog, Operative, bulk L, 95</p><p></p><p>Armor</p><p></p><p>Equipment</p><p>Industrial Backpack, Bulk 1 (Str +2 to carrying capacity), 25</p><p>Shipsuit (Environmental Clothing; +1 vs Radiation and +2 to Zero-G movement), Bulk L, 40</p><p>Planetsuit (Environmental Clothing; +2 vs Cold and hot temperatures), Bulk L, 40</p><p>3 Everyday Clothing, Bulk 3L, 3</p><p>Hygiene Kit, Bulk 1, 3</p><p>Flashlight, Bulk L, 1</p><p>Canteen, Bulk L, 1</p><p>Datapad, Bulk L, 55</p><p>Standard Battery, Bulk 0, 60</p><p>Zipstick, Bulk 0, 10</p><p>Lighter, Bulk 0, 1</p><p>Trapsmith's Tools, Bulk L, 20</p><p>Gear Maintenance Kit Bulk L, 5</p><p></p><p>Total Bulk 2.1</p><p></p><p>Money 61</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7614380, member: 1231"] I was playing around the other day making a cyborg character of my own and mentioned on Discord that by the time I paid for all the prosthetics I did not have enough for more than a survival knife and it was suggested to me that if I ever played it I should ask my DM to waive the cost of the prosthetic arm and leg as they were merely cosmetic. I think that is probably the sensible approach in any case. Under the RAW I think you would have to pay for the arm period (heck, under RAW I am not sure you could even combine a prosthetic arm with the custom rig because I think the custom rig "takes up" the space you install it, except when you install it with a datajack). So yes, you can waive the cost of the prosthetic. This way that character, by the way, though the name was a bit of a placeholder, :D. The concept was that most of her right side had been ruined in an accident or disaster. [sblock=Half-n-Half] Half-N-Half Female Human Cyberborn Augmented Mechanic 1 Alignment: Chaotic Neutral Resolve: 2 Exp: 0 Appearance: Statistics Str: 12 (+0) 2 Dex: 16 (+0) 4 Con: 10 (+0) Int: 14 (+0) 3 Wis: 10 (+0) Cha: 11 (+0) 1 Stamina: 7 Hit Points: 10 KAC: 13 EAC: 13 Initiative: +3 BAB: +0 Speed: 30 ft. Saves Fort: +2 Reflex: +5 Will: +0 Feats Human - Skill Synergy (Life Science and Acrobatics) 1 - Toughness Exocortex - Skill Focus (Engineering) Racial Abilities +2 Dex Medium humanoid with human subtype Bonus Feat Bonus Skill Theme: Cyberborn 1 - +1 Computers, -5 DC to Engineering to identify cybernetics and Life Science to recall knowledge about cybernetics Class Abilities: Proficiencies - Lgt Armour, Basic melee, grenades, small arms, Hvy Armour and long arms* Artificial Intelligence (Exocortex) Bypass 1 Custom Rig Skills Acrobatics 1, +7 Athletics 1, +5 Computers 1, +7 Engineering 1, +7 Life Science 1, +6 Medicine 1, +6 Physical Science 1, +6 Languages: Common + 2 Augmentations Custom Rig Vocal Modulator, 125 Respiration Compounder, 250 Prosthetic Arm and Hand, 100 Prosthetic Leg and Foot, 100 Weapons Survival Knife, +3 atk, 1d4+1 S, Analog, Operative, bulk L, 95 Armor Equipment Industrial Backpack, Bulk 1 (Str +2 to carrying capacity), 25 Shipsuit (Environmental Clothing; +1 vs Radiation and +2 to Zero-G movement), Bulk L, 40 Planetsuit (Environmental Clothing; +2 vs Cold and hot temperatures), Bulk L, 40 3 Everyday Clothing, Bulk 3L, 3 Hygiene Kit, Bulk 1, 3 Flashlight, Bulk L, 1 Canteen, Bulk L, 1 Datapad, Bulk L, 55 Standard Battery, Bulk 0, 60 Zipstick, Bulk 0, 10 Lighter, Bulk 0, 1 Trapsmith's Tools, Bulk L, 20 Gear Maintenance Kit Bulk L, 5 Total Bulk 2.1 Money 61 [/sblock] [/QUOTE]
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