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Starfinder: Red Dawn (OOC/ FULL)
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<blockquote data-quote="JustinCase" data-source="post: 7232503" data-attributes="member: 6776182"><p>Introducing our crazy-skilled pilot... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm thinking he was born and raised on Absalom Station, fatherless and with a mother who serves drinks (and more) in a dockside pub of ill repute, and falling in with the wrong crowd. Realizes he loves illegal races, and quickly becomes a hotshot, learning to sneak into places he shouldn't and emerging with stolen speeders or ships. Not caught yet. </p><p></p><p>Sounds like the kind of crowd he could bump into the outlaws. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[sblock=Crash]</p><p><strong>Kyran “Crash” Asherock</strong></p><p>CN Human Ace Pilot Operative 1</p><p></p><p>Resolve: 5</p><p>Experience: 0</p><p>Initiative: +9 (+4 dex, +4 feat, +1 edge)</p><p>BAB: +0</p><p>Speed: 30 feet</p><p></p><p><strong>Statistics:</strong></p><p>Str: 10 (+0) </p><p>Dex: 18 (+4) </p><p>Con: 12 (+1) </p><p>Int: 13 (+1) </p><p>Wis: 10 (+0)</p><p>Cha: 10 (+0)</p><p></p><p><strong>Defence:</strong></p><p>Stamina: 7</p><p>Maximum HP: 10</p><p>Current HP: 10</p><p>KAC: 16</p><p>EAC: 15</p><p></p><p><strong>Saves:</strong></p><p>Fort: 1 = 0 base + 1 con</p><p>Reflex: 6 = 2 base + 4 dex</p><p>Will: 2 = 2 base + 0 wis</p><p></p><p><strong>Feats:</strong></p><p>Skill Focus: Acrobatics (bonus class feat)</p><p>Skill Focus: Stealth (bonus class feat)</p><p>Skill Focus: Piloting (level 1 feat)</p><p>Improved Initiative (bonus racial feat)</p><p></p><p><strong>Racial Abilities (human):</strong></p><p>+2 to any ability (Dex)</p><p>Extra feat (Improved Initiative)</p><p>Extra skill point per level (Disguise)</p><p></p><p><strong>Theme: Ace Pilot</strong></p><p>Piloting is a class skill or +1 to Piloting checks. -5 DC to Culture checks regarding spaceships and famous pilots.</p><p></p><p><strong>Class Abilities (Operative):</strong> </p><p>Proficiencies – Light armor, Basic melee weapons, Small arms, Sniper weapons</p><p>Operative’s Edge – Initiative checks and skill checks get +1 bonus</p><p>Specialization: Ghost – Free skill ranks in Acrobatics and Stealth, free Skill Focus in Acrobatics and Stealth, can use Stealth with +4 bonus to make Trick Attack</p><p>Trick Attack 1d4 – Move up to speed, then make Bluff, Intimidate or Stealth check (DC 20 + target’s CR) to add 1d4 damage to weapon attack.</p><p></p><p><strong>Skills:</strong> </p><p>+12 Acrobatics (1 rank, +3 class skill, +4 dex, +3 skill focus, +1 edge)</p><p>+1 Athletics (+1 edge) </p><p>+5 Bluff (1 rank, +3 class skill, +1 edge)</p><p>+6 Computers (1 rank, +3 class skill, +1 int, +1 edge)</p><p>+6 Culture (1 rank, +3 class skill, +1 int, +1 edge)</p><p>+1 Diplomacy (+1 edge)</p><p>+5 Disguise (1 rank, +3 class skill, +1 edge)</p><p>+6 Engineering (1 rank, +3 class skill, +1 int, +1 edge)</p><p>+1 Intimidate (+1 edge)</p><p>+5 Perception (1 rank, +3 class skill, +1 edge)</p><p>+13 Piloting (1 rank, +3 class skill, +4 dex, +3 skill focus, +1 ace pilot, +1 edge)</p><p>+5 Sense Motive (1 rank, +3 class skill, +1 edge)</p><p>+9 Sleight Of Hand (1 rank, +3 class skill, +4 dex, +1 edge)</p><p>+12 Stealth (1 rank, +3 class skill, +4 dex, +3 skill focus, +1 edge)</p><p>+5 Survival (1 rank, +3 class skill, +1 edge)</p><p></p><p>Languages: Common, Ysoki</p><p>Bulk: 2 (encumbered 6, overencumbered 11)</p><p></p><p><strong>Combat Gear:</strong></p><p>Azimuth Laser Pistol, +4 atk, 1d4 F, burn 1d4, 80', 20 charges, bulk L, 350</p><p>Survival Knife, +4 atk, 1d4 S, analog, operative, bulk L, 95</p><p>Second Skin, +1 EAC/+2 KAC, +5 max dex, 0 ACP, bulk L, 410</p><p></p><p><strong>Other Gear:</strong></p><p>Consumer Packpack, +1 Str for carrying, bulk 1</p><p>Everyday Clothing, bulk L</p><p>Hygiene Kit, bulk 1</p><p>Engineering Tool Kit, bulk L</p><p>Personal Comm Unit, 1 hand, capacity 80, 1/hour, bulk L</p><p></p><p><strong>Wealth:</strong></p><p>51 credits</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 7232503, member: 6776182"] Introducing our crazy-skilled pilot... :) I'm thinking he was born and raised on Absalom Station, fatherless and with a mother who serves drinks (and more) in a dockside pub of ill repute, and falling in with the wrong crowd. Realizes he loves illegal races, and quickly becomes a hotshot, learning to sneak into places he shouldn't and emerging with stolen speeders or ships. Not caught yet. Sounds like the kind of crowd he could bump into the outlaws. :) [sblock=Crash] [B]Kyran “Crash” Asherock[/B] CN Human Ace Pilot Operative 1 Resolve: 5 Experience: 0 Initiative: +9 (+4 dex, +4 feat, +1 edge) BAB: +0 Speed: 30 feet [B]Statistics:[/B] Str: 10 (+0) Dex: 18 (+4) Con: 12 (+1) Int: 13 (+1) Wis: 10 (+0) Cha: 10 (+0) [B]Defence:[/B] Stamina: 7 Maximum HP: 10 Current HP: 10 KAC: 16 EAC: 15 [B]Saves:[/B] Fort: 1 = 0 base + 1 con Reflex: 6 = 2 base + 4 dex Will: 2 = 2 base + 0 wis [B]Feats:[/B] Skill Focus: Acrobatics (bonus class feat) Skill Focus: Stealth (bonus class feat) Skill Focus: Piloting (level 1 feat) Improved Initiative (bonus racial feat) [B]Racial Abilities (human):[/B] +2 to any ability (Dex) Extra feat (Improved Initiative) Extra skill point per level (Disguise) [B]Theme: Ace Pilot[/B] Piloting is a class skill or +1 to Piloting checks. -5 DC to Culture checks regarding spaceships and famous pilots. [B]Class Abilities (Operative):[/B] Proficiencies – Light armor, Basic melee weapons, Small arms, Sniper weapons Operative’s Edge – Initiative checks and skill checks get +1 bonus Specialization: Ghost – Free skill ranks in Acrobatics and Stealth, free Skill Focus in Acrobatics and Stealth, can use Stealth with +4 bonus to make Trick Attack Trick Attack 1d4 – Move up to speed, then make Bluff, Intimidate or Stealth check (DC 20 + target’s CR) to add 1d4 damage to weapon attack. [B]Skills:[/B] +12 Acrobatics (1 rank, +3 class skill, +4 dex, +3 skill focus, +1 edge) +1 Athletics (+1 edge) +5 Bluff (1 rank, +3 class skill, +1 edge) +6 Computers (1 rank, +3 class skill, +1 int, +1 edge) +6 Culture (1 rank, +3 class skill, +1 int, +1 edge) +1 Diplomacy (+1 edge) +5 Disguise (1 rank, +3 class skill, +1 edge) +6 Engineering (1 rank, +3 class skill, +1 int, +1 edge) +1 Intimidate (+1 edge) +5 Perception (1 rank, +3 class skill, +1 edge) +13 Piloting (1 rank, +3 class skill, +4 dex, +3 skill focus, +1 ace pilot, +1 edge) +5 Sense Motive (1 rank, +3 class skill, +1 edge) +9 Sleight Of Hand (1 rank, +3 class skill, +4 dex, +1 edge) +12 Stealth (1 rank, +3 class skill, +4 dex, +3 skill focus, +1 edge) +5 Survival (1 rank, +3 class skill, +1 edge) Languages: Common, Ysoki Bulk: 2 (encumbered 6, overencumbered 11) [B]Combat Gear:[/B] Azimuth Laser Pistol, +4 atk, 1d4 F, burn 1d4, 80', 20 charges, bulk L, 350 Survival Knife, +4 atk, 1d4 S, analog, operative, bulk L, 95 Second Skin, +1 EAC/+2 KAC, +5 max dex, 0 ACP, bulk L, 410 [B]Other Gear:[/B] Consumer Packpack, +1 Str for carrying, bulk 1 Everyday Clothing, bulk L Hygiene Kit, bulk 1 Engineering Tool Kit, bulk L Personal Comm Unit, 1 hand, capacity 80, 1/hour, bulk L [B]Wealth:[/B] 51 credits [/sblock] [/QUOTE]
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