Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Starfinder]Transhumanism in d20 System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Immortal Sun" data-source="post: 7554746"><p>Hair-splitting. My point was that transhumanism aims to keep positive traits while moving away from negative ones. </p><p></p><p></p><p>No, no it really isn't. There's plenty of transhumanist sci-fi that maintains the ideology that technology will improve the human condition. Star Trek for example, is transhumanist in many regards. Advancements in science and technology have largely allowed humanity to move away from their more "base" instincts into more higher-minded ways of life.</p><p></p><p>Cyberpunk is its own sci-fi sub-genre. And probably a more popular one.</p><p></p><p></p><p>The answer to this question depends on if you want sci-fi(hard science fiction), sy-fi, sci-fy or sy-fy(strong "science" fantasy). Pathfinder/D&D is pure fantasy. Including Psionics or Starjammer makes it sy-fy. </p><p>Sy-Fy differs notably because almost all of the science is hand-waived away in favor of creating a fantasy narrative. </p><p>Sy-fiction does the same handwaiving when it comes to "science" but aims for a more believable "fiction" reality, usually in the very near future where *something something science* has created a dramatic change in the way humans live, but much of life is fundamentally the same.</p><p>Sci-Fy pays attention to the science, but aims for more fantastical results (Shadowrun is a good example), the science matters, but the result of the science is still <em>fantasy</em>.</p><p></p><p></p><p>That tends to be covered under the cyberpunk header. Technology, and the best laid plans of mice and men are in a cyberpunk approach, almost always going to go astray.</p><p></p><p></p><p>IMO, in a hard sci-fi setting, the question is one of resources. You need a digital network capable of supporting a human mind, and then robot shells capable of being controled remotely. It's believable sci-fi assuming you set up the technology to be available.</p><p></p><p>If you're going to magic your way to the answer, then that's sy-fy, not sci-fi.</p><p></p><p>All I'm saying is you need to determine your approach before you can determine what you're including. Do people need high-tech gizmos and cool tech to accomplish this? Or do they need a magic spell?</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7554746"] Hair-splitting. My point was that transhumanism aims to keep positive traits while moving away from negative ones. No, no it really isn't. There's plenty of transhumanist sci-fi that maintains the ideology that technology will improve the human condition. Star Trek for example, is transhumanist in many regards. Advancements in science and technology have largely allowed humanity to move away from their more "base" instincts into more higher-minded ways of life. Cyberpunk is its own sci-fi sub-genre. And probably a more popular one. The answer to this question depends on if you want sci-fi(hard science fiction), sy-fi, sci-fy or sy-fy(strong "science" fantasy). Pathfinder/D&D is pure fantasy. Including Psionics or Starjammer makes it sy-fy. Sy-Fy differs notably because almost all of the science is hand-waived away in favor of creating a fantasy narrative. Sy-fiction does the same handwaiving when it comes to "science" but aims for a more believable "fiction" reality, usually in the very near future where *something something science* has created a dramatic change in the way humans live, but much of life is fundamentally the same. Sci-Fy pays attention to the science, but aims for more fantastical results (Shadowrun is a good example), the science matters, but the result of the science is still [I]fantasy[/I]. That tends to be covered under the cyberpunk header. Technology, and the best laid plans of mice and men are in a cyberpunk approach, almost always going to go astray. IMO, in a hard sci-fi setting, the question is one of resources. You need a digital network capable of supporting a human mind, and then robot shells capable of being controled remotely. It's believable sci-fi assuming you set up the technology to be available. If you're going to magic your way to the answer, then that's sy-fy, not sci-fi. All I'm saying is you need to determine your approach before you can determine what you're including. Do people need high-tech gizmos and cool tech to accomplish this? Or do they need a magic spell? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Starfinder]Transhumanism in d20 System
Top