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Starfinder Update from Gen Con
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<blockquote data-quote="kronovan" data-source="post: 9447959" data-attributes="member: 6775134"><p>I like much of what I've read here in terms of the direction Paizo is taking the playtest.</p><p></p><p>I just got the 2e Playtest Rulebook, as I'm joining a playtest in a few weeks. I'm more or less completely new to Starfinder, having only played briefly in 1 SF1e adventure which all other players in my group bounced hard off. Those players were fans of other SciFi TTRPGs and felt SF1e was too much like D&D in Space for their tastes. I personally liked it enough to continue playing, but only invested af far as the CRB, Armory and Character folio PDFs and never did get another opportunity to play.</p><p></p><p>Working with just the freebie 2e Playtest Rulebook, I was able to build a PC. It took me piecing together some things - particularly how attribute boons work. I've been pleasantly surprised at how it seems similar to Green Ronin's True20 TTRPG, but with HPs instead of wounds and continuing with a traditional damage system. True20 is something I ran a lot of campaigns with and did a lot of homebrewing for (especially SciFi), so with some things similar in SF2e it's felt familiar and not too hard to navigate. I've been saying for years that either WotC or Paizo needs to move towards just using attribute ranks/bonuse like T20 did, and here we finally have it with attribute boons in SF2e and the PF2e Update. I liked enough or what I saw in SF2e to be compelled to buy the PF2e Player Core PDF, which I've been impressed with.</p><p></p><p>This was initially a bit off putting for me too. While I'm a homebrewer more than anything, I'm not so keen on mixing major genres. That said, I've done lots of SciFi homebrewing with universal TTRPGs like True20, Savage Worlds, M-Space (BRP-Mytrhas based) and Cepheus Engine (Mongoose Traveler 1e based.) And at times I've milked and borrowed from Fantasy or Horror settings for those TTRPGs, when the Fantasy or Horror themes and elements of those settings felt appropriate for a particular world or star system.</p><p></p><p>Admittedly, the new PF2e isn't something I'd likely make a major focus for any SF2e homebrewed adventures or campaigns I might brew up. And I probably wouldn't be so keen on playing in a SF2e campaign that had lots of the elements of PF2e. Still it's nice that it's there for GMs and players who want that option, and it does make SF2e more open and allow for the possibility of blending genres like a universal TTRPG does.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9447959, member: 6775134"] I like much of what I've read here in terms of the direction Paizo is taking the playtest. I just got the 2e Playtest Rulebook, as I'm joining a playtest in a few weeks. I'm more or less completely new to Starfinder, having only played briefly in 1 SF1e adventure which all other players in my group bounced hard off. Those players were fans of other SciFi TTRPGs and felt SF1e was too much like D&D in Space for their tastes. I personally liked it enough to continue playing, but only invested af far as the CRB, Armory and Character folio PDFs and never did get another opportunity to play. Working with just the freebie 2e Playtest Rulebook, I was able to build a PC. It took me piecing together some things - particularly how attribute boons work. I've been pleasantly surprised at how it seems similar to Green Ronin's True20 TTRPG, but with HPs instead of wounds and continuing with a traditional damage system. True20 is something I ran a lot of campaigns with and did a lot of homebrewing for (especially SciFi), so with some things similar in SF2e it's felt familiar and not too hard to navigate. I've been saying for years that either WotC or Paizo needs to move towards just using attribute ranks/bonuse like T20 did, and here we finally have it with attribute boons in SF2e and the PF2e Update. I liked enough or what I saw in SF2e to be compelled to buy the PF2e Player Core PDF, which I've been impressed with. This was initially a bit off putting for me too. While I'm a homebrewer more than anything, I'm not so keen on mixing major genres. That said, I've done lots of SciFi homebrewing with universal TTRPGs like True20, Savage Worlds, M-Space (BRP-Mytrhas based) and Cepheus Engine (Mongoose Traveler 1e based.) And at times I've milked and borrowed from Fantasy or Horror settings for those TTRPGs, when the Fantasy or Horror themes and elements of those settings felt appropriate for a particular world or star system. Admittedly, the new PF2e isn't something I'd likely make a major focus for any SF2e homebrewed adventures or campaigns I might brew up. And I probably wouldn't be so keen on playing in a SF2e campaign that had lots of the elements of PF2e. Still it's nice that it's there for GMs and players who want that option, and it does make SF2e more open and allow for the possibility of blending genres like a universal TTRPG does. [/QUOTE]
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