Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Starfinder vs Alternity vs Traveller: Which Space Game to Buy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Derren" data-source="post: 7133183" data-attributes="member: 2518"><p>A bit more about the mechanics of Traveller as changing them is a bit harder than modifying the setting.</p><p>Traveller uses a d6 system. Checks are made with 2d6 + ability + skill vs 8 + modifier. (High is good). This system is also used for combat.</p><p></p><p>Which skill uses with attribute is not completely fixed. There are examples for common tasks but the players can argue to use diffetent attributes for more unusual skill uses (for example when using the athletic skill not to perform athletic feats but to evaluate the feats from other people).</p><p>There are a lot of skills, especially as most skills have specializations which are tracked independently. Although the newest Mongoose version (which you probably meant with "has just been released) has eliminated some skills (for example using power armor and using space suits are now the same skill).</p><p></p><p>Space combat is abstract (although a more detailed version is available in splatbooks) and even boarding combat can be resolved by die roll instead of slugging it out on a battlemap. It still has the problem that depending on their skills some players have not much to do during ship or vehicle combat.</p><p></p><p>One warning, Traveller is very deadly. It has no HP system. Instead your attributes are used as pseudo HP and they are also rolled with 2d6 and dont rise by much if at all. And especially high tech weapons can do a huge amount of damage (3d6 and a long way upwards). Wearing armor which acts as flat damage reduction is quite essential.</p><p>Also unlike for example D&D the system does not ensure or even encourage that the PCs have combat skills. A party of researcher and civilians with no combat training at all is a completely valid group for Traveller. So if you have a specific campaign in mind you have to not only inform your players beforehand about that but also intervene in the character creation (see below).</p><p></p><p>Traveller by default uses a life path character creation. That means the dice not only decide your attributes but also which career you can take (the player decides which one to attempt, the dice and attribute modifiers decide if he makes it or not). Even which skill you learn is random with the player only deciding which career appropriate list to roll on.</p><p>So that means that not only can the player end up with a completely different character that he intended, the PCs will also be not balanced against each other as one might have rolled a lot better than the other. In older versions of Traveller your character can even die during character creation which forces you to start over. So if you do use this creation method it will take some time and likely require several DM calls to steer the PCs into the right direction.</p><p>The Mongoose version of Traveller has also a Build Point system which bypasses the randomness of the life path character creation but I am unsure if other Traveller versions have that.</p></blockquote><p></p>
[QUOTE="Derren, post: 7133183, member: 2518"] A bit more about the mechanics of Traveller as changing them is a bit harder than modifying the setting. Traveller uses a d6 system. Checks are made with 2d6 + ability + skill vs 8 + modifier. (High is good). This system is also used for combat. Which skill uses with attribute is not completely fixed. There are examples for common tasks but the players can argue to use diffetent attributes for more unusual skill uses (for example when using the athletic skill not to perform athletic feats but to evaluate the feats from other people). There are a lot of skills, especially as most skills have specializations which are tracked independently. Although the newest Mongoose version (which you probably meant with "has just been released) has eliminated some skills (for example using power armor and using space suits are now the same skill). Space combat is abstract (although a more detailed version is available in splatbooks) and even boarding combat can be resolved by die roll instead of slugging it out on a battlemap. It still has the problem that depending on their skills some players have not much to do during ship or vehicle combat. One warning, Traveller is very deadly. It has no HP system. Instead your attributes are used as pseudo HP and they are also rolled with 2d6 and dont rise by much if at all. And especially high tech weapons can do a huge amount of damage (3d6 and a long way upwards). Wearing armor which acts as flat damage reduction is quite essential. Also unlike for example D&D the system does not ensure or even encourage that the PCs have combat skills. A party of researcher and civilians with no combat training at all is a completely valid group for Traveller. So if you have a specific campaign in mind you have to not only inform your players beforehand about that but also intervene in the character creation (see below). Traveller by default uses a life path character creation. That means the dice not only decide your attributes but also which career you can take (the player decides which one to attempt, the dice and attribute modifiers decide if he makes it or not). Even which skill you learn is random with the player only deciding which career appropriate list to roll on. So that means that not only can the player end up with a completely different character that he intended, the PCs will also be not balanced against each other as one might have rolled a lot better than the other. In older versions of Traveller your character can even die during character creation which forces you to start over. So if you do use this creation method it will take some time and likely require several DM calls to steer the PCs into the right direction. The Mongoose version of Traveller has also a Build Point system which bypasses the randomness of the life path character creation but I am unsure if other Traveller versions have that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Starfinder vs Alternity vs Traveller: Which Space Game to Buy?
Top