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<blockquote data-quote="jeffers" data-source="post: 1736174" data-attributes="member: 12021"><p><strong>Class Write Up</strong></p><p></p><p><em><strong>Starship Officer AdC for OGL Trek</strong></em></p><p>[Insert fluff]</p><p></p><p>To qualify to become a Starship Officer, a character must fulfill the following criteria.</p><p><strong>Base Attack Bonus</strong>: +2</p><p><strong>Skills</strong>: Computer Use +2, Knowledge (Any Science) +2</p><p><strong>Feats</strong>: Starship Duty</p><p><strong>Occupation</strong>: Any Professional or Academy Trained</p><p></p><p><strong>Hit Die</strong>: 1d6</p><p><strong>Action Points</strong></p><p>The Starship Officer gains a number of action points equal to 6 + one-half of her character level, rounded down, each time she attains a new level in this class. </p><p><strong>Class Skills</strong></p><p>The Starship Officers Class skills are as follows. </p><p>Climb (Str), Computer Use (Int), Jump (Dex), Knowledge (any), Pilot (Dex), Profession (Branch), Repair (Int), Survival (Wis), Swim (Dex),</p><p>Additionally, each type of officer receives additional class skills by branch: </p><p><strong>Command</strong>: Administration (Int), Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Sense Motive (Wis)</p><p><strong>Flight Control</strong>: Knowledge (Space Science), Knowledge (Engineering), Navigate (Int) </p><p><strong>Engineer </strong> Craft (Electronics), Craft (Structural) Knowledge (Engineering)</p><p><strong>Ops</strong>: Treat Injury (Wis), Spot (Wis), Knowledge (Engineering)</p><p>Security: Intimidate (Cha), Investigate (Wis), Gather Information, Listen (Wis), Knowledge (Tactical) (Int), Search (Wis), Treat Injury (Wis), </p><p><strong>Medical</strong>: Craft (Chemical)(Int), Craft (Pharmaceutical) (Int), Treat Injury (Wis), </p><p><strong>Science</strong>: Craft (Mechanical, Structural), Investigate (Int), Knowledge (Any Science) (Int), Research (Int) </p><p> </p><p>Level BAB Fort Ref Will Special Def Rep</p><p>1st +0 +2 +0 +2 Bonus Feat +1 +2 </p><p>2nd +1 +3 +0 +3 Class Ability +1 +2</p><p>3rd +2 +3 +1 +3 Class Ability +2 +2</p><p>4th +3 +4 +1 +4 Bonus Feat +2 +3</p><p>5th +3 +4 +1 +4 Class Ability +3 +3</p><p>6th +4 +5 +2 +5 Class Ability +3 +3</p><p>7th +5 +5 +2 +5 Bonus Feat, +4 +4</p><p>8th +6 +6 +2 +6 Class Ability +4 +4</p><p>9th +6 +6 +3 +6 Class Ability +5 +4</p><p>10th +7 +7 +3 +7 Bonus Feat +5 +5</p><p> </p><p></p><p>Class Abilities vary by Branch Speciality (MOS?)</p><p></p><p><strong>Starship Officer Class Abilities</strong>: All officers can take the following Abilities, regardless of Specialty. </p><p><strong>Cross Training</strong>: Starship Officers can choose one cross-class skill as a class skill. This ability can be taken up to 3 times, each time applying to a new skill. </p><p><strong>Intrepid</strong>: When spending Action Points to improve rolls, Starship Officers who are <em>Intrepid </em> add an additional +3 to the roll. </p><p></p><p>[More Class Abilities Follow – Thoughts? I'm really not trying to cheese this out, honestly. I just think folks who man a starship in Trek have always been protrayed as unbeleivably remarkable people. I was thinking of adding Decipher's <em>Admin</em> skill to OGL Trek, or using <em>Profession (Command) </em>. Comments Appreciated]</p></blockquote><p></p>
[QUOTE="jeffers, post: 1736174, member: 12021"] [b]Class Write Up[/b] [I][B]Starship Officer AdC for OGL Trek[/B][/I] [Insert fluff] To qualify to become a Starship Officer, a character must fulfill the following criteria. [B]Base Attack Bonus[/B]: +2 [B]Skills[/B]: Computer Use +2, Knowledge (Any Science) +2 [B]Feats[/B]: Starship Duty [B]Occupation[/B]: Any Professional or Academy Trained [B]Hit Die[/B]: 1d6 [B]Action Points[/B] The Starship Officer gains a number of action points equal to 6 + one-half of her character level, rounded down, each time she attains a new level in this class. [B]Class Skills[/B] The Starship Officers Class skills are as follows. Climb (Str), Computer Use (Int), Jump (Dex), Knowledge (any), Pilot (Dex), Profession (Branch), Repair (Int), Survival (Wis), Swim (Dex), Additionally, each type of officer receives additional class skills by branch: [B]Command[/B]: Administration (Int), Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), Sense Motive (Wis) [B]Flight Control[/B]: Knowledge (Space Science), Knowledge (Engineering), Navigate (Int) [B]Engineer [/B] Craft (Electronics), Craft (Structural) Knowledge (Engineering) [B]Ops[/B]: Treat Injury (Wis), Spot (Wis), Knowledge (Engineering) Security: Intimidate (Cha), Investigate (Wis), Gather Information, Listen (Wis), Knowledge (Tactical) (Int), Search (Wis), Treat Injury (Wis), [B]Medical[/B]: Craft (Chemical)(Int), Craft (Pharmaceutical) (Int), Treat Injury (Wis), [B]Science[/B]: Craft (Mechanical, Structural), Investigate (Int), Knowledge (Any Science) (Int), Research (Int) Level BAB Fort Ref Will Special Def Rep 1st +0 +2 +0 +2 Bonus Feat +1 +2 2nd +1 +3 +0 +3 Class Ability +1 +2 3rd +2 +3 +1 +3 Class Ability +2 +2 4th +3 +4 +1 +4 Bonus Feat +2 +3 5th +3 +4 +1 +4 Class Ability +3 +3 6th +4 +5 +2 +5 Class Ability +3 +3 7th +5 +5 +2 +5 Bonus Feat, +4 +4 8th +6 +6 +2 +6 Class Ability +4 +4 9th +6 +6 +3 +6 Class Ability +5 +4 10th +7 +7 +3 +7 Bonus Feat +5 +5 Class Abilities vary by Branch Speciality (MOS?) [B]Starship Officer Class Abilities[/B]: All officers can take the following Abilities, regardless of Specialty. [B]Cross Training[/B]: Starship Officers can choose one cross-class skill as a class skill. This ability can be taken up to 3 times, each time applying to a new skill. [B]Intrepid[/B]: When spending Action Points to improve rolls, Starship Officers who are [I]Intrepid [/I] add an additional +3 to the roll. [More Class Abilities Follow – Thoughts? I'm really not trying to cheese this out, honestly. I just think folks who man a starship in Trek have always been protrayed as unbeleivably remarkable people. I was thinking of adding Decipher's [I]Admin[/I] skill to OGL Trek, or using [I]Profession (Command) [/I]. Comments Appreciated] [/QUOTE]
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