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Stargate RPG Powered By 5E Announced from Wyvern Gaming
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<blockquote data-quote="R_Chance" data-source="post: 7619011" data-attributes="member: 55149"><p>Well, if it makes any difference I've been playing RPGs for 45 years this summer and miniatures / boardgames for about 5 more. I'm old (60) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If that matters for any reason, I guess it's breadth of experience.</p><p></p><p style="text-align: left"></p><p></p><p>And yes, I like Star Trek and Star Wars and Star Gate SG-1 (etc.).</p><p></p><p style="text-align: left"></p><p></p><p>I wondered about the choice of a level based system. And then, unlike you I got comfortable with it. I'm a Traveller junky (classic to T5) and I like other skill based games as well (I would name Runequest, FASA Star Trek, Cyberpunk 2.0.2.0, and Mekton Zeta among others). But if you want an accessible game with skills I would argue 5E OGL is a good fit. You have Classes and Subclasses to differentiate characters roles. Skills and tool proficiencies cover the technical angle. You probably don't want, or need, the zillion different skills available in modern life. You can alter the skill / tool proficiency system to give it more depth as needed (ditto with other areas). With work (and there is the question, can this company handle it) I think it might surprise you. There are a number of 5E OGL games out there with different feels to them (AiME pops to mind) than vanilla D&D. Several are science fiction games.</p><p></p><p style="text-align: left"></p><p></p><p>Whatever they decide, hopefully they know the game they want to make, the system that can best fit it, and stick with their design goals.</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7619011, member: 55149"] Well, if it makes any difference I've been playing RPGs for 45 years this summer and miniatures / boardgames for about 5 more. I'm old (60) :) If that matters for any reason, I guess it's breadth of experience. [LEFT][COLOR=#CCCCCC][FONT=Verdana][/FONT][/COLOR][/LEFT] And yes, I like Star Trek and Star Wars and Star Gate SG-1 (etc.). [LEFT][COLOR=#CCCCCC][FONT=Verdana][/FONT][/COLOR][/LEFT] I wondered about the choice of a level based system. And then, unlike you I got comfortable with it. I'm a Traveller junky (classic to T5) and I like other skill based games as well (I would name Runequest, FASA Star Trek, Cyberpunk 2.0.2.0, and Mekton Zeta among others). But if you want an accessible game with skills I would argue 5E OGL is a good fit. You have Classes and Subclasses to differentiate characters roles. Skills and tool proficiencies cover the technical angle. You probably don't want, or need, the zillion different skills available in modern life. You can alter the skill / tool proficiency system to give it more depth as needed (ditto with other areas). With work (and there is the question, can this company handle it) I think it might surprise you. There are a number of 5E OGL games out there with different feels to them (AiME pops to mind) than vanilla D&D. Several are science fiction games. [LEFT][COLOR=#CCCCCC][FONT=Verdana][/FONT][/COLOR][/LEFT] Whatever they decide, hopefully they know the game they want to make, the system that can best fit it, and stick with their design goals. [/QUOTE]
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