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<blockquote data-quote="Garmorn" data-source="post: 1220608" data-attributes="member: 430"><p>Nor can I see letting some one who has a 150 round clip empty it in 6 sec from a submachine gun and that is exactly what your method would allow.</p><p> </p><p> </p><p>Going from a TV Show to a RPG requires compromises. This is just one of them. If you don't like the compromise then thats fine, but stating it is a flaw just because I not true to every episode and event in a show is like saying that no Starwar RPG is good because the Hero's can die.</p><p> </p><p> </p><p>For a game, the important part is the over all feel of the show. It the feel of the game close to the feel of the show. Does it as a whole an in most parts come as close as it can to the show. Even after you make allowence for the many different preceptives on the show by both fanboys and the casual view. </p><p> </p><p>For this game it sound like it from the many responces I have read. True it has problems but the are not many, game stopping nor do they destory the feel of the show.</p></blockquote><p></p>
[QUOTE="Garmorn, post: 1220608, member: 430"] Nor can I see letting some one who has a 150 round clip empty it in 6 sec from a submachine gun and that is exactly what your method would allow. Going from a TV Show to a RPG requires compromises. This is just one of them. If you don't like the compromise then thats fine, but stating it is a flaw just because I not true to every episode and event in a show is like saying that no Starwar RPG is good because the Hero's can die. For a game, the important part is the over all feel of the show. It the feel of the game close to the feel of the show. Does it as a whole an in most parts come as close as it can to the show. Even after you make allowence for the many different preceptives on the show by both fanboys and the casual view. For this game it sound like it from the many responces I have read. True it has problems but the are not many, game stopping nor do they destory the feel of the show. [/QUOTE]
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