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<blockquote data-quote="Morgenstern" data-source="post: 1222564" data-attributes="member: 5485"><p>Hey swrushing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />,</p><p></p><p> If the biggest con is Stargate's autofire system doesn't make you happy - <em>like unto every other RPG system on the planet</em> - I can live with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p><p></p><p>On the matter of counting bullets, I would say the character doesn't, any more than the character knows the exact distance between himself and the target and the number of "range increments" that constitutes. The player (quite separate from the character I'm afraid) is obliged to know these things because he's being used as a math sub-processor for the GM so that things can move along smoothly.</p><p></p><p>The count bullets and shoot system has three strengths of note - one, it's simple, not requiring any extra rolls allowing the player to work out the math for his shot while other players or the GM are doing their thing. Two - it places control over the resulting target numbers in the hands of the player; how many bullets hes' going to shoot sets the base dificulty. Three it provides several clear and fixed baselines which characters whith feats or superior abilites can improve upon. More skilled heavy gunners start to get extra hits on small increments over the base, and more importantly for bullet-to-damage efficiency start firing off volleys that only expend two round each. This make a huge difference between the "know how to pick it up and hold the trigger down folks" and the "live it, love it, want more of it gunnbunnies"</p><p></p><p>Never look at a Spycraft (or Stargate) ruleset without looking at the feats that affect it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. They <em>always</em> work together to allow people to do a lot, but experts to do it better.</p><p></p><p>If you really, really have to have bullet-for-bullet randomness, AND can't accept that from the untrained character's persective he's deciding "tap the trigger, tug the trigger for a moment, or hold it down intill the buzzing sound stops..." even if the player is thinking "If I take a 5-ft. step I'll be a range increment closer, and I can probably hit a defense of 18, so four bursts is the way to go..." then sure, have the player pick a number of volleys he's <em>trying</em> to fire and having him roll a d6-3 to see how many actually come out, then roll another d6-3 to modify the exact number of bullets expended by the barage. If he's got the Speed Trigger feat, switch to using d4-2s for both rolls. Not a big deal <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. 10-second optional rule. But to blast a book over something like that really seems a little silly to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 1222564, member: 5485"] Hey swrushing :), If the biggest con is Stargate's autofire system doesn't make you happy - [I]like unto every other RPG system on the planet[/I] - I can live with that :p. On the matter of counting bullets, I would say the character doesn't, any more than the character knows the exact distance between himself and the target and the number of "range increments" that constitutes. The player (quite separate from the character I'm afraid) is obliged to know these things because he's being used as a math sub-processor for the GM so that things can move along smoothly. The count bullets and shoot system has three strengths of note - one, it's simple, not requiring any extra rolls allowing the player to work out the math for his shot while other players or the GM are doing their thing. Two - it places control over the resulting target numbers in the hands of the player; how many bullets hes' going to shoot sets the base dificulty. Three it provides several clear and fixed baselines which characters whith feats or superior abilites can improve upon. More skilled heavy gunners start to get extra hits on small increments over the base, and more importantly for bullet-to-damage efficiency start firing off volleys that only expend two round each. This make a huge difference between the "know how to pick it up and hold the trigger down folks" and the "live it, love it, want more of it gunnbunnies" Never look at a Spycraft (or Stargate) ruleset without looking at the feats that affect it :). They [I]always[/I] work together to allow people to do a lot, but experts to do it better. If you really, really have to have bullet-for-bullet randomness, AND can't accept that from the untrained character's persective he's deciding "tap the trigger, tug the trigger for a moment, or hold it down intill the buzzing sound stops..." even if the player is thinking "If I take a 5-ft. step I'll be a range increment closer, and I can probably hit a defense of 18, so four bursts is the way to go..." then sure, have the player pick a number of volleys he's [I]trying[/I] to fire and having him roll a d6-3 to see how many actually come out, then roll another d6-3 to modify the exact number of bullets expended by the barage. If he's got the Speed Trigger feat, switch to using d4-2s for both rolls. Not a big deal :). 10-second optional rule. But to blast a book over something like that really seems a little silly to me :p. [/QUOTE]
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