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<blockquote data-quote="swrushing" data-source="post: 1231154" data-attributes="member: 14140"><p>Ok since we have had at least two AEg guys chime in, i will take this opportunity to ask two rules questions. i already know how i do this in my games, but am very interested in knowing what the official answers are.</p><p></p><p>Question 1: Focus skills such as knowledges and languages</p><p></p><p>For the KNOWLEDGE skill, and presumably other FOCUS skills such as craft and profession and survival etc, which of the following are true. </p><p></p><p>A: Each knowledge focus is treated as a separate skill for purposes of max skill ranks. Example, a first level pointman with 24 skill slots could spend his skill ranks to legally purchase Knowledge: military history+4 and knowledge goa'uld+4 and knowledge westerns+4 since each of them individually obeys the LEVEL+3 maximum for how many skills you can spend. </p><p></p><p>or </p><p></p><p>B. The knowledge skill is one single skill and as a single skill it must abide by the level+3 cap and then the skill levels are allocated to the focuses as subsets. EXAMPLE: The same pointman could spend no more than +4 on knowledge, and then spreads that +4 out among his military, gao'uld and westerns, like say +1, +2 and +1. </p><p></p><p>A is the way D20 normally handles these types of skills (knowledge, craft and profession... perform possibly as well iirc.) </p><p></p><p>Is A or B the right way to do it in Stargate? </p><p></p><p>Note that it would seem to me that A was correct but the rule on skill focuses (page 186) seems to make this maybe not the case.</p><p></p><p>**********************</p><p></p><p>Question 2 Sharing gear.</p><p></p><p>characters get gear for missions by choosing bundles, prepackaged groups of stuff. Regarding operational bundles (duty bundles and weapons bundles presumably) it says on page279 "Further, they may not be shared with other team members- all characters may choose their own operational bundles and may not trade or combine them in any way."</p><p></p><p>This rule seems to be preventing the sharing of stuff from these types of bundles. Is that correct? If one character took a medical bundle, he could not hand the first aid kit to someone else on his team to use? if someone gets grenades from a weapons bundle, he cannot hand them to a teammate to throw or dispense them out to his team "just in case"?</p><p></p><p>If thats not what it means, what does it mean? What type of actions would be prevented by this rule?</p><p></p><p>Thanks in advance for your responses.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1231154, member: 14140"] Ok since we have had at least two AEg guys chime in, i will take this opportunity to ask two rules questions. i already know how i do this in my games, but am very interested in knowing what the official answers are. Question 1: Focus skills such as knowledges and languages For the KNOWLEDGE skill, and presumably other FOCUS skills such as craft and profession and survival etc, which of the following are true. A: Each knowledge focus is treated as a separate skill for purposes of max skill ranks. Example, a first level pointman with 24 skill slots could spend his skill ranks to legally purchase Knowledge: military history+4 and knowledge goa'uld+4 and knowledge westerns+4 since each of them individually obeys the LEVEL+3 maximum for how many skills you can spend. or B. The knowledge skill is one single skill and as a single skill it must abide by the level+3 cap and then the skill levels are allocated to the focuses as subsets. EXAMPLE: The same pointman could spend no more than +4 on knowledge, and then spreads that +4 out among his military, gao'uld and westerns, like say +1, +2 and +1. A is the way D20 normally handles these types of skills (knowledge, craft and profession... perform possibly as well iirc.) Is A or B the right way to do it in Stargate? Note that it would seem to me that A was correct but the rule on skill focuses (page 186) seems to make this maybe not the case. ********************** Question 2 Sharing gear. characters get gear for missions by choosing bundles, prepackaged groups of stuff. Regarding operational bundles (duty bundles and weapons bundles presumably) it says on page279 "Further, they may not be shared with other team members- all characters may choose their own operational bundles and may not trade or combine them in any way." This rule seems to be preventing the sharing of stuff from these types of bundles. Is that correct? If one character took a medical bundle, he could not hand the first aid kit to someone else on his team to use? if someone gets grenades from a weapons bundle, he cannot hand them to a teammate to throw or dispense them out to his team "just in case"? If thats not what it means, what does it mean? What type of actions would be prevented by this rule? Thanks in advance for your responses. [/QUOTE]
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