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Stargate SG-1 + D20 Modern.
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<blockquote data-quote="trancejeremy" data-source="post: 1673063" data-attributes="member: 924"><p>Well, for everyone that wanted it to be d20 Modern, there's probably someone that is happy that it was Spycraft.</p><p></p><p>I didn't get d20 Modern at first, because to me, it looked way too much like D&D. But then I was convinced that perhaps it wasn't, and because I was interesting in d20 Future, I just bought it. But now that I sit down and read it, it looks like I was originally right. It's not D&D, but they tried their best to make it compatible with D&D, which really nerfed things, IMHO. For instance, everyone is bad at combat except one base class and one advanced class. </p><p></p><p>Why? Presumably because the other classes needed more skill points, but giving them would have made them out of balance for D&D characters. (For instance, the Soldier and Gunslinger. Both are worse with guns than a Martial Artist, because the former have "average" BAB progressions, while the MA has the best. And the MA is probably built on a "Strong" Hero, so would have a +20 BAB at 20th level, while a Fast or Tough /Gunslinger/Soldier would only have +14 at 20th level. That's a huge difference. Almost 50%). </p><p></p><p>And for instance, it would probably make sense for characters to get more skills, because of the modern day educational system. But nope, they are pretty much the exact same as D&D classes, with the 1 extra point for humans factored in. Spycraft, OTOH, does do this. The Spycraft Soldier, which is essentially the Fighter, gets 2 more skill points than the Fighter did, presumably for the reason I mentioned.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 1673063, member: 924"] Well, for everyone that wanted it to be d20 Modern, there's probably someone that is happy that it was Spycraft. I didn't get d20 Modern at first, because to me, it looked way too much like D&D. But then I was convinced that perhaps it wasn't, and because I was interesting in d20 Future, I just bought it. But now that I sit down and read it, it looks like I was originally right. It's not D&D, but they tried their best to make it compatible with D&D, which really nerfed things, IMHO. For instance, everyone is bad at combat except one base class and one advanced class. Why? Presumably because the other classes needed more skill points, but giving them would have made them out of balance for D&D characters. (For instance, the Soldier and Gunslinger. Both are worse with guns than a Martial Artist, because the former have "average" BAB progressions, while the MA has the best. And the MA is probably built on a "Strong" Hero, so would have a +20 BAB at 20th level, while a Fast or Tough /Gunslinger/Soldier would only have +14 at 20th level. That's a huge difference. Almost 50%). And for instance, it would probably make sense for characters to get more skills, because of the modern day educational system. But nope, they are pretty much the exact same as D&D classes, with the 1 extra point for humans factored in. Spycraft, OTOH, does do this. The Spycraft Soldier, which is essentially the Fighter, gets 2 more skill points than the Fighter did, presumably for the reason I mentioned. [/QUOTE]
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