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Stargate SG-1 + D20 Modern.
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<blockquote data-quote="takyris" data-source="post: 1673506" data-attributes="member: 5171"><p>Very true. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>No. Three classes are average at combat. Two classes are bad at combat. One class is good at combat. d20 Modern does not assume that BAB=Level is the norm. It's assumed that an "average" hero will probably have a BAB of around three-fourths of their level. </p><p></p><p>You can't use the yardstick of D&D to determine whether or not d20 characters are weak. Yes, d20 Modern characters will generally have a lower BAB and fewer hit points (although their saves, if they multiclass, are close), but this doesn't make them weak. This makes them weaker than D&D classes, yes, but in a d20 Modern game, you're not fighting rogues and clerics. You're fighting other d20 Modern people.</p><p></p><p></p><p></p><p></p><p>No. A martial artist has a higher BAB, but d20 Modern has such a plethora of feats and, more importantly, chances to get feats, that simply looking at the BAB is not a good way to measure somebody's power.</p><p></p><p>If you tried to max out a Strong/MA as a gun-specialist, you'd have a high BAB, sure, but you wouldn't have nearly as many bonus feats specific to guns as you would if you went with Fast/Gunslinger. The Fast/Gunslinger will blow the Strong/MA out of the water in a gunfight, simply because while the Strong/MA can go "Yeah, I hit you slightly more often! 2d6!", the Fast/Gunslinger says, "Yeah, hm, sucks to be me, I hit you a little less often... oh, but I'll be Double-Tapping and using Point Blank Shot, so I do a whole mess more damage." Also, your Strong guy's talents don't add anything to his gun power ("Haha, improved melee smash!"), but your Fast guy gets defensive talents that help a bunch, and the Gunslinger gets all kinds of talents.</p><p></p><p>I'm not explaining this very well, and this isn't exactly the thread for it, but seriously -- try it out. You <strong>can</strong> build a decent Strong/MA gun-user, but at the same level, you can build a much better gun-user with Fast levels and the Gunslinger or Soldier class. (My player's Fast4/Soldier3 is a high holy terror in the game -- it's good that the game is mostly investigative, because he's basically a one-shot-killer when it comes to combat -- 3d8+2 when double-tapping with his Desert Eagle.)</p><p></p><p></p><p></p><p>And if your d20 Modern characters were facing the exact same challenges and fighting the exact same bad guys as your Spycraft characters, this would be a valid point. But they aren't, so this isn't. It's a different system with a different intent. Choose the game that goes with the intent you want.</p></blockquote><p></p>
[QUOTE="takyris, post: 1673506, member: 5171"] Very true. :) No. Three classes are average at combat. Two classes are bad at combat. One class is good at combat. d20 Modern does not assume that BAB=Level is the norm. It's assumed that an "average" hero will probably have a BAB of around three-fourths of their level. You can't use the yardstick of D&D to determine whether or not d20 characters are weak. Yes, d20 Modern characters will generally have a lower BAB and fewer hit points (although their saves, if they multiclass, are close), but this doesn't make them weak. This makes them weaker than D&D classes, yes, but in a d20 Modern game, you're not fighting rogues and clerics. You're fighting other d20 Modern people. No. A martial artist has a higher BAB, but d20 Modern has such a plethora of feats and, more importantly, chances to get feats, that simply looking at the BAB is not a good way to measure somebody's power. If you tried to max out a Strong/MA as a gun-specialist, you'd have a high BAB, sure, but you wouldn't have nearly as many bonus feats specific to guns as you would if you went with Fast/Gunslinger. The Fast/Gunslinger will blow the Strong/MA out of the water in a gunfight, simply because while the Strong/MA can go "Yeah, I hit you slightly more often! 2d6!", the Fast/Gunslinger says, "Yeah, hm, sucks to be me, I hit you a little less often... oh, but I'll be Double-Tapping and using Point Blank Shot, so I do a whole mess more damage." Also, your Strong guy's talents don't add anything to his gun power ("Haha, improved melee smash!"), but your Fast guy gets defensive talents that help a bunch, and the Gunslinger gets all kinds of talents. I'm not explaining this very well, and this isn't exactly the thread for it, but seriously -- try it out. You [b]can[/b] build a decent Strong/MA gun-user, but at the same level, you can build a much better gun-user with Fast levels and the Gunslinger or Soldier class. (My player's Fast4/Soldier3 is a high holy terror in the game -- it's good that the game is mostly investigative, because he's basically a one-shot-killer when it comes to combat -- 3d8+2 when double-tapping with his Desert Eagle.) And if your d20 Modern characters were facing the exact same challenges and fighting the exact same bad guys as your Spycraft characters, this would be a valid point. But they aren't, so this isn't. It's a different system with a different intent. Choose the game that goes with the intent you want. [/QUOTE]
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