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Stargate SG-1 First Impressions
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<blockquote data-quote="Brisk-sg" data-source="post: 1111618" data-attributes="member: 5037"><p><span style="font-size: 12px"><strong>CHAPTER TWO: The Stargate Program (30 pgs)</strong></span></p><p></p><p>Chapter Two details the Stargate Program. This chapter is very well written in my opinion, with detailed information about the Stargate Program. The primary sections of the chapter detail SG Team positions and assignments, public knowledge of the Stargate Program, recruitment of personnel, SGC training program, a general overview of the Cheyenne Mountain Complex, the history and physics of the Stargate, mission profiles, and SGC Operational Procedures.</p><p></p><p>Though this chapter contains no d20 rules, I find it to be one of the most valuable chapters in the book, providing details on how the SGC operates. From details on how to recruit characters to procedures on pre-departure, this chapter is a must read for any GM looking to run a game of Stargate. A diagram of all the standard Stargate glyphs is also provided in this chapter, along with pictures of the Stargate and Dial Home Device.</p><p></p><p><strong><span style="color: seagreen">Good:</span></strong> A very informative chapter, packed with information useful to any campaign based on the show.</p><p><span style="color: darkred"><strong>Bad:</strong></span> I found nothing truly lacking in this section. A map of the SGC's lower levels would have been handy.</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 1111618, member: 5037"] [size=3][b]CHAPTER TWO: The Stargate Program (30 pgs)[/b][/size] Chapter Two details the Stargate Program. This chapter is very well written in my opinion, with detailed information about the Stargate Program. The primary sections of the chapter detail SG Team positions and assignments, public knowledge of the Stargate Program, recruitment of personnel, SGC training program, a general overview of the Cheyenne Mountain Complex, the history and physics of the Stargate, mission profiles, and SGC Operational Procedures. Though this chapter contains no d20 rules, I find it to be one of the most valuable chapters in the book, providing details on how the SGC operates. From details on how to recruit characters to procedures on pre-departure, this chapter is a must read for any GM looking to run a game of Stargate. A diagram of all the standard Stargate glyphs is also provided in this chapter, along with pictures of the Stargate and Dial Home Device. [b][color=seagreen]Good:[/color][/b] A very informative chapter, packed with information useful to any campaign based on the show. [color=darkred][b]Bad:[/b][/color] I found nothing truly lacking in this section. A map of the SGC's lower levels would have been handy. [/QUOTE]
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