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Stargate SG-1 First Impressions
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<blockquote data-quote="Brisk-sg" data-source="post: 1114684" data-attributes="member: 5037"><p><strong><span style="font-size: 12px">CHAPTER SIX: Skills</span></strong> <strong><span style="font-size: 12px">(60 pgs)</span></strong></p><p></p><p>The rules for skills presented in this chapter are easy to understand and an improvement over the standard d20 skill system. The chapter presents rules on complex skill checks, critical successes, critical failures, and multitasking. I can see these rules all enhancing the game greatly. I especially like the inclusion of the complex skill checks, which provide a mechanism for long term efforts like assembling a complex vehicle after bringing its parts through the Stargate. I was impressed by many of the new skills included in the book. The most detailed skill is the computer skill, at nine pages in length. It details everything from data research to programming DCs. Very handy.</p><p></p><p>There was an obvious error that caught my eye while browsing this section. The text of the Boating Skill was pasted onto the end of the Balance skill, printing the entire amount of text as if it was part of the Boating Skill, then pasting it again in the correct location under the actual Boating skill. I am amazed this six paragraphs of text was overlooked during the editing process.</p><p></p><p><strong><span style="color: seagreen">Good:</span></strong> Rules for complex skill checks, critical success & failures, and multitasking. Useful new skills.</p><p></p><p><strong><span style="color: darkred">Bad:</span></strong> Overlooked pasting error appends a copy of the boating skill into the text of the Balance skill.</p></blockquote><p></p>
[QUOTE="Brisk-sg, post: 1114684, member: 5037"] [b][size=3]CHAPTER SIX: Skills[/size][/b] [b][size=3](60 pgs)[/size][/b] The rules for skills presented in this chapter are easy to understand and an improvement over the standard d20 skill system. The chapter presents rules on complex skill checks, critical successes, critical failures, and multitasking. I can see these rules all enhancing the game greatly. I especially like the inclusion of the complex skill checks, which provide a mechanism for long term efforts like assembling a complex vehicle after bringing its parts through the Stargate. I was impressed by many of the new skills included in the book. The most detailed skill is the computer skill, at nine pages in length. It details everything from data research to programming DCs. Very handy. There was an obvious error that caught my eye while browsing this section. The text of the Boating Skill was pasted onto the end of the Balance skill, printing the entire amount of text as if it was part of the Boating Skill, then pasting it again in the correct location under the actual Boating skill. I am amazed this six paragraphs of text was overlooked during the editing process. [b][color=seagreen]Good:[/color][/b] Rules for complex skill checks, critical success & failures, and multitasking. Useful new skills. [b][color=darkred]Bad:[/color][/b] Overlooked pasting error appends a copy of the boating skill into the text of the Balance skill. [/QUOTE]
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