Stargate SG-1: My plans for my next game session: Whattaya think?

SurfMonkey01

First Post
Ok, here's what I've got for my next fun-filled session. Last session, 3 of my 4 players were present -- they got to have fun with temporary superpowers, along the lines of the season 4 episode "Upgrades." The 4th, a Russian (I've got this set during the current season), was on a diplomatic mission with another team since the player was absent.

This new session will be 2 months after the previous. The team will have been given leave time based on their recent experiences. I want to try to place a little more emphasis on the personal lives of the team members and what they do when they're not off-world or in the med bay There are a few new wrinkles to their tales now, however. The Russian, unknown to him or anyone else, returned from his diplomatic mission a Zatarc -- I'm not sure for who yet, but I think it will be fun a little down the line. And one of the others is having a few medical problems now from his little superpowers incident -- in fact, he's dying but doesn't realize it yet.

The team will be called back into duty to help out the Tok'ra. They are currently relocating to a new home, having encountered problems with sabotage at their last one. They found the spy in their ranks, but he claimed no responsibility for all of the damaged and sabotaged equipment. So the team is asked to investigate the site and find out what may have caused it. What they will encounter is Replicators -- turns out that the Tok'ra were trying to interrogate an individual they had captured snooping around nearby their base before everything went to hell. This prisoner was, unbeknownst to them, one of the evolved human-looking Replicators from season 6. When it broke back down into normal tiny ones, the Tok'ra just assumed he had escaped and began to pack up and move.

One of the major developments that will come after the action is the ill team member succumbing to his disease, and having to take on a Tok'ra symbiote to survive (the player and I talked about it, and he really wants to give it a try, so I figure what the hey)-- and of course this will muck with everyone and their lives, which is where the fun will really begin...

So, whattaya think?
 

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Sounds pretty good, and very Stargate SG-1ish. Glad to see you and your players are liking the game...warm fuzzies seeing my stuff get used.

One question you might want to be ready to answer is how the Russian got to be a zatarc in the first place. Does the player know he's an assassin?
 

Moridin said:
Sounds pretty good, and very Stargate SG-1ish. Glad to see you and your players are liking the game...warm fuzzies seeing my stuff get used.

One question you might want to be ready to answer is how the Russian got to be a zatarc in the first place. Does the player know he's an assassin?

Glad to be using the game -- it's simply PHENOMENAL. I'm a HUGE SG-1 fan, and you got just about everything right.

As for the zatarc thing -- the player has no clue, cause I think it's more fun that way. A little more drama. And I have no plans of completely screwing him over or taking his character from him -- I just want as much drama and interpersonal stuff as I can possibly manage. And as for HOW he became one, well, I'm still working on that -- I haven't decided WHO made him one yet. I think I've got it narrowed down to either Anubis (if I want to go the System Lord route) or else my very own upcoming villains the Space Nazis (who has spent the last few decades swiping Goa'uld technology for their very own little evil empire -- the Germans DID have a DHD during WWII, after all... maybe a few escaped through the Antarctic gate...)
 


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