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Stargate SG-1 RPG - Confrontation - Active Roster
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<blockquote data-quote="Nuke261" data-source="post: 872023" data-attributes="member: 11182"><p><u><strong><span style="font-size: 15px">Craig Russell Durant</span></strong></u><strong></strong></p><p><strong>Pointman 2 / Soldier 4 / Officer 1</strong></p><p><span style="font-size: 9px"><em>Lt. Commander [Navy Macro/ SEALs Micro]</em></span></p><p></p><p><strong>Age:</strong> 36</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 6'0"</p><p><strong>Weight:</strong> 210 lbs</p><p><strong>Eyes:</strong> Blue</p><p><strong>Hair:</strong> Sandy Brown</p><p><strong>Skin:</strong> White</p><p></p><p><strong>Nationality:</strong> American</p><p><strong>Current Residence:</strong> Washington, DC</p><p><strong>Current Work:</strong> Naval Special Operations, Lieutenant Commander</p><p><strong>Religion:</strong> Some</p><p><strong>Allegiance:</strong> Belief, country.</p><p></p><p><strong>Action Dice:</strong> 4 (d6)</p><p><strong>Inspiration:</strong> 7 [1 Wis + 6 Level]</p><p><strong>Education:</strong> 7 [1 Wis + 6 Level]</p><p><strong>Experience:</strong> 21,000 xps [Need 28,000 for 8th]</p><p></p><p><strong>STR:</strong> 14 +2</p><p><strong>DEX:</strong> 16 +3</p><p><strong>CON:</strong> 14 +2</p><p><strong>INT:</strong> 12 +1</p><p><strong>WIS:</strong> 12 +1</p><p><strong>CHA:</strong> 13 +1</p><p></p><p><strong>Hit Dice:</strong> 12 + 4d12 + 1d10 + 12</p><p><strong>Vitality:</strong> 76 <strong>Wounds:</strong> 14</p><p><strong>Defense (Armor):</strong> 14 [11 + 3 Dex + 0 Armor]</p><p><strong>Defense (Class):</strong> 20 [11 + 3 Dex + 6 Class]</p><p><strong>Initiative:</strong> +9 [3 Dex + 6 Class]</p><p><strong>BAB:</strong> +5</p><p><strong>Melee:</strong> +6</p><p><strong>Ranged:</strong> +7</p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT:</strong> +8 [6 Base + 2 Con]</p><p><strong>REFL:</strong> +8 [5 Base + 3 Dex]</p><p><strong>WILL:</strong> +12 [11 Base + 1 Wis]</p><p></p><p><strong>Save Conditionals:</strong> none.</p><p></p><p><u><strong>Attacks-Weapons</strong>:</u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Sig Sauer P228 </strong> +7, 1dX (20)</span></p><p><span style="font-size: 9px"><strong>FN P90</strong> +7, 1dX (20)</span></p><p><span style="font-size: 9px"><strong>Unarmed</strong> +6, 1d6 (20)</span></p><p></p><p><strong>Attack conditionals:</strong> +1 Att/+1 Dmg w/in one range increment. Unarmed attacks do not take -4 to do real damage (M. Arts).</p><p></p><p><u><strong>Class / Specialty Abilities:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Navy Macro:</strong> +1 Class Bonus +1/4 lvls to Prof (Military) and Swim.</span></p><p><span style="font-size: 9px"><strong>Navy SEALs Micro:</strong> +1 Class Bonus +1/4 lvls to Demolitions and Move Silently.</span></p><p><span style="font-size: 9px"><strong>Generous (Pointman Core):</strong> May spend an Action Die to affect another’s result within line of sight.</span></p><p><span style="font-size: 9px"><strong>Versatile (Pointman):</strong> 6 cross class skills become class skills when added Pointman class levels only (Escape Artist, Gather Information, Hide, Listen, Move Silently, Search).</span></p><p><span style="font-size: 9px"><strong>Encouragement (Officer core):</strong> Increase Action Die results by 1/3 Officer level or +1 minimum.</span></p><p><span style="font-size: 9px"><strong>Damage Reduction (Soldier 2nd): </strong> Gains DR 1/-.</span></p><p><span style="font-size: 9px"><strong>Armor Use (Soldier 4th): </strong> +1 Defense bonus when wearing Armor and –1 ACP.</span></p><p><span style="font-size: 9px"><strong>Tactics (Officer 1st):</strong> +2 Morale bonus to all skill checks for Cha mod (1) ally to accomplish a task.</span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor Proficiency </strong>(light, medium, heavy)</span></p><p><span style="font-size: 9px"><strong>Weapon Group Proficiency </strong>(Hurled, Melee, Handgun, Rifle, Tactical)</span></p><p><span style="font-size: 9px"><strong>Athletic (Navy SEAL feat):</strong> +2 to Climb, Sport and Swim checks and critical range for those skills is now 19-20.</span></p><p><span style="font-size: 9px"><strong>Persuasive:</strong> (Character 1st) +2 to Bluff, Diplomacy and Intimidate checks and critical range for those skills is now 19-20.</span></p><p><span style="font-size: 9px"><strong>Point Blank Shot:</strong> (Soldier 1st) +1 to attack and damage within one range increment.</span></p><p><span style="font-size: 9px"><strong>Hard Core:</strong> (Character 3rd) +1 to Charisma checks for NPCs neutral or worse and increased Critical to 18-20 on disposition checks.</span></p><p><span style="font-size: 9px"><strong>Martial Arts:</strong> (Soldier 3rd) Damage of 1d6 on unarmed, no -4 to do real damage w/unarmed, and critical threat of 20 on unarmed attacks.</span></p><p><span style="font-size: 9px"><strong>Dodging Basics:</strong> (Character 6th) Once per round <em>Deflect Attack:</em>Reflex save vs. Hurled, Melee, Exotic Weapon to deflect, and <em>Flying Back Flip: </em>Opponent’s melee miss allows character to make immediate 5’ adjustment away from foe.</span></p><p><span style="font-size: 9px"><strong>Assistance (1/2 Time):</strong> (Pointman 2) Reduces one teammates' class or skill time to 1/2 standard (rounded up).</span></p><p></p><p><u><strong>Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Bluff +4 [1 rank + 2 feat] (Crit 19-20)</span></p><p><span style="font-size: 9px">Bureaucracy +5 [4 ranks]</span></p><p><span style="font-size: 9px">Climb +6 [2 ranks + 2 feat] (Crit 19-20)</span></p><p><span style="font-size: 9px">Computer Use +2 [1 rank]</span></p><p><span style="font-size: 9px">Demolitions +4 [1 rank + 2 feat]</span></p><p><span style="font-size: 9px">Diplomacy +12 [9 ranks + 2 feat] (Crit 19-20)</span></p><p><span style="font-size: 9px">First Aid +2 [1 rank]</span></p><p><span style="font-size: 9px">Gather Information +5 [4 ranks]</span></p><p><span style="font-size: 9px">Hide +6 [3 ranks]</span></p><p><span style="font-size: 9px">Intimidate +7 [4 ranks + 2 feat] (Crit 19-20)</span></p><p><span style="font-size: 9px">Knowledge:</span></p><p> <span style="font-size: 9px">- <em>History</em> +3 [2 ranks]</span></p><p> <span style="font-size: 9px">- <em>Tactics</em> +3 [2 ranks]</span></p><p><span style="font-size: 9px">Language +2 [1 ranks]</span></p><p><span style="font-size: 9px">Listen +6 [5 ranks]</span></p><p><span style="font-size: 9px">Move Silently +8 [3 ranks + 2 class]</span></p><p><span style="font-size: 9px">Profession (military) +7 [4 ranks + 2 class]</span></p><p><span style="font-size: 9px">Search +12 [8 ranks]</span></p><p><span style="font-size: 9px">Sense Motive +7 [6 ranks]</span></p><p><span style="font-size: 9px">Spot +6 [5 Ranks]</span></p><p><span style="font-size: 9px">Swim +7 [1 rank + 2 class + 2 feat]</span></p><p><span style="font-size: 9px">Tumble +4 [1 rank]</span></p><p></p><p><strong>Languages:</strong> English (Native), Russian (Native) + Farsi (Fluent)</p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Oversized Range Pack</span></p><p><span style="font-size: 9px">Fatigues</span></p><p><span style="font-size: 9px">Dress Uniform</span></p><p><span style="font-size: 9px">Fatigue Jacket</span></p><p><span style="font-size: 9px">Duct Tape</span></p><p><span style="font-size: 9px">Hand Cuffs/Zip-Ties</span></p><p><span style="font-size: 9px">Lockpick </span></p><p><span style="font-size: 9px">Chem. Light Sticks (10)</span></p><p><span style="font-size: 9px">Compass</span></p><p><span style="font-size: 9px">Mesh Vest</span></p><p><span style="font-size: 9px">Bolt Cutters </span></p><p><span style="font-size: 9px">Leather Jacket </span></p><p><span style="font-size: 9px">Casual Clothes </span></p><p><span style="font-size: 9px">Photojournalist Vest</span></p><p><span style="font-size: 9px">Cell Phone </span></p><p><span style="font-size: 9px">Multipurpose Tool </span></p><p><span style="font-size: 9px">Flashlight/Penlight </span></p><p><span style="font-size: 9px">K-Bar knife [MASTERWORK +1] </span></p><p><span style="font-size: 9px">Holster/Hip </span></p><p><span style="font-size: 9px">Holster/Concealed Carry </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Sig Sauer P228 </span></p><p> <span style="font-size: 9px">- [Damage 2d6, Critical 20, Type Ballistic, Range 30, Rate S, Size Small, Restriction Lic+1, Caliber 9mm, Length 7 in, Weight 2lb, Magazine 13 Rounds, Also grants a +1 circumstance bonus to Sleight of Hand checks to conceal the weapon]</span></p><p> <span style="font-size: 9px">- 1 additional [13 round) magazines</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Stargate Standard Bundle:</strong></span></p><p><span style="font-size: 9px">Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and FN P90 with a standard sling and 60 rounds of ammo, and a weatherproof seabag. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Survival Bundle:</strong></span></p><p><span style="font-size: 9px">The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife</span></p><p></p><p></p><p></p><p></p><p></p><p>STARGATE COMMAND</p><p>TO: GENERAL GEORGE S. HAMMOND II</p><p>RECRUITMENT PROFILE: LIEUTENANT COMMANDER CRAIG RUSSELL DURANT, USN</p><p>ATTACHMENTS: FILE PHOTO (1)</p><p> </p><p>As per your request, this office entered into an investigation of Lieutenant Commander Durant as a possible Stargate team leader. To begin with, the Secretary of the Navy was embarrassed to release his files to us. After reviewing the files and conducting interviews with some of Durant’s past commanders, it is highly understandable why.</p><p> </p><p>It is hard to comprehend how Durant ever got his own command, much less how he was able to build one of the nation’s top anti-terrorist units. The man is one disaster after the next. He has a long history of getting his way by using physical force on his fellow soldiers and even his superiors! There are documented cases of Durant assaulting officers of the Navy, on four occasions. There have been several charges of theft, fraud and insubordination. The Navy Investigative Service has attempted to have Durant court-martialed, more than once. These proceedings have always been halted under mysterious circumstances, that no one seems able to explain.</p><p>Durant appears to view military protocol and chain of command as an option. He has a regular habit of disregarding direct orders, simply because he chooses to. He has even ran his own missions without any authorization but his own.</p><p> </p><p>Off the record, we have learned Durant has a possible alcohol problem. He has become rowdy and uncontrollable at several diplomatic functions due to his lack of control. There is also an unwritten order, within the Navy, that Durant no longer be granted access to any of the special operations teams he has been a part of in the past. His reckless demeanor will no longer be tolerated by that community and they do not want him to set any kinds of examples with the younger men in the ranks.</p><p> </p><p>Overall, it is the opinion of this office that bringing Lt. Commander Durant into this program would be a monumental mistake. Politically alone, being associated with him could destroy everything. Lt. Commander Craig R. Durant should not be considered for ANY position within this organization. </p><p> </p><p><span style="font-size: 15px"><span style="color: red">REQUEST DENIED</span> </span> </p><p> </p><p> </p><p> </p><p>General Hammond,</p><p>Don't let this guy pass us by. This is the best man for the job. </p><p>Colonel O'Neill</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>It was a clear, crisp morning as Lt. Commander Craig Durant stepped from the doorway of his cargo plane. He stopped to stretch his legs after the long plane flight from Europe. I can’t believe it has been a year since I have been back in the states, thought Durant to himself. He looked out across the field of planes and troops, all busy with their assignments. “I won’t have to deal with that anymore,” he laughed. No, Craig Durant knew he was at the end of his career. This little trip overseas had only prolonged that. Great Britain and Israel had put together a joint anti-terrorist unit and both insisted that the United States should send Durant to aid them. Of course it didn’t hurt that the founders of the new unit and Durant had been friends since the beginnings of their careers in special forces. It is good to have friends. But Durant knew he had worn out his welcome in the Navy. They didn’t care how much he had done for them, they wanted nothing more to do with his actions.</p><p> </p><p>As Durant began his climb down the stairs he noticed an Air Force Lieutenant, standing beside a staff car, a few feet from the stairs. He briefly wondered if he could convince the officer he was a photo journalist and pass by. He certainly looked much more the part than Navy Commander. Dressed in a turtleneck sweater, tactical vest, khaki cargo pants, brown boots, past the shoulder hair and a scraggly goatee, he looked anything but military. Can’t look like a soldier when you are hunting bad guys in their own back yard. “Nah, might as well get this over with,” he sighed. As he ended his descent, setting his duffel bags on the ground, he greeted the officer. “Morning, L-T. What can I do for the Air Farce today.” He tried not to let his smirk grow into a smile. </p><p> </p><p>The Lieutenant simply replied with, “Lt. Commander Durant.” And handed him a folder with a “Top Secret” color tab and “Eyes Only” stamped across it. That certainly got his attention. “Well at least he’s not here to arrest me,” he thought. “At least I don’t think so.” With that Craig Durant read the enclosed letter. Then read it again.</p><p> </p><p>“This is different,” he muttered. He had heard rumors of a secret Air Force Project in Colorado, but never anything solid. He had always figured it was some no-big-deal experimental plane thing like at Area 51 and Wright Patterson. Hell, some people even said Colonel Jack O’Neil was running it, but Jack was supposed to have killed himself after his boy died. How do these rumors ever get started. But why did the Air Force want him. Was this some trap to try and set him up as a spy from the Navy to the Air Force? Seemed pretty elaborate. Well it wasn’t like anyone else was knocking down his door to work with him. Might as well see what the Air Force is trying to hide out there, he thought. And that kind of paycheck was worth it alone.</p><p> </p><p>“Alright, Lieutenant. Looks like my plane trips aren’t over for the day.” With that said, Craig Durant climbed into the car to begin another adventure. “And don’t forget to get my bags, too.”</p></blockquote><p></p>
[QUOTE="Nuke261, post: 872023, member: 11182"] [u][b][Size=4]Craig Russell Durant[/size][/b][/u][b] Pointman 2 / Soldier 4 / Officer 1[/b] [Size=1][I]Lt. Commander [Navy Macro/ SEALs Micro][/i][/size] [B]Age:[/B] 36 [B]Gender:[/B] Male [B]Height:[/B] 6'0" [B]Weight:[/B] 210 lbs [B]Eyes:[/B] Blue [B]Hair:[/B] Sandy Brown [B]Skin:[/B] White [B]Nationality:[/B] American [B]Current Residence:[/B] Washington, DC [B]Current Work:[/B] Naval Special Operations, Lieutenant Commander [B]Religion:[/B] Some [B]Allegiance:[/B] Belief, country. [b]Action Dice:[/b] 4 (d6) [B]Inspiration:[/B] 7 [1 Wis + 6 Level] [B]Education:[/B] 7 [1 Wis + 6 Level] [B]Experience:[/B] 21,000 xps [Need 28,000 for 8th] [B]STR:[/B] 14 +2 [B]DEX:[/B] 16 +3 [B]CON:[/B] 14 +2 [B]INT:[/B] 12 +1 [B]WIS:[/B] 12 +1 [B]CHA:[/B] 13 +1 [B]Hit Dice:[/B] 12 + 4d12 + 1d10 + 12 [B]Vitality:[/B] 76 [b]Wounds:[/b] 14 [B]Defense (Armor):[/B] 14 [11 + 3 Dex + 0 Armor] [B]Defense (Class):[/B] 20 [11 + 3 Dex + 6 Class] [B]Initiative:[/B] +9 [3 Dex + 6 Class] [B]BAB:[/B] +5 [B]Melee:[/B] +6 [B]Ranged:[/B] +7 [B]Speed:[/B] 30’ [B]FORT:[/B] +8 [6 Base + 2 Con] [B]REFL:[/B] +8 [5 Base + 3 Dex] [B]WILL:[/B] +12 [11 Base + 1 Wis] [b]Save Conditionals:[/b] none. [u][B]Attacks-Weapons[/B]:[/u][Size=1] [B]Sig Sauer P228 [/B] +7, 1dX (20) [B]FN P90[/B] +7, 1dX (20) [B]Unarmed[/B] +6, 1d6 (20)[/size] [b]Attack conditionals:[/b] +1 Att/+1 Dmg w/in one range increment. Unarmed attacks do not take -4 to do real damage (M. Arts). [u][B]Class / Specialty Abilities:[/B][/u][size=1] [b]Navy Macro:[/b] +1 Class Bonus +1/4 lvls to Prof (Military) and Swim. [b]Navy SEALs Micro:[/b] +1 Class Bonus +1/4 lvls to Demolitions and Move Silently. [b]Generous (Pointman Core):[/b] May spend an Action Die to affect another’s result within line of sight. [b]Versatile (Pointman):[/b] 6 cross class skills become class skills when added Pointman class levels only (Escape Artist, Gather Information, Hide, Listen, Move Silently, Search). [b]Encouragement (Officer core):[/b] Increase Action Die results by 1/3 Officer level or +1 minimum. [B]Damage Reduction (Soldier 2nd): [/B] Gains DR 1/-. [B]Armor Use (Soldier 4th): [/B] +1 Defense bonus when wearing Armor and –1 ACP. [b]Tactics (Officer 1st):[/b] +2 Morale bonus to all skill checks for Cha mod (1) ally to accomplish a task.[/size] [u][B]Feats:[/B][/u][size=1] [b]Armor Proficiency [/b](light, medium, heavy) [b]Weapon Group Proficiency [/b](Hurled, Melee, Handgun, Rifle, Tactical) [b]Athletic (Navy SEAL feat):[/b] +2 to Climb, Sport and Swim checks and critical range for those skills is now 19-20. [b]Persuasive:[/b] (Character 1st) +2 to Bluff, Diplomacy and Intimidate checks and critical range for those skills is now 19-20. [b]Point Blank Shot:[/b] (Soldier 1st) +1 to attack and damage within one range increment. [b]Hard Core:[/b] (Character 3rd) +1 to Charisma checks for NPCs neutral or worse and increased Critical to 18-20 on disposition checks. [b]Martial Arts:[/b] (Soldier 3rd) Damage of 1d6 on unarmed, no -4 to do real damage w/unarmed, and critical threat of 20 on unarmed attacks. [b]Dodging Basics:[/b] (Character 6th) Once per round [i]Deflect Attack:[/i]Reflex save vs. Hurled, Melee, Exotic Weapon to deflect, and [i]Flying Back Flip: [/i]Opponent’s melee miss allows character to make immediate 5’ adjustment away from foe. [b]Assistance (1/2 Time):[/b] (Pointman 2) Reduces one teammates' class or skill time to 1/2 standard (rounded up).[/size] [u][B]Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):[/B][/u][size=1] Bluff +4 [1 rank + 2 feat] (Crit 19-20) Bureaucracy +5 [4 ranks] Climb +6 [2 ranks + 2 feat] (Crit 19-20) Computer Use +2 [1 rank] Demolitions +4 [1 rank + 2 feat] Diplomacy +12 [9 ranks + 2 feat] (Crit 19-20) First Aid +2 [1 rank] Gather Information +5 [4 ranks] Hide +6 [3 ranks] Intimidate +7 [4 ranks + 2 feat] (Crit 19-20) Knowledge: - [I]History[/I] +3 [2 ranks] - [I]Tactics[/I] +3 [2 ranks] Language +2 [1 ranks] Listen +6 [5 ranks] Move Silently +8 [3 ranks + 2 class] Profession (military) +7 [4 ranks + 2 class] Search +12 [8 ranks] Sense Motive +7 [6 ranks] Spot +6 [5 Ranks] Swim +7 [1 rank + 2 class + 2 feat] Tumble +4 [1 rank][/size] [B]Languages:[/B] English (Native), Russian (Native) + Farsi (Fluent) [U][B]Equipment:[/B][/U][size=1] Oversized Range Pack Fatigues Dress Uniform Fatigue Jacket Duct Tape Hand Cuffs/Zip-Ties Lockpick Chem. Light Sticks (10) Compass Mesh Vest Bolt Cutters Leather Jacket Casual Clothes Photojournalist Vest Cell Phone Multipurpose Tool Flashlight/Penlight K-Bar knife [MASTERWORK +1] Holster/Hip Holster/Concealed Carry Sig Sauer P228 - [Damage 2d6, Critical 20, Type Ballistic, Range 30, Rate S, Size Small, Restriction Lic+1, Caliber 9mm, Length 7 in, Weight 2lb, Magazine 13 Rounds, Also grants a +1 circumstance bonus to Sleight of Hand checks to conceal the weapon] - 1 additional [13 round) magazines [b]Stargate Standard Bundle:[/b] Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and FN P90 with a standard sling and 60 rounds of ammo, and a weatherproof seabag. [b]Survival Bundle:[/b] The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife[/size] STARGATE COMMAND TO: GENERAL GEORGE S. HAMMOND II RECRUITMENT PROFILE: LIEUTENANT COMMANDER CRAIG RUSSELL DURANT, USN ATTACHMENTS: FILE PHOTO (1) As per your request, this office entered into an investigation of Lieutenant Commander Durant as a possible Stargate team leader. To begin with, the Secretary of the Navy was embarrassed to release his files to us. After reviewing the files and conducting interviews with some of Durant’s past commanders, it is highly understandable why. It is hard to comprehend how Durant ever got his own command, much less how he was able to build one of the nation’s top anti-terrorist units. The man is one disaster after the next. He has a long history of getting his way by using physical force on his fellow soldiers and even his superiors! There are documented cases of Durant assaulting officers of the Navy, on four occasions. There have been several charges of theft, fraud and insubordination. The Navy Investigative Service has attempted to have Durant court-martialed, more than once. These proceedings have always been halted under mysterious circumstances, that no one seems able to explain. Durant appears to view military protocol and chain of command as an option. He has a regular habit of disregarding direct orders, simply because he chooses to. He has even ran his own missions without any authorization but his own. Off the record, we have learned Durant has a possible alcohol problem. He has become rowdy and uncontrollable at several diplomatic functions due to his lack of control. There is also an unwritten order, within the Navy, that Durant no longer be granted access to any of the special operations teams he has been a part of in the past. His reckless demeanor will no longer be tolerated by that community and they do not want him to set any kinds of examples with the younger men in the ranks. Overall, it is the opinion of this office that bringing Lt. Commander Durant into this program would be a monumental mistake. Politically alone, being associated with him could destroy everything. Lt. Commander Craig R. Durant should not be considered for ANY position within this organization. [SIZE=4][COLOR=red]REQUEST DENIED[/COLOR] [/SIZE] General Hammond, Don't let this guy pass us by. This is the best man for the job. Colonel O'Neill It was a clear, crisp morning as Lt. Commander Craig Durant stepped from the doorway of his cargo plane. He stopped to stretch his legs after the long plane flight from Europe. I can’t believe it has been a year since I have been back in the states, thought Durant to himself. He looked out across the field of planes and troops, all busy with their assignments. “I won’t have to deal with that anymore,” he laughed. No, Craig Durant knew he was at the end of his career. This little trip overseas had only prolonged that. Great Britain and Israel had put together a joint anti-terrorist unit and both insisted that the United States should send Durant to aid them. Of course it didn’t hurt that the founders of the new unit and Durant had been friends since the beginnings of their careers in special forces. It is good to have friends. But Durant knew he had worn out his welcome in the Navy. They didn’t care how much he had done for them, they wanted nothing more to do with his actions. As Durant began his climb down the stairs he noticed an Air Force Lieutenant, standing beside a staff car, a few feet from the stairs. He briefly wondered if he could convince the officer he was a photo journalist and pass by. He certainly looked much more the part than Navy Commander. Dressed in a turtleneck sweater, tactical vest, khaki cargo pants, brown boots, past the shoulder hair and a scraggly goatee, he looked anything but military. Can’t look like a soldier when you are hunting bad guys in their own back yard. “Nah, might as well get this over with,” he sighed. As he ended his descent, setting his duffel bags on the ground, he greeted the officer. “Morning, L-T. What can I do for the Air Farce today.” He tried not to let his smirk grow into a smile. The Lieutenant simply replied with, “Lt. Commander Durant.” And handed him a folder with a “Top Secret” color tab and “Eyes Only” stamped across it. That certainly got his attention. “Well at least he’s not here to arrest me,” he thought. “At least I don’t think so.” With that Craig Durant read the enclosed letter. Then read it again. “This is different,” he muttered. He had heard rumors of a secret Air Force Project in Colorado, but never anything solid. He had always figured it was some no-big-deal experimental plane thing like at Area 51 and Wright Patterson. Hell, some people even said Colonel Jack O’Neil was running it, but Jack was supposed to have killed himself after his boy died. How do these rumors ever get started. But why did the Air Force want him. Was this some trap to try and set him up as a spy from the Navy to the Air Force? Seemed pretty elaborate. Well it wasn’t like anyone else was knocking down his door to work with him. Might as well see what the Air Force is trying to hide out there, he thought. And that kind of paycheck was worth it alone. “Alright, Lieutenant. Looks like my plane trips aren’t over for the day.” With that said, Craig Durant climbed into the car to begin another adventure. “And don’t forget to get my bags, too.” [/QUOTE]
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