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<blockquote data-quote="MadThinker" data-source="post: 876194" data-attributes="member: 11774"><p><u><strong><span style="font-size: 15px">Luthor (Luke) Philip Donovan</span></strong></u><strong></strong></p><p><strong>Soldier 4 / Scout 1 / Sniper 1</strong></p><p><span style="font-size: 9px"><em>Lieutenant [Navy Macro / Para-Rescue Micro]</em></span></p><p></p><p><strong>Age:</strong> 30</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 5'10"</p><p><strong>Weight:</strong> 195 lbs</p><p><strong>Eyes:</strong> Green</p><p><strong>Hair:</strong> Brown</p><p><strong>Skin:</strong> lightly tanned</p><p></p><p><strong>Nationality:</strong> American</p><p><strong>Current Residence:</strong> Little Creek, Virginia</p><p><strong>Current Work:</strong> Sniper/Medic for SEAL Team 2</p><p><strong>Religion:</strong> </p><p><strong>Allegiance:</strong> God and Country</p><p></p><p><strong>Action Dice:</strong> 4 (d6)</p><p><strong>Inspiration:</strong> 8 [2 Wis + 6 Level]</p><p><strong>Education:</strong> 8 [2 Wis + 6 Level]</p><p><strong>Experience:</strong> 15,000 xps [Need 21,000 for 7th]</p><p></p><p><strong>STR:</strong> 14 +2</p><p><strong>DEX:</strong> 18 +4</p><p><strong>CON:</strong> 12 +1</p><p><strong>INT:</strong> 14 +2</p><p><strong>WIS:</strong> 15 +2</p><p><strong>CHA:</strong> 10 +0</p><p></p><p><strong>Hit Dice:</strong> 13 + 3d12 + 2d10 + 5</p><p><strong>Vitality:</strong> 60 <strong>Wounds:</strong> 12</p><p></p><p><strong>Damage Conditional:</strong> Reduce all physical damage received by one point per hit.</p><p></p><p><strong>Defense (Armor):</strong> 14 [10 + 4 Dex + 0 Armor]</p><p><strong>Defense (Class):</strong> 17 [10 + 4 Dex + 3 Class]</p><p><strong>Initiative:</strong> +9 [4 Dex + 5 Class]</p><p><strong>BAB:</strong> +5</p><p><strong>Melee:</strong> +7</p><p><strong>Ranged:</strong> +9</p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT:</strong> +5 [4 Base + 1 Con]</p><p><strong>REFL:</strong> +8 [4 Base + 4 Dex]</p><p><strong>WILL:</strong> +6 [4 Base + 2 Wis]</p><p></p><p><strong>Save Conditionals:</strong> +2 vs. environmental hazards</p><p></p><p><u><strong>Attacks-Weapons</strong>:</u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Rifle 1</strong> +8, 1dX (20)</span></p><p><span style="font-size: 9px"><strong>Rifle 2</strong> +8, 1dX (20)</span></p><p></p><p><strong>Attack conditionals:</strong> 2 Action Dice on Attacks, +1 Att/+1 Dmg w/in one range increment, No -4 penalty when shooting into melee, Aiming gives +2 to hit, not +1, Bracing gives +3 to hit, not +2, when taking an aim action – brace as a free action, Range increment is increased by 50%.</p><p></p><p><u><strong>Class / Specialty Abilities:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Navy Macro:</strong> +1 Specialty bonus +1/4 lvls to Profession (Military) and Swim.</span></p><p><span style="font-size: 9px"><strong>Para-Rescue Micro:</strong> +1 Specialty Bonus +1/4 lvls to First Aid and Spot.</span></p><p><span style="font-size: 9px"><strong>Accurate (Soldier Core):</strong> When spending an action die on Attacks, Str or Con checks, use 2 dice instead of just one.</span></p><p><span style="font-size: 9px"><strong>Damage Reduction (Soldier 2nd): </strong>Reduce all damage received by one point.</span></p><p><span style="font-size: 9px"><strong>Armor Use (Soldier 4th): </strong> Defense bonus when wearing armor is increased by +1 and armor check penalty is reduced by 1.</span></p><p><span style="font-size: 9px"><strong>Stalker (Scout):</strong> +1 skill point per Scout lvl for Survival only.</span></p><p><span style="font-size: 9px"><strong>Precise (Sniper Core):</strong> when spending an action die on damage, two dice are used instead of one.</span></p><p><span style="font-size: 9px"><strong>Reposition (Sniper): Gain the Run Feat</strong></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor Proficiency </strong>(light, medium, heavy)</span></p><p><span style="font-size: 9px"><strong>Weapon Group Proficiency </strong>(Hurled, Melee, Handgun, Rifle, Tactical)</span></p><p><span style="font-size: 9px"><strong>Bandage (Para-rescue Micro):</strong> Whenever an action is spent to recover vitality, increase the amount per die by ½ first aid ranks. Also, when refreshing to recover wounds, recover 4 wounds not just 2.</span></p><p><span style="font-size: 9px"><strong>Point Blank Shot:</strong> (Soldier Bonus feat) +1 to attack and damage within one range increment</span></p><p><span style="font-size: 9px"><strong>Precise Shot:</strong> (Character 1st) As PHB</span></p><p><span style="font-size: 9px"><strong>Marksman:</strong> (Character 3rd) Aiming gives +2 to hit, not +1, Bracing gives +3 to hit, not +2.</span></p><p><span style="font-size: 9px"><strong>Perfect Stance:</strong> (Soldier Bonus 3rd) When aiming as a half-action, bracing is a free action.</span></p><p><span style="font-size: 9px"><strong>Outdoorsman:</strong> (Scout Bonus feat) +2 to Survival and Handle Animal checks and critical range for those skills is now 19-20.</span></p><p><span style="font-size: 9px"><strong>Far Shot:</strong> (Character 6th) Range increment is increased by 50%</span></p><p><span style="font-size: 9px"><strong>Run:</strong> (Sniper 1st) Run become x5 rather than x4, jump distances increased 25%.</span></p><p></p><p><u><strong>Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Craft:</span></p><p> <span style="font-size: 9px">- <em>Pharmaceuticals</em> +6 [4 ranks]</span></p><p><span style="font-size: 9px">First Aid +12 [8 ranks + 2 Class]</span></p><p><span style="font-size: 9px">Handle Animal +2 [0 ranks + 2 feat] (Crit 19-20)</span></p><p><span style="font-size: 9px">Hide +9 [5 Ranks]</span></p><p><span style="font-size: 9px">Knowledge:</span></p><p> <span style="font-size: 9px">- <em>Earth and Life Sciences</em> +3 [1 rank]</span></p><p> <span style="font-size: 9px">- <em>History</em> +3 [1 ranks]</span></p><p> <span style="font-size: 9px">- <em>Tactics</em> +3 [1 ranks]</span></p><p> <span style="font-size: 9px">- <em>Technology</em> +3 [1 rank]</span></p><p><span style="font-size: 9px">Listen +5 [3 ranks]</span></p><p><span style="font-size: 9px">Move Silently +9 [5 ranks]</span></p><p><span style="font-size: 9px">Profession (Military) +5 [1 rank + 2 Class]</span></p><p><span style="font-size: 9px">Search +5 [3 ranks]</span></p><p><span style="font-size: 9px">Sleight of Hand +6 [2 ranks]</span></p><p><span style="font-size: 9px">Spot +12 [8 Ranks + 2 Class]</span></p><p><span style="font-size: 9px">Survival +10 [6 ranks + 2 feat] (Crit 19-20)</span></p><p> <span style="font-size: 9px">- <em>Jungle</em> +7 [3 Ranks +2 Feat] (Crit 19-20)</span></p><p> <span style="font-size: 9px">- <em>Urban</em> +7 [3 Ranks +2 Feat] (Crit 19-20)</span></p><p><span style="font-size: 9px">Swim +8 [4 ranks + 2 Class]</span></p><p><span style="font-size: 9px">Tumble +6 [2 ranks]</span></p><p></p><p><strong>Languages:</strong> English (Native), + Spanish (Native)</p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1 Fatigue Jacket 2lbs </span></p><p><span style="font-size: 9px">2 Ghillie Suits (Forest and Desert) 5lbs </span></p><p><span style="font-size: 9px">1 Casual Clothes 2lbs </span></p><p><span style="font-size: 9px">1 Mesh Vest 7lbs </span></p><p><span style="font-size: 9px">1 Duct Tape 1lb </span></p><p><span style="font-size: 9px">5 Chemical Light Sticks 1lb </span></p><p><span style="font-size: 9px">1 Leg Holster 1lb </span></p><p><span style="font-size: 9px">25 Zip-Tie .5lbs </span></p><p><span style="font-size: 9px">1 Standard range pack 2lbs </span></p><p><span style="font-size: 9px">1 Bolt Cutters 5lbs </span></p><p><span style="font-size: 9px">1 penlight .5 </span></p><p><span style="font-size: 9px">1 Search and Rescue Kit 7lbs </span></p><p><span style="font-size: 9px">2 Fatigues (Forest, Desert,) 3lbs </span></p><p><span style="font-size: 9px">1 H&K G3 SG/1 13lbs </span></p><p><span style="font-size: 9px">5-10 Boxes of 7.62mm ammo</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Stargate Standard Bundle:</strong></span></p><p><span style="font-size: 9px">Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and FN P90 with a standard sling and 60 rounds of ammo, and a weatherproof seabag. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Survival Bundle:</strong></span></p><p><span style="font-size: 9px">The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife</span></p><p></p><p><strong>Description:</strong></p><p>Luthor (Luke) Philip Donovan was born and raised in upstate New York. Upon graduation from high school and noticing a lack of jobs in the area, Luke joined the Navy to see the world and to figure out what to do with his life. Luke had always been good at science, especially Biology, so he requested and was accepted to be trained as a corpsman (Medic). After completing his training, Luke bounced around from base to base for a few years until he landed an assignment at Little Creek, Virginia. While at Little Creek, Luke met Craig Durant, who over time, saw a certain potential and convinced Luke to enroll in BUD/S (Navy Seal training). Upon graduation of this initial training, Luke was sent to a number of other schools for training and due to some excellent shooting scores, was sent to sniper school. Luke had been stationed with SEAL Team 2 for the last four years (having been sent on numerous as of now classified missions) before receiving the call to join Durant's new unit.</p><p></p><p><strong>The Letter:</strong></p><p>Luke Donovan was walking the 3 miles back to his barracks from the rifle range. On the way he was making mental notes on the letter he would write on the rifle he had been testing all week. As he walked through the buildings he heard a voice directly behind him call his name. Without turning he said, “What can I do for the U.S. Air Force, Lieutenant?” He turned to face the officer who was trying to hide his surprise. “Don’t tell me you thought you would surprise a Navy sniper,” he said as he took the folder with “Eyes Only” stamped across it. After he had read through the letter twice, he handed it back. “Okay. Let’s go.” With that said, he began walking towards the officer’s car. The Lieutenant, trying not to look surprised again, asked, “Don’t you have any questions? The others all had questions.” Luke continued towards the car. “No sir. They want me for some secret mission at some base I never heard of, I’m in."</p></blockquote><p></p>
[QUOTE="MadThinker, post: 876194, member: 11774"] [U][B][Size=4]Luthor (Luke) Philip Donovan[/size][/B][/U][B] Soldier 4 / Scout 1 / Sniper 1[/B] [Size=1][I]Lieutenant [Navy Macro / Para-Rescue Micro][/I][/size] [B]Age:[/B] 30 [B]Gender:[/B] Male [B]Height:[/B] 5'10" [B]Weight:[/B] 195 lbs [B]Eyes:[/B] Green [B]Hair:[/B] Brown [B]Skin:[/B] lightly tanned [B]Nationality:[/B] American [B]Current Residence:[/B] Little Creek, Virginia [B]Current Work:[/B] Sniper/Medic for SEAL Team 2 [B]Religion:[/B] [B]Allegiance:[/B] God and Country [B]Action Dice:[/B] 4 (d6) [B]Inspiration:[/B] 8 [2 Wis + 6 Level] [B]Education:[/B] 8 [2 Wis + 6 Level] [B]Experience:[/B] 15,000 xps [Need 21,000 for 7th] [B]STR:[/B] 14 +2 [B]DEX:[/B] 18 +4 [B]CON:[/B] 12 +1 [B]INT:[/B] 14 +2 [B]WIS:[/B] 15 +2 [B]CHA:[/B] 10 +0 [B]Hit Dice:[/B] 13 + 3d12 + 2d10 + 5 [B]Vitality:[/B] 60 [B]Wounds:[/B] 12 [B]Damage Conditional:[/B] Reduce all physical damage received by one point per hit. [B]Defense (Armor):[/B] 14 [10 + 4 Dex + 0 Armor] [B]Defense (Class):[/B] 17 [10 + 4 Dex + 3 Class] [B]Initiative:[/B] +9 [4 Dex + 5 Class] [B]BAB:[/B] +5 [B]Melee:[/B] +7 [B]Ranged:[/B] +9 [B]Speed:[/B] 30’ [B]FORT:[/B] +5 [4 Base + 1 Con] [B]REFL:[/B] +8 [4 Base + 4 Dex] [B]WILL:[/B] +6 [4 Base + 2 Wis] [B]Save Conditionals:[/B] +2 vs. environmental hazards [U][B]Attacks-Weapons[/B]:[/U][Size=1] [B]Rifle 1[/B] +8, 1dX (20) [B]Rifle 2[/B] +8, 1dX (20)[/size] [B]Attack conditionals:[/B] 2 Action Dice on Attacks, +1 Att/+1 Dmg w/in one range increment, No -4 penalty when shooting into melee, Aiming gives +2 to hit, not +1, Bracing gives +3 to hit, not +2, when taking an aim action – brace as a free action, Range increment is increased by 50%. [U][B]Class / Specialty Abilities:[/B][/U][size=1] [B]Navy Macro:[/B] +1 Specialty bonus +1/4 lvls to Profession (Military) and Swim. [B]Para-Rescue Micro:[/B] +1 Specialty Bonus +1/4 lvls to First Aid and Spot. [B]Accurate (Soldier Core):[/B] When spending an action die on Attacks, Str or Con checks, use 2 dice instead of just one. [B]Damage Reduction (Soldier 2nd): [/B]Reduce all damage received by one point. [B]Armor Use (Soldier 4th): [/B] Defense bonus when wearing armor is increased by +1 and armor check penalty is reduced by 1. [B]Stalker (Scout):[/B] +1 skill point per Scout lvl for Survival only. [B]Precise (Sniper Core):[/B] when spending an action die on damage, two dice are used instead of one. [B]Reposition (Sniper): Gain the Run Feat[/B][/size] [U][B]Feats:[/B][/U][size=1] [B]Armor Proficiency [/B](light, medium, heavy) [B]Weapon Group Proficiency [/B](Hurled, Melee, Handgun, Rifle, Tactical) [B]Bandage (Para-rescue Micro):[/B] Whenever an action is spent to recover vitality, increase the amount per die by ½ first aid ranks. Also, when refreshing to recover wounds, recover 4 wounds not just 2. [B]Point Blank Shot:[/B] (Soldier Bonus feat) +1 to attack and damage within one range increment [B]Precise Shot:[/B] (Character 1st) As PHB [B]Marksman:[/B] (Character 3rd) Aiming gives +2 to hit, not +1, Bracing gives +3 to hit, not +2. [B]Perfect Stance:[/B] (Soldier Bonus 3rd) When aiming as a half-action, bracing is a free action. [B]Outdoorsman:[/B] (Scout Bonus feat) +2 to Survival and Handle Animal checks and critical range for those skills is now 19-20. [B]Far Shot:[/B] (Character 6th) Range increment is increased by 50% [B]Run:[/B] (Sniper 1st) Run become x5 rather than x4, jump distances increased 25%.[/size] [U][B]Skills (Total Bonus [# of Ranks + Modifiers] Crit Range):[/B][/U][size=1] Craft: - [I]Pharmaceuticals[/I] +6 [4 ranks] First Aid +12 [8 ranks + 2 Class] Handle Animal +2 [0 ranks + 2 feat] (Crit 19-20) Hide +9 [5 Ranks] Knowledge: - [I]Earth and Life Sciences[/I] +3 [1 rank] - [I]History[/I] +3 [1 ranks] - [I]Tactics[/I] +3 [1 ranks] - [I]Technology[/I] +3 [1 rank] Listen +5 [3 ranks] Move Silently +9 [5 ranks] Profession (Military) +5 [1 rank + 2 Class] Search +5 [3 ranks] Sleight of Hand +6 [2 ranks] Spot +12 [8 Ranks + 2 Class] Survival +10 [6 ranks + 2 feat] (Crit 19-20) - [I]Jungle[/I] +7 [3 Ranks +2 Feat] (Crit 19-20) - [I]Urban[/I] +7 [3 Ranks +2 Feat] (Crit 19-20) Swim +8 [4 ranks + 2 Class] Tumble +6 [2 ranks][/size] [B]Languages:[/B] English (Native), + Spanish (Native) [U][B]Equipment:[/B][/U][size=1] 1 Fatigue Jacket 2lbs 2 Ghillie Suits (Forest and Desert) 5lbs 1 Casual Clothes 2lbs 1 Mesh Vest 7lbs 1 Duct Tape 1lb 5 Chemical Light Sticks 1lb 1 Leg Holster 1lb 25 Zip-Tie .5lbs 1 Standard range pack 2lbs 1 Bolt Cutters 5lbs 1 penlight .5 1 Search and Rescue Kit 7lbs 2 Fatigues (Forest, Desert,) 3lbs 1 H&K G3 SG/1 13lbs 5-10 Boxes of 7.62mm ammo [B]Stargate Standard Bundle:[/B] Standard fatigues (3 sets in your choice of terrain colors), combat boots, caps, load bearing harnesses, magnetic compasses, canteens, flashlight, 5 days MRE’s, tactical deployment vest, tactical radio, and FN P90 with a standard sling and 60 rounds of ammo, and a weatherproof seabag. [B]Survival Bundle:[/B] The survival gear includes a climbing kit with tools, survival kit, binoculars, 100 ft rope, 5 glow sticks, survival knife[/size] [B]Description:[/B] Luthor (Luke) Philip Donovan was born and raised in upstate New York. Upon graduation from high school and noticing a lack of jobs in the area, Luke joined the Navy to see the world and to figure out what to do with his life. Luke had always been good at science, especially Biology, so he requested and was accepted to be trained as a corpsman (Medic). After completing his training, Luke bounced around from base to base for a few years until he landed an assignment at Little Creek, Virginia. While at Little Creek, Luke met Craig Durant, who over time, saw a certain potential and convinced Luke to enroll in BUD/S (Navy Seal training). Upon graduation of this initial training, Luke was sent to a number of other schools for training and due to some excellent shooting scores, was sent to sniper school. Luke had been stationed with SEAL Team 2 for the last four years (having been sent on numerous as of now classified missions) before receiving the call to join Durant's new unit. [B]The Letter:[/B] Luke Donovan was walking the 3 miles back to his barracks from the rifle range. On the way he was making mental notes on the letter he would write on the rifle he had been testing all week. As he walked through the buildings he heard a voice directly behind him call his name. Without turning he said, “What can I do for the U.S. Air Force, Lieutenant?” He turned to face the officer who was trying to hide his surprise. “Don’t tell me you thought you would surprise a Navy sniper,” he said as he took the folder with “Eyes Only” stamped across it. After he had read through the letter twice, he handed it back. “Okay. Let’s go.” With that said, he began walking towards the officer’s car. The Lieutenant, trying not to look surprised again, asked, “Don’t you have any questions? The others all had questions.” Luke continued towards the car. “No sir. They want me for some secret mission at some base I never heard of, I’m in." [/QUOTE]
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