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Stargate/Spell Com/Spell jammer another balance thread (+)
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<blockquote data-quote="Stormonu" data-source="post: 8768428" data-attributes="member: 52734"><p>I think in this case the paring down of the skill system may be one of the issues. Jack O'Neil may not have a lot of Knowledge skills like Daniel or Samantha, but he has a fair bit of Insight, Tactics and other military skills that D&D just sort of glosses over. He'd be a good canidate, as you mentioned - as a Fighter/Rogue sort of class, but also Warlord would fit him well. As I recall, you are fond of 4E, and this would be a good excuse to lift that class into 5E and get it working there (and share it here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>If you want to keep with D&D, you might also want to consider slow advancement, and capping leveling at 9th level or so (that's pretty much what I do), and find some other way than the standard D&D levels to keep characters interested in rounding out their characters between leveling and at the level cap. Or, if an older version of the game is more your jam, don't be afraid to go back to it - if everyone pretty much agrees to it. You can retrograde Spelljammer to older versions fairly easily.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8768428, member: 52734"] I think in this case the paring down of the skill system may be one of the issues. Jack O'Neil may not have a lot of Knowledge skills like Daniel or Samantha, but he has a fair bit of Insight, Tactics and other military skills that D&D just sort of glosses over. He'd be a good canidate, as you mentioned - as a Fighter/Rogue sort of class, but also Warlord would fit him well. As I recall, you are fond of 4E, and this would be a good excuse to lift that class into 5E and get it working there (and share it here :) ). If you want to keep with D&D, you might also want to consider slow advancement, and capping leveling at 9th level or so (that's pretty much what I do), and find some other way than the standard D&D levels to keep characters interested in rounding out their characters between leveling and at the level cap. Or, if an older version of the game is more your jam, don't be afraid to go back to it - if everyone pretty much agrees to it. You can retrograde Spelljammer to older versions fairly easily. [/QUOTE]
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