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Stargate: Traditions, OOC Discussion.
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<blockquote data-quote="Kemrain" data-source="post: 2463741" data-attributes="member: 12153"><p>Well, the higher your ranks, the more money you make, but that's not terribly important most of the time. It does give you bonus gear picks/bundles and such, too.</p><p></p><p>there seem to be a few typos in the Rank section (O-3 givig a bonus gear pick but )-4 not giving one, this is blatantly wrong) but the higher your rank the more duty bundles, personal bundles, weapons bundles, and bonus gear picks you can get.</p><p></p><p>Your ranks is determined by your Gear Picks, given out by class. At 4, 7, and 10 gear picks you go up a rank, and the Promotion feat can upgrade you, too. At 6th level, given that e1ven thinks our fearless leader should be a little rougher than the rest, if you don't have 4 gear picks I'll be suprised. However, you'll be hard pressed to get 7, specially since I can't see a way to do it at all with the classes you've mentioned. You'll be a Captain with 4, and a Major with the Promotion feat, and you'll probably get to a Lieutenant Colonel shortly, but I don't see a way to start as one without talking to e1ven.</p><p></p><p>The Explorer class is neat, but it isn't a warrior class, and I'm not sure it's right for a Jack-type character. It's awfully cerebral, and doesn't give much in the way of offensive capability.</p><p></p><p>The Soldier class on the other hand has a great spread of combat abilities, both offensive and defensive, and offers a great AC through Armor Use and Portable cover, inherant DR, weapon specialization and a bonus combat combat feat every odd level. Given the choices and what little I know about your character, he sounds as if a Pointman/Soldier would be a good combo. (Since I see nothing about not getting all starting feats when taking a new class, I think the only reason to take soldier first would be for the Accurate ability, letting you get 2 dice when you spend an action die on an attack check, or a strength or con based skill [even though there ARE no con based skills], as opposed to the Pointman's more skill points and the Generous ability, which lets you spend action dice on your teammates as long as they're within visual or auditory range. Your choice, really.)</p><p></p><p>A Pointman/Soldier would be a good combat leader, wheres a Pointman/Explorer would be a good exploration and diplomacy leader.</p><p></p><p></p><p>- Kemrain the Pleased.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 2463741, member: 12153"] Well, the higher your ranks, the more money you make, but that's not terribly important most of the time. It does give you bonus gear picks/bundles and such, too. there seem to be a few typos in the Rank section (O-3 givig a bonus gear pick but )-4 not giving one, this is blatantly wrong) but the higher your rank the more duty bundles, personal bundles, weapons bundles, and bonus gear picks you can get. Your ranks is determined by your Gear Picks, given out by class. At 4, 7, and 10 gear picks you go up a rank, and the Promotion feat can upgrade you, too. At 6th level, given that e1ven thinks our fearless leader should be a little rougher than the rest, if you don't have 4 gear picks I'll be suprised. However, you'll be hard pressed to get 7, specially since I can't see a way to do it at all with the classes you've mentioned. You'll be a Captain with 4, and a Major with the Promotion feat, and you'll probably get to a Lieutenant Colonel shortly, but I don't see a way to start as one without talking to e1ven. The Explorer class is neat, but it isn't a warrior class, and I'm not sure it's right for a Jack-type character. It's awfully cerebral, and doesn't give much in the way of offensive capability. The Soldier class on the other hand has a great spread of combat abilities, both offensive and defensive, and offers a great AC through Armor Use and Portable cover, inherant DR, weapon specialization and a bonus combat combat feat every odd level. Given the choices and what little I know about your character, he sounds as if a Pointman/Soldier would be a good combo. (Since I see nothing about not getting all starting feats when taking a new class, I think the only reason to take soldier first would be for the Accurate ability, letting you get 2 dice when you spend an action die on an attack check, or a strength or con based skill [even though there ARE no con based skills], as opposed to the Pointman's more skill points and the Generous ability, which lets you spend action dice on your teammates as long as they're within visual or auditory range. Your choice, really.) A Pointman/Soldier would be a good combat leader, wheres a Pointman/Explorer would be a good exploration and diplomacy leader. - Kemrain the Pleased. [/QUOTE]
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