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<blockquote data-quote="RandomUsernamehmimo71" data-source="post: 2543128" data-attributes="member: 9051"><p>"<span style="color: Blue">Seven card stud,</span>" the Colonel says, shuffling and starting to re-deal. "<span style="color: Blue">Since Ashley's got all the chips, she can afford to split to give you some</span>."</p><p></p><p>"<span style="color: Blue">Julian.. Anderson, isn't it?</span>" He'll finish shuffling, and hand them to Ashley to deal. "<span style="color: Blue">Let me introduce, Ashley Wolfe. She's helping in our Science department, you might have seen her. I've heard she's also recently applied to be on an SG-team.</span>"</p><p></p><p>He'll wait for a second while Ashley introduces her self, and spreads cards, taking a look at his own.</p><p></p><p>"<span style="color: Blue">The white chips are 1, the reds are 10, and the blues are 25. 1 to ante, but this isn't a cash game, so don't worry too much</span>." </p><p>Looking at his cards, "<span style="color: Blue">"I'm in for 2 cards,</span>" laying two of the cards face down on the table, "<span style="color: Blue">Julian, I think you're next up. What've you thought about the SGC?</span></p><p> </p><p><span style="color: Grey">{{OOC: To read his facial response, I rolled a 16 for Ashley (+1 = 17), and a natural 20 (+0 = 20) for Julian. Julian, that's a critical success. Stargate allows those on skill checks, too. You can spend an action point to make it a critical success. That would give you "all major factors" influencing his bid. You get 4 action points per "game session", but since we don't really have game sessions, I'll reset these after a signifigant amount of time has gone by.</span></p><p><span style="color: Grey"></span></p><p><span style="color: Grey">You'll use the same roles for the gambling checks for the first round. That gives Julian an 20 +3 + 0= 23, Ashley a 16 + 8 + 1 = 27}}</span></p><p></p><p>Both Julian and Ashley can tell that he's confident of his hand, but he's trying to downplay it for now.</p></blockquote><p></p>
[QUOTE="RandomUsernamehmimo71, post: 2543128, member: 9051"] "[color=Blue]Seven card stud,[/color]" the Colonel says, shuffling and starting to re-deal. "[color=Blue]Since Ashley's got all the chips, she can afford to split to give you some[/color]." "[color=Blue]Julian.. Anderson, isn't it?[/color]" He'll finish shuffling, and hand them to Ashley to deal. "[color=Blue]Let me introduce, Ashley Wolfe. She's helping in our Science department, you might have seen her. I've heard she's also recently applied to be on an SG-team.[/color]" He'll wait for a second while Ashley introduces her self, and spreads cards, taking a look at his own. "[color=Blue]The white chips are 1, the reds are 10, and the blues are 25. 1 to ante, but this isn't a cash game, so don't worry too much[/color]." Looking at his cards, "[color=Blue]"I'm in for 2 cards,[/color]" laying two of the cards face down on the table, "[color=Blue]Julian, I think you're next up. What've you thought about the SGC?[/color] [color=Grey]{{OOC: To read his facial response, I rolled a 16 for Ashley (+1 = 17), and a natural 20 (+0 = 20) for Julian. Julian, that's a critical success. Stargate allows those on skill checks, too. You can spend an action point to make it a critical success. That would give you "all major factors" influencing his bid. You get 4 action points per "game session", but since we don't really have game sessions, I'll reset these after a signifigant amount of time has gone by. You'll use the same roles for the gambling checks for the first round. That gives Julian an 20 +3 + 0= 23, Ashley a 16 + 8 + 1 = 27}}[/color] Both Julian and Ashley can tell that he's confident of his hand, but he's trying to downplay it for now. [/QUOTE]
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