Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
STARGATE UNIVERSE #1 & 2:AIR/Season 1/2009
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4952560" data-attributes="member: 54707"><p>That would explain why I didn't know the name of the ship either. Wonder how he got the name? Made it up, read it on panel or control board, the ship told him, previous research?</p><p></p><p></p><p></p><p></p><p>I agree with FL, that's a good way to handle it. Though I'd also like to see the ship's AI evolve over time, assuming it has any. I've also considered that it would be interesting if the ship had its own agenda, or if the AI was implanted, or at least a separate AI implant had been established by aliens who had previously encountered the ship.</p><p></p><p>Many years ago I ran a Star Fleet Battles/Role Play set of games once with a Federation Battleship called the <em>Napoleon</em> that became self-aware through alien intervention. The entire surface of the ship, not just the computers were housing for the AI.</p><p></p><p>It was extremely interesting the way the crew, and later on the Federation and other aliens interacted with the ship, and sometimes how they acted at odds with one another. In a frontiers/no rescue situation like SGU, that kinda thing would be even more interesting and problematic.</p><p></p><p></p><p></p><p></p><p>That's a clever observation and idea. The ship scavenges for raw materials. It's how I'd do it in a totally unknown, alien, frontiers environment.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4952560, member: 54707"] That would explain why I didn't know the name of the ship either. Wonder how he got the name? Made it up, read it on panel or control board, the ship told him, previous research? I agree with FL, that's a good way to handle it. Though I'd also like to see the ship's AI evolve over time, assuming it has any. I've also considered that it would be interesting if the ship had its own agenda, or if the AI was implanted, or at least a separate AI implant had been established by aliens who had previously encountered the ship. Many years ago I ran a Star Fleet Battles/Role Play set of games once with a Federation Battleship called the [I]Napoleon[/I] that became self-aware through alien intervention. The entire surface of the ship, not just the computers were housing for the AI. It was extremely interesting the way the crew, and later on the Federation and other aliens interacted with the ship, and sometimes how they acted at odds with one another. In a frontiers/no rescue situation like SGU, that kinda thing would be even more interesting and problematic. That's a clever observation and idea. The ship scavenges for raw materials. It's how I'd do it in a totally unknown, alien, frontiers environment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
STARGATE UNIVERSE #1 & 2:AIR/Season 1/2009
Top