Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
STARGATE UNIVERSE #8:Malice/Season 2/2010
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wolff96" data-source="post: 5381655" data-attributes="member: 342"><p>To me, it really depends on whether they have to fully override the auto-pilot or not. Remember that the last time Destiny started to get low, it automatically found the right kind of star, dropped out, and refueled. If they had to turn the auto-pilot completely OFF, rather than just giving it new destination coordinates, then I agree that it would be a BIG problem.</p><p></p><p></p><p></p><p>My memory is a little shaky, but... The Hammond (newest and bestest human ship, IIRC) could make the run from the Milky Way to Pegasus in something like four days, using a ZPM for power. There was mention in that episode of a HUGE speed/power trade-off, with the implication that getting all that extra speed (over the more leisurely three-four weeks of the older ships) cost an exorbitant amount.</p><p></p><p>So they really do move at the speed of plot... and of how urgent the need might be at a given time. Which, much like kicking in the afterburner in a modern jet, makes a lot of sense to the engineer in me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The flip-side of that coin is that we've seen Destiny jaunt between galaxies before... but weren't given any frame of reference on how long it took other than 'about one episode'. Making it even more difficult to even come up with a good guess is the fact that in two seasons, they've covered about 1.5 galaxies (as far as the audience knows)... with lots and lots of stops. </p><p></p><p>Hand of Evil has the right of it for sure -- it's Speed of Plot for the Destiny.</p><p></p><p></p><p></p><p>Yeah, when that arc started I figured:</p><p>1) The leader would die -- WAY too aggressive.</p><p>2) Most of the rest of her crew would (reluctantly) be integrated out of necessity on both sides.</p><p>3) We'd get several episodes complicated by the tension between the two groups.</p><p></p><p>It also would have added an interesting new faction to the mix -- Scientists/Civilians, Military, and the even more aggressive Lucian Alliance members.</p><p></p><p>Instead, a bunch of them were marrooned, the two most interesting were killed off, and only one 'face-level' SG actor remains under lock-and-key along with an unspecified number of henchmen. I really think they handled it poorly and squandered a LOT of opportunities there, especially to the potential distrust on BOTH sides with an Eli/Ginn romance.</p></blockquote><p></p>
[QUOTE="wolff96, post: 5381655, member: 342"] To me, it really depends on whether they have to fully override the auto-pilot or not. Remember that the last time Destiny started to get low, it automatically found the right kind of star, dropped out, and refueled. If they had to turn the auto-pilot completely OFF, rather than just giving it new destination coordinates, then I agree that it would be a BIG problem. My memory is a little shaky, but... The Hammond (newest and bestest human ship, IIRC) could make the run from the Milky Way to Pegasus in something like four days, using a ZPM for power. There was mention in that episode of a HUGE speed/power trade-off, with the implication that getting all that extra speed (over the more leisurely three-four weeks of the older ships) cost an exorbitant amount. So they really do move at the speed of plot... and of how urgent the need might be at a given time. Which, much like kicking in the afterburner in a modern jet, makes a lot of sense to the engineer in me. :) The flip-side of that coin is that we've seen Destiny jaunt between galaxies before... but weren't given any frame of reference on how long it took other than 'about one episode'. Making it even more difficult to even come up with a good guess is the fact that in two seasons, they've covered about 1.5 galaxies (as far as the audience knows)... with lots and lots of stops. Hand of Evil has the right of it for sure -- it's Speed of Plot for the Destiny. Yeah, when that arc started I figured: 1) The leader would die -- WAY too aggressive. 2) Most of the rest of her crew would (reluctantly) be integrated out of necessity on both sides. 3) We'd get several episodes complicated by the tension between the two groups. It also would have added an interesting new faction to the mix -- Scientists/Civilians, Military, and the even more aggressive Lucian Alliance members. Instead, a bunch of them were marrooned, the two most interesting were killed off, and only one 'face-level' SG actor remains under lock-and-key along with an unspecified number of henchmen. I really think they handled it poorly and squandered a LOT of opportunities there, especially to the potential distrust on BOTH sides with an Eli/Ginn romance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
STARGATE UNIVERSE #8:Malice/Season 2/2010
Top