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Staring Directly Into the Invisible Sun -- A Review
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<blockquote data-quote="Matt Chapman" data-source="post: 7765424" data-attributes="member: 6924440"><p><strong>Board Game-y</strong></p><p></p><p></p><p></p><p>In terms of the physical products you receive, this is true: it comes with a board, on which the GM plays cards from a randomized deck as a kind of divinatory exercise (think Rory's Story Cubes), and it comes with cardboard punch-out tokens and wooden cubes for tracking player resources, and it comes with the dice you need, and also decks of cards for spells, magic items, and such, with are usually handed to players non-randomly, in lieu of a book reference.</p><p></p><p>But in terms of gameplay mechanics and such, it is Tabletop RPG to the core. That it, it's collaborative story-telling, where player characters can do anything that the player and GM think a character could reasonably do (and what is "reasonable" is a vastly broader set of actions in this world...). There no strict turn order or game phases, like a board game, except maybe in a combat scenario. </p><p></p><p>Really, it's just an RPG that comes with a lot of props, one of which is a board game board. It would be very wrong to think of it as a Board Game that let's you roleplay. It's a roleplaying game. You could play it without the props, but the props definitely add a richness to the experience that is unlike anything else I've played sitting around a table.</p></blockquote><p></p>
[QUOTE="Matt Chapman, post: 7765424, member: 6924440"] [b]Board Game-y[/b] In terms of the physical products you receive, this is true: it comes with a board, on which the GM plays cards from a randomized deck as a kind of divinatory exercise (think Rory's Story Cubes), and it comes with cardboard punch-out tokens and wooden cubes for tracking player resources, and it comes with the dice you need, and also decks of cards for spells, magic items, and such, with are usually handed to players non-randomly, in lieu of a book reference. But in terms of gameplay mechanics and such, it is Tabletop RPG to the core. That it, it's collaborative story-telling, where player characters can do anything that the player and GM think a character could reasonably do (and what is "reasonable" is a vastly broader set of actions in this world...). There no strict turn order or game phases, like a board game, except maybe in a combat scenario. Really, it's just an RPG that comes with a lot of props, one of which is a board game board. It would be very wrong to think of it as a Board Game that let's you roleplay. It's a roleplaying game. You could play it without the props, but the props definitely add a richness to the experience that is unlike anything else I've played sitting around a table. [/QUOTE]
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