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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Starlock: AC too low to be playable?
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<blockquote data-quote="Burrito Al Pastor" data-source="post: 4672050" data-attributes="member: 27303"><p>This is your issue right here, and the issue with starlocks in general. The starlock in my game had issues with neither his con nor his charisma being high enough that he could reliably hit things; your player has apparently dodged this issue by pumping both con and charisma up to nominal levels at the expense of every other stat. I'm guessing his stat array was something like 17 16 10 10 10 9?</p><p></p><p>In both cases, our players made the fundamental mistake of paying attention to the PHB's suggested stat distribution. It's basically impossible for a class to be competitive if the primary attribute for their powers is a 50/50 split between two stats.</p><p></p><p>Paladin is fine if you only take charisma or only take strength powers, and Star Pact warlock is fine if you only take charisma or only take constitution powers. The Class Acts: Star Pact Warlock went a long way towards giving starlocks the ability to get a star pact power of their stat at most every level, and I'm pretty sure that's why it was the first Class Acts. I'd suggest you let your player rechoose his original stats, focusing on one of the two stats, and reselect his powers that were based on the other stat.</p><p></p><p>The only other serious issue you might face is that there's still only one star-pact at-will attack, and starlocks are locked into it, which is an issue if they're going charisma powers. If your player wants to play a charisma starlock, I'd suggest you let him take <em>eyebite</em> as a replacement power, or let him use his charisma instead of his constitution for <em>dire radiance</em>.</p><p></p><p>I've personally played a charisma starlock, and it's both viable and fun if you've got your stats sorted out.</p></blockquote><p></p>
[QUOTE="Burrito Al Pastor, post: 4672050, member: 27303"] This is your issue right here, and the issue with starlocks in general. The starlock in my game had issues with neither his con nor his charisma being high enough that he could reliably hit things; your player has apparently dodged this issue by pumping both con and charisma up to nominal levels at the expense of every other stat. I'm guessing his stat array was something like 17 16 10 10 10 9? In both cases, our players made the fundamental mistake of paying attention to the PHB's suggested stat distribution. It's basically impossible for a class to be competitive if the primary attribute for their powers is a 50/50 split between two stats. Paladin is fine if you only take charisma or only take strength powers, and Star Pact warlock is fine if you only take charisma or only take constitution powers. The Class Acts: Star Pact Warlock went a long way towards giving starlocks the ability to get a star pact power of their stat at most every level, and I'm pretty sure that's why it was the first Class Acts. I'd suggest you let your player rechoose his original stats, focusing on one of the two stats, and reselect his powers that were based on the other stat. The only other serious issue you might face is that there's still only one star-pact at-will attack, and starlocks are locked into it, which is an issue if they're going charisma powers. If your player wants to play a charisma starlock, I'd suggest you let him take [I]eyebite[/I] as a replacement power, or let him use his charisma instead of his constitution for [I]dire radiance[/I]. I've personally played a charisma starlock, and it's both viable and fun if you've got your stats sorted out. [/QUOTE]
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Starlock: AC too low to be playable?
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