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<blockquote data-quote="Saagael" data-source="post: 5583692" data-attributes="member: 84839"><p>To put some numbers to this, the DC for the enemy to beat will be 15. That means that enemies at the level will have around a 50% chance (on average) to fall prone. So not only do you need to hit, you need to hope they don't succeed their check. However, it does have the fear keyword which is good.</p><p></p><p>Also, you mention it losing accuracy over time. This power will be the same as the rest of yours until level 18 when your Cha/Con will hit 20, and this power would be 18 still. The damage will always be lower, since you don't get the +2 to damage like you do the attack.</p><p></p><p></p><p></p><p>I mention this since I missed it the first few times after getting this power on my own character. The Ongoing Fire damage is an effect, so it happens regardless of hit or miss. This guarantees at least 5 damage from the ongoing damage. </p><p></p><p>This makes the average damage of this attack the same as FoG, as 1d10 averages 5.5 damage, which matches the ongoing 5 damage (not to mention the -1 to damage from a lower Int).</p><p></p><p></p><p></p><p>This deals 2 types of damage which means its the least likely to be resisted. Also, while the damage is lower, if your group has lots of fire/lightning attacks (someone with a flaming weapon, or a wizard/sorcerer), then the vulnerability could quickly overcome the extra damage from the ongoing damage or the higher damage die.</p><p></p><p>Average damage for this attack's damage dice on their own is 9, while AE is 11, and FoG is 16.6 This means that if your group can take advantage of the vulnerabilities, Crackling Fire is the optimum attack, as after two applications of the vulnerability, it does the most damage.</p><p></p><p>IMHO, Fury of Gibbeth is the bottom of the pile, as being prone isn't really a good thing for you (it's a +2 to their defenses against ranged attacks), while Avernian Eruption and Crackling Fire are about the same, depending on your group's makeup. Between the two you trade greater damage on hit with AE, and more reliable, though less, damage with CF.</p><p></p><p>Then there's also the choice of taking a power that requires you to get up in the enemies' face rather than stay back at rang, but that's a playstyle choice.</p></blockquote><p></p>
[QUOTE="Saagael, post: 5583692, member: 84839"] To put some numbers to this, the DC for the enemy to beat will be 15. That means that enemies at the level will have around a 50% chance (on average) to fall prone. So not only do you need to hit, you need to hope they don't succeed their check. However, it does have the fear keyword which is good. Also, you mention it losing accuracy over time. This power will be the same as the rest of yours until level 18 when your Cha/Con will hit 20, and this power would be 18 still. The damage will always be lower, since you don't get the +2 to damage like you do the attack. I mention this since I missed it the first few times after getting this power on my own character. The Ongoing Fire damage is an effect, so it happens regardless of hit or miss. This guarantees at least 5 damage from the ongoing damage. This makes the average damage of this attack the same as FoG, as 1d10 averages 5.5 damage, which matches the ongoing 5 damage (not to mention the -1 to damage from a lower Int). This deals 2 types of damage which means its the least likely to be resisted. Also, while the damage is lower, if your group has lots of fire/lightning attacks (someone with a flaming weapon, or a wizard/sorcerer), then the vulnerability could quickly overcome the extra damage from the ongoing damage or the higher damage die. Average damage for this attack's damage dice on their own is 9, while AE is 11, and FoG is 16.6 This means that if your group can take advantage of the vulnerabilities, Crackling Fire is the optimum attack, as after two applications of the vulnerability, it does the most damage. IMHO, Fury of Gibbeth is the bottom of the pile, as being prone isn't really a good thing for you (it's a +2 to their defenses against ranged attacks), while Avernian Eruption and Crackling Fire are about the same, depending on your group's makeup. Between the two you trade greater damage on hit with AE, and more reliable, though less, damage with CF. Then there's also the choice of taking a power that requires you to get up in the enemies' face rather than stay back at rang, but that's a playstyle choice. [/QUOTE]
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