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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="kenada" data-source="post: 8290395" data-attributes="member: 70468"><p>Another update! I’m <em>almost</em> done with my first kingdom. It’s like a rabbit hole that never ends. I think I’m done, and then I flip through and see the community section. It’s all good though. I’ve only encountered a couple of issues with the process so far, and one is self-inflicted. The self-inflicted issue is that the campaign is set in an area of conflict, so I’m going to have to go through kingdom generation a couple of more times to get everything established for the players. I’m getting better at it, but I’d be done if we were just in the middle of one or the other.*</p><p></p><p>The other issue I have is the religion construction section seems rather biased towards monotheistic religions. It doesn’t really give any advice or guidance on doing a polytheistic one. Historical religions tended to be polytheistic, and it’s a common trope in fantasy, so it’s something I want in my setting. I ended up just picking an arbitrary number of deities and rolled for each on the society function and portfolio tables.</p><p></p><p>Things did take an interesting turn when I got “It was an artificial construct built by humans” for a deity that was also declared illegal. I decided to tie that into the current religion (since that was a previous one that had fallen out of favor) by making it an ancient A.I. that had secretly then overtly taken over after the old institutions faltered and lost trust a while back.</p><p></p><p>Something I wish I had done differently (and plan to change) is not use a mind map. It was good for generating ideas at first, but it did not scale up as I started adding more and more information. I’m going to need to move what I have so far, which is rapidly approaching 5k words of just notes, over to Scrivener, so I can take advantage of its ability to organize information while I write.</p><p></p><p>[HR][/HR]* Why not change? Continuity with the pre-WWN/retcon campaign. The PCs had established a settlement near what is now an opposition settlement. There are a few touchstones I and my players have identified that I wanted to keep, and that settlement is one of them. It doesn’t make sense to have two settlements right next to each other, but it should when they’re on opposite sides of a river on opposite borders and with different allegiances.</p></blockquote><p></p>
[QUOTE="kenada, post: 8290395, member: 70468"] Another update! I’m [I]almost[/I] done with my first kingdom. It’s like a rabbit hole that never ends. I think I’m done, and then I flip through and see the community section. It’s all good though. I’ve only encountered a couple of issues with the process so far, and one is self-inflicted. The self-inflicted issue is that the campaign is set in an area of conflict, so I’m going to have to go through kingdom generation a couple of more times to get everything established for the players. I’m getting better at it, but I’d be done if we were just in the middle of one or the other.* The other issue I have is the religion construction section seems rather biased towards monotheistic religions. It doesn’t really give any advice or guidance on doing a polytheistic one. Historical religions tended to be polytheistic, and it’s a common trope in fantasy, so it’s something I want in my setting. I ended up just picking an arbitrary number of deities and rolled for each on the society function and portfolio tables. Things did take an interesting turn when I got “It was an artificial construct built by humans” for a deity that was also declared illegal. I decided to tie that into the current religion (since that was a previous one that had fallen out of favor) by making it an ancient A.I. that had secretly then overtly taken over after the old institutions faltered and lost trust a while back. Something I wish I had done differently (and plan to change) is not use a mind map. It was good for generating ideas at first, but it did not scale up as I started adding more and more information. I’m going to need to move what I have so far, which is rapidly approaching 5k words of just notes, over to Scrivener, so I can take advantage of its ability to organize information while I write. [HR][/HR]* Why not change? Continuity with the pre-WWN/retcon campaign. The PCs had established a settlement near what is now an opposition settlement. There are a few touchstones I and my players have identified that I wanted to keep, and that settlement is one of them. It doesn’t make sense to have two settlements right next to each other, but it should when they’re on opposite sides of a river on opposite borders and with different allegiances. [/QUOTE]
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