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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="Yora" data-source="post: 8307785" data-attributes="member: 6670763"><p>On a different topic, anyone had had experience with system strain? Now that's a mechanic that I really like from the look of it.</p><p></p><p>With healing between fights being so easily accessible that it's basically unlimited, a well rested party heading out for their new adventure after a longer break can easily heal up everyone to full hit points after every fight for maybe a day or two. But once the system strain reaches its limit, you'll be down to one or two healings a day, regardless of how much healing resources you have.</p><p></p><p>I suspect that this makes one day adventures followed by a week or two of rest pretty easy as hit points are concerned, as you can heal back to full after every encounter. But having to deal with even minor injuries over many consecutive days could lead to quite interesting dynamics that I don't even want to speculate about without seeing it in action. And now that I think of it, this is where shock damage also might come into play. At least for characters who don't have heavier armor.</p><p></p><p>I also really like system strain as a mechanic for deprivation and exposure. It won't actively hurt you, but it still makes you more vulnerable in the long term. Having some small critters with minor poison attacks that don't cause damage but cause a point of system strain also seems like a fun option.</p></blockquote><p></p>
[QUOTE="Yora, post: 8307785, member: 6670763"] On a different topic, anyone had had experience with system strain? Now that's a mechanic that I really like from the look of it. With healing between fights being so easily accessible that it's basically unlimited, a well rested party heading out for their new adventure after a longer break can easily heal up everyone to full hit points after every fight for maybe a day or two. But once the system strain reaches its limit, you'll be down to one or two healings a day, regardless of how much healing resources you have. I suspect that this makes one day adventures followed by a week or two of rest pretty easy as hit points are concerned, as you can heal back to full after every encounter. But having to deal with even minor injuries over many consecutive days could lead to quite interesting dynamics that I don't even want to speculate about without seeing it in action. And now that I think of it, this is where shock damage also might come into play. At least for characters who don't have heavier armor. I also really like system strain as a mechanic for deprivation and exposure. It won't actively hurt you, but it still makes you more vulnerable in the long term. Having some small critters with minor poison attacks that don't cause damage but cause a point of system strain also seems like a fun option. [/QUOTE]
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