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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="Yora" data-source="post: 8349181" data-attributes="member: 6670763"><p>Having just been introduced to Kenshi, I want my upcoming WWN S&S campaign to be like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>I was just thinking about the logistic for a long-distance travel based campaign, and it seems clear that not a great deal of thought was put into this aspect.</p><p></p><p>Rations come in portions of "one week" when you buy them, which I assume is meant for "7 days". But their encumbrance is listed as 4. There are rules for penalties for not eating, which are based on days. So what happens to encumbrance when you eat one day's ration?</p><p></p><p>Travel speeds are given in miles per hour, but depending on terrain it might 1.5 or 0.5 miles per hour. The game also recommends using 6 mile hexes. It would be vastly more convenient if travel speeds would be given as hexes per day. Encumbrance doesn't impact travel speed at all. But I do notice with appreciation that mounts with faster movement rates don't make overland travel faster, since they can't be sprinting the entire day.</p><p></p><p>These issues are not new and go back 40 years. But for a tome of this size made specifically for sandbox games, I think this is something that really should have seen a major overhaul.</p></blockquote><p></p>
[QUOTE="Yora, post: 8349181, member: 6670763"] Having just been introduced to Kenshi, I want my upcoming WWN S&S campaign to be like that. :cool: I was just thinking about the logistic for a long-distance travel based campaign, and it seems clear that not a great deal of thought was put into this aspect. Rations come in portions of "one week" when you buy them, which I assume is meant for "7 days". But their encumbrance is listed as 4. There are rules for penalties for not eating, which are based on days. So what happens to encumbrance when you eat one day's ration? Travel speeds are given in miles per hour, but depending on terrain it might 1.5 or 0.5 miles per hour. The game also recommends using 6 mile hexes. It would be vastly more convenient if travel speeds would be given as hexes per day. Encumbrance doesn't impact travel speed at all. But I do notice with appreciation that mounts with faster movement rates don't make overland travel faster, since they can't be sprinting the entire day. These issues are not new and go back 40 years. But for a tome of this size made specifically for sandbox games, I think this is something that really should have seen a major overhaul. [/QUOTE]
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