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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="kenada" data-source="post: 8349332" data-attributes="member: 70468"><p>Rations feels like it ought to be one of those bundled things, but it’s not. I think we’re going to treat them as either all there or not for simplicity’s sake. Otherwise, the easiest thing to do is reduce the encumbrance by 1 for every 2 rations consumed.</p><p></p><p></p><p>This feels like another place where WWN is too verbose for its own good. If it just did what OSE/BX does, it would be easy. PCs generally travel for ten hours per day, and the distance traveled is their movement rate in miles. If you want hexes, divide by five. The terrain type table should just be a list of modifiers.</p><p></p><p>Speaking of which, road travel seems a bit too good. 2× is almost (but not quite) taking the run action every round for ten hours straight. I’d expect PCs to be very fatigued jogging for ten hours straight. The Alexandrian’s <a href="https://thealexandrian.net/wordpress/17320/roleplaying-games/hexcrawl-part-2-wilderness-travel" target="_blank">method</a> is too fiddly, but I think having separate on-/off-road speeds is the way to go. I may tweak it for my game. <img class="smilie smilie--emoji" alt="🤔" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" title="Thinking face :thinking:" data-shortname=":thinking:" loading="lazy" width="64" height="64" /></p><p></p><p>WWN also has nothing to say about getting lost. I assume it’s a “don’t make the PCs look incompetent at their role in life” thing, but one should expect there to be situations (like <em>arratu</em> wastelands) where success isn’t a sure thing. It’s not difficult to devise a DC, but still.</p></blockquote><p></p>
[QUOTE="kenada, post: 8349332, member: 70468"] Rations feels like it ought to be one of those bundled things, but it’s not. I think we’re going to treat them as either all there or not for simplicity’s sake. Otherwise, the easiest thing to do is reduce the encumbrance by 1 for every 2 rations consumed. This feels like another place where WWN is too verbose for its own good. If it just did what OSE/BX does, it would be easy. PCs generally travel for ten hours per day, and the distance traveled is their movement rate in miles. If you want hexes, divide by five. The terrain type table should just be a list of modifiers. Speaking of which, road travel seems a bit too good. 2× is almost (but not quite) taking the run action every round for ten hours straight. I’d expect PCs to be very fatigued jogging for ten hours straight. The Alexandrian’s [URL='https://thealexandrian.net/wordpress/17320/roleplaying-games/hexcrawl-part-2-wilderness-travel']method[/URL] is too fiddly, but I think having separate on-/off-road speeds is the way to go. I may tweak it for my game. 🤔 WWN also has nothing to say about getting lost. I assume it’s a “don’t make the PCs look incompetent at their role in life” thing, but one should expect there to be situations (like [I]arratu[/I] wastelands) where success isn’t a sure thing. It’s not difficult to devise a DC, but still. [/QUOTE]
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