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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="Yora" data-source="post: 8362118" data-attributes="member: 6670763"><p>I've been looking up the probabilities for rolling hit points in AnyDice, and I'm really not seeing an improvement of replacing 1d4 with 1d6-1 and 1d10 with 1d6+2.</p><p></p><p>The average amount of hit points for characters remains exactly the same. However, the odds for very high and very low results change quite significantly.</p><p></p><p>For mages, rolling 1d6-1 means they have a chance to roll a 5, but also a chance to roll a 0, which also counts as 1 hp.</p><p>1d4 with a +1 Con modifier means a spread of 2 to 5. (1d6-1)+1 results in a spread of 1 to 6.</p><p>Mages get a chance to get higher hp than on a d4, but this comes with a much greater chance to get only 1.</p><p></p><p>For warriors it's the opposite. They end up with a deceased chance to get very high hp, and a decrease chance to get very low hp.</p><p></p><p>I feel that this hurts mages a lot more than it helps warriors. And increases randomness for low level characters, while higher level characters are trending closer to an average anyway. (Fewer dice means more outliers, more dice means closer to average.)</p><p></p><p>A fighter with only modest hp isn't great, but at least it has some hp to work with. A mage with almost no hp is having a much worse day. This seems like a bad change to me.</p></blockquote><p></p>
[QUOTE="Yora, post: 8362118, member: 6670763"] I've been looking up the probabilities for rolling hit points in AnyDice, and I'm really not seeing an improvement of replacing 1d4 with 1d6-1 and 1d10 with 1d6+2. The average amount of hit points for characters remains exactly the same. However, the odds for very high and very low results change quite significantly. For mages, rolling 1d6-1 means they have a chance to roll a 5, but also a chance to roll a 0, which also counts as 1 hp. 1d4 with a +1 Con modifier means a spread of 2 to 5. (1d6-1)+1 results in a spread of 1 to 6. Mages get a chance to get higher hp than on a d4, but this comes with a much greater chance to get only 1. For warriors it's the opposite. They end up with a deceased chance to get very high hp, and a decrease chance to get very low hp. I feel that this hurts mages a lot more than it helps warriors. And increases randomness for low level characters, while higher level characters are trending closer to an average anyway. (Fewer dice means more outliers, more dice means closer to average.) A fighter with only modest hp isn't great, but at least it has some hp to work with. A mage with almost no hp is having a much worse day. This seems like a bad change to me. [/QUOTE]
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