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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="Yora" data-source="post: 8375595" data-attributes="member: 6670763"><p>A method I worked out to deal with exploration speed is to dig up the old B/X rule that a party must spend 1 turn resting after every 5 turns exploring or get a -1 penalty to all attack and damage roll. Instead of having different exploration speeds based on encumbrance, encumbrance instead reduces the number of turns you can explore before having to take a break. If you reduce the turns before a break down to 3 or 1, you get roughly similar distances covered as when you reduce movement speed from 120 to 90 or 60.</p><p></p><p>This method works whether you are measuring the distance that is explored per turn, or simply say that each turn is one area. But I feel that makes it more intuitive for players why they take longer to explore with heavy gear even though they are really just taking a few steps every minute or so.</p></blockquote><p></p>
[QUOTE="Yora, post: 8375595, member: 6670763"] A method I worked out to deal with exploration speed is to dig up the old B/X rule that a party must spend 1 turn resting after every 5 turns exploring or get a -1 penalty to all attack and damage roll. Instead of having different exploration speeds based on encumbrance, encumbrance instead reduces the number of turns you can explore before having to take a break. If you reduce the turns before a break down to 3 or 1, you get roughly similar distances covered as when you reduce movement speed from 120 to 90 or 60. This method works whether you are measuring the distance that is explored per turn, or simply say that each turn is one area. But I feel that makes it more intuitive for players why they take longer to explore with heavy gear even though they are really just taking a few steps every minute or so. [/QUOTE]
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