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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="kenada" data-source="post: 8375614" data-attributes="member: 70468"><p>I was leaning towards not including mandatory rest because it feels like a change from WWN, and I’m just supplementing WWN from B/X right now instead of changing it, but that’s an interesting idea.</p><p></p><p></p><p>I like the way that works with either simplified or detailed movement. How does it interact with combat? Just use the reduced movement speeds in combat?</p><p></p><p style="text-align: center">⁂</p><p></p><p>However, I’m not worried too much about encumbrance. My players got burned badly by it in OSE (the barbarian didn’t bother to manage her load and was moving 10′ in combat), so they are being really mindful about it in WWN. My main concern is just how far they go in a turn since I plan to use detailed maps for most dungeons.</p></blockquote><p></p>
[QUOTE="kenada, post: 8375614, member: 70468"] I was leaning towards not including mandatory rest because it feels like a change from WWN, and I’m just supplementing WWN from B/X right now instead of changing it, but that’s an interesting idea. I like the way that works with either simplified or detailed movement. How does it interact with combat? Just use the reduced movement speeds in combat? [CENTER]⁂[/CENTER] However, I’m not worried too much about encumbrance. My players got burned badly by it in OSE (the barbarian didn’t bother to manage her load and was moving 10′ in combat), so they are being really mindful about it in WWN. My main concern is just how far they go in a turn since I plan to use detailed maps for most dungeons. [/QUOTE]
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