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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="kenada" data-source="post: 8379059" data-attributes="member: 70468"><p>Someone asked about healing on r/WWN a month or so ago, and Kevin Crawford <a href="https://reddit.com/r/WWN/comments/of2cuc/_/h4agu6u/?context=1" target="_blank">replied</a>. The gist of it is that you are expected to go into a fight at full hit points. System Strain is the balancing factor that prevents you from doing that indefinitely.</p><p></p><p>It’s different from OSR games. I’m not sure how I feel about it. Given how tough the check is to stabilize someone, having magical healing available is a no-brainer. It removes the risk of failure as well as the Frail quality.</p><p></p><p>On the other hand, if you are reckless, you will have significant downtime while you recover System Strain. However, the GM needs to make that mean something, or it becomes as much of a cost as Treat Wounds is in Pathfinder 2e (basically none).</p><p></p><p>Like I said, I don’t know. We have not really had to deal with the consequences of healing yet. The whole subsystem feels like a convoluted approach to mitigating OSR-style lethality while trying to avoid the downsides. </p><p></p><p>Having not played or run SWN, I don’t know how well it was executed (but Kevin said he wanted healing to be easy because it is in SWN).</p></blockquote><p></p>
[QUOTE="kenada, post: 8379059, member: 70468"] Someone asked about healing on r/WWN a month or so ago, and Kevin Crawford [URL='https://reddit.com/r/WWN/comments/of2cuc/_/h4agu6u/?context=1']replied[/URL]. The gist of it is that you are expected to go into a fight at full hit points. System Strain is the balancing factor that prevents you from doing that indefinitely. It’s different from OSR games. I’m not sure how I feel about it. Given how tough the check is to stabilize someone, having magical healing available is a no-brainer. It removes the risk of failure as well as the Frail quality. On the other hand, if you are reckless, you will have significant downtime while you recover System Strain. However, the GM needs to make that mean something, or it becomes as much of a cost as Treat Wounds is in Pathfinder 2e (basically none). Like I said, I don’t know. We have not really had to deal with the consequences of healing yet. The whole subsystem feels like a convoluted approach to mitigating OSR-style lethality while trying to avoid the downsides. Having not played or run SWN, I don’t know how well it was executed (but Kevin said he wanted healing to be easy because it is in SWN). [/QUOTE]
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