Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Stars/Worlds Without Number (General Thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yora" data-source="post: 8379371" data-attributes="member: 6670763"><p>What really has be curious is how System Strain will interact with sandbox campaign structures. As long as you still have System Strain capacity available, healing is effectively free. Once you bottom out, it's a single healing per day. Best case 2d6+Healer level. Then you might go three days without getting injured, recover 30 hp and back to full health, but still go into the next fight knowing you can't get healed.</p><p></p><p>Where it gets interesting is that this is something that happens to each PC separately, depending on how much they got hit and their Constitution scores. Perhaps you might get situations where players decide to hole up in a defensible place for a few days to let one or two PCs recover System Strain, with possibly some low level experts fighting off attackers because they are still without System Strain.</p><p></p><p>But I think the biggest factor is going to be the length of time between opportunities to rest and recover in a safe place for a week or two between adventures. If the adventure takes only a single day, PCs can take so much damage that they require 10 or 12 healings but still reach home again at full hp. If on average, each PC doesn't require more than one healing per day, they can basically go on forever.</p><p></p><p>These could be very interesting things in a sandbox campaign in which the players have free choice how far and how long they want to travel, and which dangerous areas to go into. It adds an interesting new resource that players have to learn to effectively monitor and manage. Something I definitely want to play with in my next campaign.</p><p></p><p>I just had an idea for a house rule right now: Instead of healing 2d6+Heal skill(+Healer level), Healing Touch only heals 1d6 plus modifiers. That's the amount you heal with first aid, but as a Main Action instead of a Turn, and potentially even at range. Having a healer in the group means you still only heal about the same amount (until Empowered Healer comes in), but you can have healing in the middle of an ongoing battle.</p><p>The difference between 2d6+2 and 1d6+2 is about a reduction to two thirds the total. However, not having run a campaign with it yet, I don't have a reference how much impact that actually has. But I am considering putting it in the rules info sheet for my campaign that 2d6 is experimental and might be reduced to 1d6 later if Healing Touch turns out to be too effective.</p><p></p><p>This seems like something that really can't be determined without having playtested it for a couple of adventures.</p></blockquote><p></p>
[QUOTE="Yora, post: 8379371, member: 6670763"] What really has be curious is how System Strain will interact with sandbox campaign structures. As long as you still have System Strain capacity available, healing is effectively free. Once you bottom out, it's a single healing per day. Best case 2d6+Healer level. Then you might go three days without getting injured, recover 30 hp and back to full health, but still go into the next fight knowing you can't get healed. Where it gets interesting is that this is something that happens to each PC separately, depending on how much they got hit and their Constitution scores. Perhaps you might get situations where players decide to hole up in a defensible place for a few days to let one or two PCs recover System Strain, with possibly some low level experts fighting off attackers because they are still without System Strain. But I think the biggest factor is going to be the length of time between opportunities to rest and recover in a safe place for a week or two between adventures. If the adventure takes only a single day, PCs can take so much damage that they require 10 or 12 healings but still reach home again at full hp. If on average, each PC doesn't require more than one healing per day, they can basically go on forever. These could be very interesting things in a sandbox campaign in which the players have free choice how far and how long they want to travel, and which dangerous areas to go into. It adds an interesting new resource that players have to learn to effectively monitor and manage. Something I definitely want to play with in my next campaign. I just had an idea for a house rule right now: Instead of healing 2d6+Heal skill(+Healer level), Healing Touch only heals 1d6 plus modifiers. That's the amount you heal with first aid, but as a Main Action instead of a Turn, and potentially even at range. Having a healer in the group means you still only heal about the same amount (until Empowered Healer comes in), but you can have healing in the middle of an ongoing battle. The difference between 2d6+2 and 1d6+2 is about a reduction to two thirds the total. However, not having run a campaign with it yet, I don't have a reference how much impact that actually has. But I am considering putting it in the rules info sheet for my campaign that 2d6 is experimental and might be reduced to 1d6 later if Healing Touch turns out to be too effective. This seems like something that really can't be determined without having playtested it for a couple of adventures. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stars/Worlds Without Number (General Thread)
Top