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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="kenada" data-source="post: 8386226" data-attributes="member: 70468"><p>I hadn’t even noticed instinct was explicitly optional ….</p><p></p><p>I realized this morning that you only act “normally” when you roll over, so I actually got it backwards (though holding off and not trying to shank or rob the PCs is arguably sub-optimal). I guess it’s kind of like a d10-based saving throw to act normally. I’m not ready to abandon it quite yet, but I’d like to see it have an effect with a group (e.g., spiders not fighting tactically*).</p><p></p><p>Speaking of saving throws, my players continue to be confused by them. I don’t know if we just need to get used to having classic saving throw mechanics with modern categories, but they keep thinking you need to roll under. I may add a “+” to the entries on their sheets like WWN does for monsters as a way to emphasize how they work.</p><p></p><p>[HR][/HR]</p><p>* We had a 4e GM who always tried to take optimal advantage of the abilities monsters had, so creatures like spiders would dance around to make sure they all could get Combat Advantage while doing their thing. That left a lasting, negative impression of 4e in my group. “Instinct means don’t do that” has obvious appeal.</p></blockquote><p></p>
[QUOTE="kenada, post: 8386226, member: 70468"] I hadn’t even noticed instinct was explicitly optional …. I realized this morning that you only act “normally” when you roll over, so I actually got it backwards (though holding off and not trying to shank or rob the PCs is arguably sub-optimal). I guess it’s kind of like a d10-based saving throw to act normally. I’m not ready to abandon it quite yet, but I’d like to see it have an effect with a group (e.g., spiders not fighting tactically*). Speaking of saving throws, my players continue to be confused by them. I don’t know if we just need to get used to having classic saving throw mechanics with modern categories, but they keep thinking you need to roll under. I may add a “+” to the entries on their sheets like WWN does for monsters as a way to emphasize how they work. [HR][/HR] * We had a 4e GM who always tried to take optimal advantage of the abilities monsters had, so creatures like spiders would dance around to make sure they all could get Combat Advantage while doing their thing. That left a lasting, negative impression of 4e in my group. “Instinct means don’t do that” has obvious appeal. [/QUOTE]
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