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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8394014" data-attributes="member: 6801252"><p>I appreciate the abstraction of using time now that I read your reasoning for it, but here's some feedback.</p><p></p><p>1. I notice that the random events being rolled three times per day feels like a lot if Journeys are on the longer side, a month of travel would be 90 random events, this is easy for the GM to season of course by just... pretending they rolled 'no event' for many of these results-- I'd be tempted to suggest a cooldown period when a random event actually happens, or just dropping the number of rolls to two, day and night. </p><p></p><p>2. Your random location area is interesting, I'm going to mark it, but overall I'm assuming you feel confident about your ability to run a tomb off the cuff for your players, or the contents of a portal-- portals in particular feel as though they should be keyed, unless you have an unlisted plan for where they go. I guess WWN itself might be lightweight enough to just do it?</p><p></p><p>I'd abstract some of these in general-- strange tree could be 'strange flora' so that they don't come across weird trees in the desert. That might be an adjustment you'd have made while running though.</p><p></p><p>3. I'd list some common movement rates for horses and such, just so you don't have to calculate them if your players take the obvious route or if you want to track NPCs running around on the map.</p><p></p><p>4. What happens if I spend 3 hours fortifying my camp? Do I just take the best of those rolls? Does the GM just say no?</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8394014, member: 6801252"] I appreciate the abstraction of using time now that I read your reasoning for it, but here's some feedback. 1. I notice that the random events being rolled three times per day feels like a lot if Journeys are on the longer side, a month of travel would be 90 random events, this is easy for the GM to season of course by just... pretending they rolled 'no event' for many of these results-- I'd be tempted to suggest a cooldown period when a random event actually happens, or just dropping the number of rolls to two, day and night. 2. Your random location area is interesting, I'm going to mark it, but overall I'm assuming you feel confident about your ability to run a tomb off the cuff for your players, or the contents of a portal-- portals in particular feel as though they should be keyed, unless you have an unlisted plan for where they go. I guess WWN itself might be lightweight enough to just do it? I'd abstract some of these in general-- strange tree could be 'strange flora' so that they don't come across weird trees in the desert. That might be an adjustment you'd have made while running though. 3. I'd list some common movement rates for horses and such, just so you don't have to calculate them if your players take the obvious route or if you want to track NPCs running around on the map. 4. What happens if I spend 3 hours fortifying my camp? Do I just take the best of those rolls? Does the GM just say no? [/QUOTE]
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