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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="kenada" data-source="post: 8394233" data-attributes="member: 70468"><p>#1 and #2 came straight from Gavin’s Dolmenwood procedure, so you prompted me to dig into the numbers a bit. This is what things look like assuming that the third event is from the Camping table.</p><p></p><table style='width: 100%'><tr><td><strong>No events</strong></td><td>7.41%</td></tr><tr><td><strong>One event</strong></td><td>33.33%</td></tr><tr><td><strong>Two events</strong></td><td>44.44%</td></tr><tr><td><strong>Three events</strong></td><td>14.81%</td></tr></table><p></p><p>Looking at it over the course of a month*, you should have about twenty days with events.</p><p></p><p>If we change the tables to use a d20 (filling in the new entries with “Uneventful”), the distribution changes to this.</p><p></p><table style='width: 100%'><tr><td><strong>No events</strong></td><td>28.80%</td></tr><tr><td><strong>One event</strong></td><td>45.60%</td></tr><tr><td><strong>Two event</strong></td><td>22.40%</td></tr><tr><td><strong>Three events</strong></td><td>3.20%</td></tr></table><p></p><p>This time it’s about 10 days.</p><p></p><p>I once accidentally ran the Alexandrian’s procedure with the wrong chance of encounters. It generated encounters very frequently, which made for an interesting session. I’d like to lean towards having events more often than not because otherwise nothing is happening while you explore. For example, the default frequency in WWN is just too low. Events basically never happen. On the other hand, the quantity of events looks weird over longer periods of time.</p><p></p><p>Hmm. Let’s see what a d16 looks like.</p><p></p><table style='width: 100%'><tr><td><strong>No events</strong></td><td>18.75%</td></tr><tr><td><strong>One event</strong></td><td>43.75%</td></tr><tr><td><strong>Two events</strong></td><td>31.25%</td></tr><tr><td><strong>Three events</strong></td><td>6.25%</td></tr></table><p></p><p>Over a month, about half the days should have at least one event.</p><p></p><p>I’m leaning towards a d12- or d16-based table. Even though <a href="https://thealexandrian.net/wordpress/17333/roleplaying-games/hexcrawl-part-4-encounter-tables" target="_blank">the Alexandrian</a> had you rolling six times, my dice luck was terrible. The chance of having at least one event was 4-in-6, but we’d have multi-day streaks of no events, which is just boring when you’re trying to explore.</p><p></p><p></p><p>I raised an eyebrow at the portal entry when I first saw it, but I decided to keep it. “Portal” can be pretty malleable. For example, there is a tramway system in the region where the PCs are exploring, so a “portal” might be a new entrance to that (even one that occurred naturally due to a collapse or something). The same goes for the “strange tree” entry. WWN encourages you to roll with strange or incongruous results with generators. However, if things don’t work after playing with it some, I’m open to the idea of changing things.</p><p></p><p></p><p>WWN provides copious content generators. If an idea doesn’t come to mind, I can roll a couple of location tags and synthesize them into a location with a situation. The system is based on B/X with some stuff from 3e, so monster stats are pretty trivial (and generally things aren’t balanced to the capabilities of the PCs anyway).</p><p></p><p></p><p>That’s a good point, though they’ll be in another section. I’m following the organization of OSE, which breaks things down by topic. Horses and beasts of burden will be in their own section.</p><p></p><p></p><p>I’d just let them have a very fortified camp if they wanted that. Maybe they fail a bunch, or maybe they get everything. If they want to spend their time doing that instead of something else, I don’t see any reason to stop them.</p><p></p><p>The default assumption is a ten hour adventuring day. Maybe that’s worth calling out?</p><p></p><p>Also, sleep needs to be <em>uninterrupted</em> in WWN to benefit from natural healing or to get back spell slots or daily committed Effort. If you spend three hours fortifying camp, that’s at least half your day dedicated to sleeping and setting up camp. If you need to take watches, then you’re looking at three hours of adventuring at most.</p><p></p><p>[HR][/HR]</p><p></p><p>* Calculating as a binomial distribution with <em>p = no events</em>, <em>k = number of days</em>, <em>n = 30</em>. The number of days with no events is the solution where <em>Pr(X ≤ k) = 1</em>.</p></blockquote><p></p>
[QUOTE="kenada, post: 8394233, member: 70468"] #1 and #2 came straight from Gavin’s Dolmenwood procedure, so you prompted me to dig into the numbers a bit. This is what things look like assuming that the third event is from the Camping table. [TABLE] [TR] [TD][B]No events[/B][/TD] [TD]7.41%[/TD] [/TR] [TR] [TD][B]One event[/B][/TD] [TD]33.33%[/TD] [/TR] [TR] [TD][B]Two events[/B][/TD] [TD]44.44%[/TD] [/TR] [TR] [TD][B]Three events[/B][/TD] [TD]14.81%[/TD] [/TR] [/TABLE] Looking at it over the course of a month*, you should have about twenty days with events. If we change the tables to use a d20 (filling in the new entries with “Uneventful”), the distribution changes to this. [TABLE] [TR] [TD][B]No events[/B][/TD] [TD]28.80%[/TD] [/TR] [TR] [TD][B]One event[/B][/TD] [TD]45.60%[/TD] [/TR] [TR] [TD][B]Two event[/B][/TD] [TD]22.40%[/TD] [/TR] [TR] [TD][B]Three events[/B][/TD] [TD]3.20%[/TD] [/TR] [/TABLE] This time it’s about 10 days. I once accidentally ran the Alexandrian’s procedure with the wrong chance of encounters. It generated encounters very frequently, which made for an interesting session. I’d like to lean towards having events more often than not because otherwise nothing is happening while you explore. For example, the default frequency in WWN is just too low. Events basically never happen. On the other hand, the quantity of events looks weird over longer periods of time. Hmm. Let’s see what a d16 looks like. [TABLE] [TR] [TD][B]No events[/B][/TD] [TD]18.75%[/TD] [/TR] [TR] [TD][B]One event[/B][/TD] [TD]43.75%[/TD] [/TR] [TR] [TD][B]Two events[/B][/TD] [TD]31.25%[/TD] [/TR] [TR] [TD][B]Three events[/B][/TD] [TD]6.25%[/TD] [/TR] [/TABLE] Over a month, about half the days should have at least one event. I’m leaning towards a d12- or d16-based table. Even though [URL='https://thealexandrian.net/wordpress/17333/roleplaying-games/hexcrawl-part-4-encounter-tables']the Alexandrian[/URL] had you rolling six times, my dice luck was terrible. The chance of having at least one event was 4-in-6, but we’d have multi-day streaks of no events, which is just boring when you’re trying to explore. I raised an eyebrow at the portal entry when I first saw it, but I decided to keep it. “Portal” can be pretty malleable. For example, there is a tramway system in the region where the PCs are exploring, so a “portal” might be a new entrance to that (even one that occurred naturally due to a collapse or something). The same goes for the “strange tree” entry. WWN encourages you to roll with strange or incongruous results with generators. However, if things don’t work after playing with it some, I’m open to the idea of changing things. WWN provides copious content generators. If an idea doesn’t come to mind, I can roll a couple of location tags and synthesize them into a location with a situation. The system is based on B/X with some stuff from 3e, so monster stats are pretty trivial (and generally things aren’t balanced to the capabilities of the PCs anyway). That’s a good point, though they’ll be in another section. I’m following the organization of OSE, which breaks things down by topic. Horses and beasts of burden will be in their own section. I’d just let them have a very fortified camp if they wanted that. Maybe they fail a bunch, or maybe they get everything. If they want to spend their time doing that instead of something else, I don’t see any reason to stop them. The default assumption is a ten hour adventuring day. Maybe that’s worth calling out? Also, sleep needs to be [I]uninterrupted[/I] in WWN to benefit from natural healing or to get back spell slots or daily committed Effort. If you spend three hours fortifying camp, that’s at least half your day dedicated to sleeping and setting up camp. If you need to take watches, then you’re looking at three hours of adventuring at most. [HR][/HR] * Calculating as a binomial distribution with [I]p = no events[/I], [I]k = number of days[/I], [I]n = 30[/I]. The number of days with no events is the solution where [I]Pr(X ≤ k) = 1[/I]. [/QUOTE]
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