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Stars/Worlds Without Number (General Thread)
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<blockquote data-quote="kenada" data-source="post: 8441564" data-attributes="member: 70468"><p>Wow. It’s been quite a while since I last got to run. Schedules have been a mess, but we finally got to play today. We got to try my <a href="https://www.enworld.org/threads/stars-worlds-without-number-general-thread.680245/post-8391667" target="_blank">exploration rules</a> at the very end of the session. There was some confusion regarding exploration activities (because we have tried so many different approaches), but the costs were very intuitive. I was able to figure out quickly that they were about six hours out from town. They asked about trying to Avoid Monsters, but that would make it twice as long. They didn’t want to take more than a day, so they headed straight back. They found a deed this session, so they’re going to go looking for it next session, which should engage more of the exploration stuff I did.</p><p></p><p>As for WWN itself, I’m really happy with the adventure that the tools generated. In spite of generating “just” a twenty room dungeon, it provided three sessions of play for us. There were some interesting factions, and the problems they had to solve weren’t things I would have devised normally. For example, the only way to get into the mage’s sanctum (an iterum) was to be “part of her story”, so they wrote themselves into the diary they found. I had no planned solution, but I loved that. The strange treasure I generated also proved highly entertaining, and a decent reaction roll (which I am doing as the PC’s rolling Cha/Connect rather than my rolling 2d6 plus their Charisma) resulted in a very entertaining encounter with the mage’s remnant (a flesh golem converted and tweaked from OSE).</p><p></p><p>We also had a very funny moment at the end of the session when the barbarian leveled up and tried rolling for her hit points. She got 1, 1, 2 on 3d6. Her hit points went up by 1. <img class="smilie smilie--emoji" loading="lazy" alt="🤣" title="Rolling on the floor laughing :rofl:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" data-shortname=":rofl:" /></p></blockquote><p></p>
[QUOTE="kenada, post: 8441564, member: 70468"] Wow. It’s been quite a while since I last got to run. Schedules have been a mess, but we finally got to play today. We got to try my [URL='https://www.enworld.org/threads/stars-worlds-without-number-general-thread.680245/post-8391667']exploration rules[/URL] at the very end of the session. There was some confusion regarding exploration activities (because we have tried so many different approaches), but the costs were very intuitive. I was able to figure out quickly that they were about six hours out from town. They asked about trying to Avoid Monsters, but that would make it twice as long. They didn’t want to take more than a day, so they headed straight back. They found a deed this session, so they’re going to go looking for it next session, which should engage more of the exploration stuff I did. As for WWN itself, I’m really happy with the adventure that the tools generated. In spite of generating “just” a twenty room dungeon, it provided three sessions of play for us. There were some interesting factions, and the problems they had to solve weren’t things I would have devised normally. For example, the only way to get into the mage’s sanctum (an iterum) was to be “part of her story”, so they wrote themselves into the diary they found. I had no planned solution, but I loved that. The strange treasure I generated also proved highly entertaining, and a decent reaction roll (which I am doing as the PC’s rolling Cha/Connect rather than my rolling 2d6 plus their Charisma) resulted in a very entertaining encounter with the mage’s remnant (a flesh golem converted and tweaked from OSE). We also had a very funny moment at the end of the session when the barbarian leveled up and tried rolling for her hit points. She got 1, 1, 2 on 3d6. Her hit points went up by 1. 🤣 [/QUOTE]
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